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authorSir Anthony <[email protected]>2014-02-05 20:15:56 +0600
committerKenneth Graunke <[email protected]>2014-03-08 01:38:32 -0800
commit6e39a8f6ec41b44f41b3c4a710478a2e442efc0a (patch)
treea45113418a077fdd5bcaa11a2df5cbc70e488ac8 /src/glsl/glcpp/glcpp-lex.l
parentda2275cd9b4435f9c6af85ddc3f6be0a7e5b24cc (diff)
glcpp: Do not remove spaces to preserve locations.
After preprocessing by glcpp all adjacent spaces were replaced by single one and glsl parser received column-shifted shader source. It negatively affected ast location set up and produced wrong error messages for heavily-spaced shaders. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/glcpp/glcpp-lex.l')
-rw-r--r--src/glsl/glcpp/glcpp-lex.l2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glcpp/glcpp-lex.l b/src/glsl/glcpp/glcpp-lex.l
index 6bf7950412f..188e454664a 100644
--- a/src/glsl/glcpp/glcpp-lex.l
+++ b/src/glsl/glcpp/glcpp-lex.l
@@ -338,7 +338,7 @@ HEXADECIMAL_INTEGER 0[xX][0-9a-fA-F]+[uU]?
return OTHER;
}
-{HSPACE}+ {
+{HSPACE} {
if (yyextra->space_tokens) {
return SPACE;
}