diff options
author | José Fonseca <[email protected]> | 2009-12-10 16:29:04 +0000 |
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committer | José Fonseca <[email protected]> | 2009-12-10 16:30:08 +0000 |
commit | 491f384c3958067e6c4c994041f5d8d413b806bc (patch) | |
tree | 761cddddb7c577277b626449aca7a2bef65e1d94 /src/glsl/cl | |
parent | 289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff) |
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
Diffstat (limited to 'src/glsl/cl')
-rw-r--r-- | src/glsl/cl/SConscript | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/glsl/cl/SConscript b/src/glsl/cl/SConscript deleted file mode 100644 index 9a4e4c15b6d..00000000000 --- a/src/glsl/cl/SConscript +++ /dev/null @@ -1,11 +0,0 @@ -Import('*') - -env = env.Clone() - -glslcl = env.StaticLibrary( - target = 'glslcl', - source = [ - 'sl_cl_parse.c', - ], -) -Export('glslcl') |