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authorIan Romanick <[email protected]>2013-08-09 15:02:49 -0700
committerIan Romanick <[email protected]>2013-08-19 16:39:04 -0700
commit5ac247a73e78c6df7a3980c84e6207c3da601987 (patch)
tree4af590e6ca1de653ba5112f58857fb1d547994a7 /src/glsl/builtins
parent0b5fb6d4176c8f9145ae5026089bec5096af50b0 (diff)
glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers, these shaders will cease to compile. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.2" <[email protected]>
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r--src/glsl/builtins/profiles/100es.frag2
-rw-r--r--src/glsl/builtins/profiles/300es.frag1
-rw-r--r--src/glsl/builtins/profiles/OES_EGL_image_external.glsl1
-rw-r--r--src/glsl/builtins/profiles/OES_standard_derivatives.frag1
-rw-r--r--src/glsl/builtins/profiles/OES_texture_3D.frag1
5 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/100es.frag b/src/glsl/builtins/profiles/100es.frag
index 904aa303c58..28c4527a26a 100644
--- a/src/glsl/builtins/profiles/100es.frag
+++ b/src/glsl/builtins/profiles/100es.frag
@@ -1,4 +1,6 @@
#version 100
+precision highp float;
+
vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
diff --git a/src/glsl/builtins/profiles/300es.frag b/src/glsl/builtins/profiles/300es.frag
index 38589f79bae..ef412d88282 100644
--- a/src/glsl/builtins/profiles/300es.frag
+++ b/src/glsl/builtins/profiles/300es.frag
@@ -1,4 +1,5 @@
#version 300 es
+precision highp float;
/* texture - bias variants */
vec4 texture( sampler2D sampler, vec2 P, float bias);
diff --git a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
index 71e6af9d351..90300ec5f8f 100644
--- a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
+++ b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl
@@ -1,5 +1,6 @@
#version 100
#extension GL_OES_EGL_image_external : enable
+precision highp float;
vec4 texture2D(samplerExternalOES sampler, vec2 coord);
vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);
diff --git a/src/glsl/builtins/profiles/OES_standard_derivatives.frag b/src/glsl/builtins/profiles/OES_standard_derivatives.frag
index 2c6ea07e961..44991efd215 100644
--- a/src/glsl/builtins/profiles/OES_standard_derivatives.frag
+++ b/src/glsl/builtins/profiles/OES_standard_derivatives.frag
@@ -1,5 +1,6 @@
#version 100
#extension GL_OES_standard_derivatives : enable
+precision highp float;
/*
* 8.8 - Fragment Processing Functions
diff --git a/src/glsl/builtins/profiles/OES_texture_3D.frag b/src/glsl/builtins/profiles/OES_texture_3D.frag
index b6ebd6a311f..c2c3339b92e 100644
--- a/src/glsl/builtins/profiles/OES_texture_3D.frag
+++ b/src/glsl/builtins/profiles/OES_texture_3D.frag
@@ -1,5 +1,6 @@
#version 100
#extension GL_OES_texture_3D : enable
+precision highp float;
vec4 texture3D (sampler3D sampler, vec3 coord);
vec4 texture3DProj (sampler3D sampler, vec4 coord);