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authorKenneth Graunke <[email protected]>2011-01-01 12:01:09 -0800
committerKenneth Graunke <[email protected]>2011-01-01 12:01:54 -0800
commit81168351a7f493fcde55e621af046c9301aa93e9 (patch)
tree27536a50847d18f6d15a95b92eb170a29e9ebb4f /src/glsl/builtins
parent1eceb9d323196ddbf167367c192f3ab12fd9c5f8 (diff)
glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the shader's instruction stream directly, rather than creating a separate shader and linking the two. It doesn't seem to serve any purpose now.
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 5ea4b5c48f4..e2de9dbcdca 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -200,7 +200,6 @@ _mesa_glsl_release_functions(void)
static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
int profile_index,
const char *prototypes,
const char **functions,
@@ -219,8 +218,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
@@ -244,7 +242,7 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
check += 'state->' + version + '_enable'
print ' if (' + check + ') {'
- print ' _mesa_read_profile(state, instructions, %d,' % i
+ print ' _mesa_read_profile(state, %d,' % i
print ' prototypes_for_' + profile + ','
print ' functions_for_' + profile + ','
print ' Elements(functions_for_' + profile + '));'