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authorKenneth Graunke <[email protected]>2011-02-25 16:33:40 -0800
committerKenneth Graunke <[email protected]>2011-02-27 00:44:47 -0800
commita385ac62070fa68052c77df7be62685bf6a58992 (patch)
tree1598a2415241480a2f2c9c271065d93f9cc13650 /src/glsl/builtins
parent5f889c5bf5221f2af2f34e47f20bd1b98c061fbe (diff)
glsl/builtins: Fix return type for textureSize sampler2DArray variants.
A copy and paste error.
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r--src/glsl/builtins/profiles/130.frag4
-rw-r--r--src/glsl/builtins/profiles/130.vert4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index 43653a906f8..0e3c7ac4199 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -491,8 +491,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
ivec2 textureSize(isampler1DArray sampler, int lod);
ivec2 textureSize(usampler1DArray sampler, int lod);
ivec3 textureSize( sampler2DArray sampler, int lod);
-ivec2 textureSize(isampler2DArray sampler, int lod);
-ivec2 textureSize(usampler2DArray sampler, int lod);
+ivec3 textureSize(isampler2DArray sampler, int lod);
+ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index 742dec6e6d5..f85b27f8f8c 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -493,8 +493,8 @@ ivec2 textureSize( sampler1DArray sampler, int lod);
ivec2 textureSize(isampler1DArray sampler, int lod);
ivec2 textureSize(usampler1DArray sampler, int lod);
ivec3 textureSize( sampler2DArray sampler, int lod);
-ivec2 textureSize(isampler2DArray sampler, int lod);
-ivec2 textureSize(usampler2DArray sampler, int lod);
+ivec3 textureSize(isampler2DArray sampler, int lod);
+ivec3 textureSize(usampler2DArray sampler, int lod);
ivec2 textureSize(sampler1DArrayShadow sampler, int lod);
ivec3 textureSize(sampler2DArrayShadow sampler, int lod);