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authorMatt Turner <[email protected]>2013-04-09 16:01:38 -0700
committerMatt Turner <[email protected]>2013-05-06 10:17:12 -0700
commitf99f78e49a10b92e236ee0909eb806d353e1f2e6 (patch)
treec39a6e7e662d48d3ebea0c52020c52ef1fb8d429 /src/glsl/builtins
parent914d797797b5b835eeaffb56f04a2ca3f2e120b6 (diff)
mesa: Add infrastructure for ARB_gpu_shader5.
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 75d3c21f43b..85bd5dddc73 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -192,6 +192,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
st->ARB_shading_language_packing_enable = true;
st->ARB_texture_multisample_enable = true;
st->ARB_texture_query_lod_enable = true;
+ st->ARB_gpu_shader5_enable = true;
_mesa_glsl_initialize_types(st);
sh->ir = new(sh) exec_list;