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author | Ian Romanick <[email protected]> | 2010-07-15 19:28:32 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-19 14:50:43 -0700 |
commit | 532c2d30850908b75f4b0ad0aa5fa7ce88f8202d (patch) | |
tree | 0c990951d574cd81a9da0b42da3b4bf510b190bb /src/glsl/builtins | |
parent | 5adbf0bff168c088d9fd5140226b76e3ba6471b8 (diff) |
linker: look up function signatures during linking instead of using callee
Instead of using ir_call::callee, search for the signature in the
linked shader. This will allow resolving calls from functions
imported from other shaders. The ir_call::callee pointer in the
imported function will still reference a signature in the original shader.
Diffstat (limited to 'src/glsl/builtins')
0 files changed, 0 insertions, 0 deletions