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authorPaul Berry <[email protected]>2012-08-01 17:44:02 -0700
committerIan Romanick <[email protected]>2012-12-06 12:13:21 -0800
commit53e572f15cb394a8d4f2cd5856dd2a06b6ccd3f0 (patch)
tree4ea5a88d76cc8fff693b00747c3f526d60cea23b /src/glsl/builtins
parent9a93ba306878693d9157d204743a82becbd5d53e (diff)
glsl: Simplify symbol table version checking.
Previously, we stored the GLSL language version in the glsl_symbol_table struct. But this was unnecessary--all glsl_symbol_table needs to know is whether functions and variables have separate namespaces (they do in GLSL 1.10 only). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Carl Worth <[email protected]>
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index 14a72fc07a5..3e8d4485580 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -183,7 +183,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
st->language_version = 140;
- st->symbols->language_version = 140;
+ st->symbols->separate_function_namespace = false;
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;