diff options
author | Kenneth Graunke <[email protected]> | 2011-02-07 00:11:34 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2011-03-14 13:03:50 -0700 |
commit | cb3317b85a9b8916317cb733ef4e6f13eaf0d890 (patch) | |
tree | 1b92ad98239ff453f9b206787c8e5621e40a9992 /src/glsl/builtins | |
parent | bb0910bfa6dcdbf6fd9b58ebc21a14e40e066633 (diff) |
texture_builtins.py: Add support for 130-style Shadow sampler variants.
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 54 |
1 files changed, 53 insertions, 1 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py index 8017e943b1b..2792dd8d097 100755 --- a/src/glsl/builtins/tools/texture_builtins.py +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -6,6 +6,7 @@ import StringIO # Bitfield constants for the 'variant' argument to generate_sigs Proj = 1 Offset = 2 +Single = 4 def vec_type(g, size): if size == 1: @@ -49,7 +50,11 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): offset_dim = get_sampler_dim(sampler_type) # Print parameters - print " (signature " + g + "vec4" + print " (signature", + if variant & Single: + print "float" + else: + print g + "vec4" print " (parameters" print " (declare (in) " + g + "sampler" + sampler_type + " sampler)" print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)", @@ -131,6 +136,11 @@ def generate_texture_functions(fs): generate_fiu_sigs("tex", "Cube") generate_fiu_sigs("tex", "1DArray") generate_fiu_sigs("tex", "2DArray") + generate_sigs("", "tex", "1DShadow", Single, 1); + generate_sigs("", "tex", "2DShadow", Single); + generate_sigs("", "tex", "CubeShadow", Single); + generate_sigs("", "tex", "1DArrayShadow", Single); + generate_sigs("", "tex", "2DArrayShadow", Single); generate_fiu_sigs("txb", "1D") generate_fiu_sigs("txb", "2D") @@ -138,6 +148,11 @@ def generate_texture_functions(fs): generate_fiu_sigs("txb", "Cube") generate_fiu_sigs("txb", "1DArray") generate_fiu_sigs("txb", "2DArray") + generate_sigs("", "txb", "1DShadow", Single, 1); + generate_sigs("", "txb", "2DShadow", Single); + generate_sigs("", "txb", "CubeShadow", Single); + generate_sigs("", "txb", "1DArrayShadow", Single); + generate_sigs("", "txb", "2DArrayShadow", Single); end_function(fs, "texture") start_function("textureProj") @@ -146,12 +161,16 @@ def generate_texture_functions(fs): generate_fiu_sigs("tex", "2D", Proj) generate_fiu_sigs("tex", "2D", Proj, 1) generate_fiu_sigs("tex", "3D", Proj) + generate_sigs("", "tex", "1DShadow", Proj | Single, 1); + generate_sigs("", "tex", "2DShadow", Proj | Single); generate_fiu_sigs("txb", "1D", Proj) generate_fiu_sigs("txb", "1D", Proj, 2) generate_fiu_sigs("txb", "2D", Proj) generate_fiu_sigs("txb", "2D", Proj, 1) generate_fiu_sigs("txb", "3D", Proj) + generate_sigs("", "txb", "1DShadow", Proj | Single, 1); + generate_sigs("", "txb", "2DShadow", Proj | Single); end_function(fs, "textureProj") start_function("textureLod") @@ -161,6 +180,9 @@ def generate_texture_functions(fs): generate_fiu_sigs("txl", "Cube") generate_fiu_sigs("txl", "1DArray") generate_fiu_sigs("txl", "2DArray") + generate_sigs("", "txl", "1DShadow", Single, 1); + generate_sigs("", "txl", "2DShadow", Single); + generate_sigs("", "txl", "1DArrayShadow", Single); end_function(fs, "textureLod") start_function("textureLodOffset") @@ -169,6 +191,9 @@ def generate_texture_functions(fs): generate_fiu_sigs("txl", "3D", Offset) generate_fiu_sigs("txl", "1DArray", Offset) generate_fiu_sigs("txl", "2DArray", Offset) + generate_sigs("", "txl", "1DShadow", Offset | Single, 1); + generate_sigs("", "txl", "2DShadow", Offset | Single); + generate_sigs("", "txl", "1DArrayShadow", Offset | Single); end_function(fs, "textureLodOffset") start_function("textureOffset") @@ -177,12 +202,18 @@ def generate_texture_functions(fs): generate_fiu_sigs("tex", "3D", Offset) generate_fiu_sigs("tex", "1DArray", Offset) generate_fiu_sigs("tex", "2DArray", Offset) + generate_sigs("", "tex", "1DShadow", Offset | Single, 1); + generate_sigs("", "tex", "2DShadow", Offset | Single); + generate_sigs("", "tex", "1DArrayShadow", Offset | Single); generate_fiu_sigs("txb", "1D", Offset) generate_fiu_sigs("txb", "2D", Offset) generate_fiu_sigs("txb", "3D", Offset) generate_fiu_sigs("txb", "1DArray", Offset) generate_fiu_sigs("txb", "2DArray", Offset) + generate_sigs("", "txb", "1DShadow", Offset | Single, 1); + generate_sigs("", "txb", "2DShadow", Offset | Single); + generate_sigs("", "txb", "1DArrayShadow", Offset | Single); end_function(fs, "textureOffset") start_function("texelFetch") @@ -207,12 +238,16 @@ def generate_texture_functions(fs): generate_fiu_sigs("tex", "2D", Proj | Offset) generate_fiu_sigs("tex", "2D", Proj | Offset, 1) generate_fiu_sigs("tex", "3D", Proj | Offset) + generate_sigs("", "tex", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "tex", "2DShadow", Proj | Offset | Single); generate_fiu_sigs("txb", "1D", Proj | Offset) generate_fiu_sigs("txb", "1D", Proj | Offset, 2) generate_fiu_sigs("txb", "2D", Proj | Offset) generate_fiu_sigs("txb", "2D", Proj | Offset, 1) generate_fiu_sigs("txb", "3D", Proj | Offset) + generate_sigs("", "txb", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txb", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjOffset") start_function("textureProjLod") @@ -221,6 +256,8 @@ def generate_texture_functions(fs): generate_fiu_sigs("txl", "2D", Proj) generate_fiu_sigs("txl", "2D", Proj, 1) generate_fiu_sigs("txl", "3D", Proj) + generate_sigs("", "txl", "1DShadow", Proj | Single, 1); + generate_sigs("", "txl", "2DShadow", Proj | Single); end_function(fs, "textureProjLod") start_function("textureProjLodOffset") @@ -229,6 +266,8 @@ def generate_texture_functions(fs): generate_fiu_sigs("txl", "2D", Proj | Offset) generate_fiu_sigs("txl", "2D", Proj | Offset, 1) generate_fiu_sigs("txl", "3D", Proj | Offset) + generate_sigs("", "txl", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txl", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjLodOffset") start_function("textureGrad") @@ -238,6 +277,11 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "Cube") generate_fiu_sigs("txd", "1DArray") generate_fiu_sigs("txd", "2DArray") + generate_sigs("", "txd", "1DShadow", Single, 1); + generate_sigs("", "txd", "2DShadow", Single); + generate_sigs("", "txd", "CubeShadow", Single); + generate_sigs("", "txd", "1DArrayShadow", Single); + generate_sigs("", "txd", "2DArrayShadow", Single); end_function(fs, "textureGrad") start_function("textureGradOffset") @@ -247,6 +291,10 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "Cube", Offset) generate_fiu_sigs("txd", "1DArray", Offset) generate_fiu_sigs("txd", "2DArray", Offset) + generate_sigs("", "txd", "1DShadow", Offset | Single, 1); + generate_sigs("", "txd", "2DShadow", Offset | Single); + generate_sigs("", "txd", "1DArrayShadow", Offset | Single); + generate_sigs("", "txd", "2DArrayShadow", Offset | Single); end_function(fs, "textureGradOffset") start_function("textureProjGrad") @@ -255,6 +303,8 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "2D", Proj) generate_fiu_sigs("txd", "2D", Proj, 1) generate_fiu_sigs("txd", "3D", Proj) + generate_sigs("", "txd", "1DShadow", Proj | Single, 1); + generate_sigs("", "txd", "2DShadow", Proj | Single); end_function(fs, "textureProjGrad") start_function("textureProjGradOffset") @@ -263,6 +313,8 @@ def generate_texture_functions(fs): generate_fiu_sigs("txd", "2D", Proj | Offset) generate_fiu_sigs("txd", "2D", Proj | Offset, 1) generate_fiu_sigs("txd", "3D", Proj | Offset) + generate_sigs("", "txd", "1DShadow", Proj | Offset | Single, 1); + generate_sigs("", "txd", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjGradOffset") |