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authorKenneth Graunke <[email protected]>2011-01-08 23:49:23 -0800
committerKenneth Graunke <[email protected]>2011-01-31 11:10:59 -0800
commitc5a27b5939427bdc95c926b450ed3de1ff4baafb (patch)
treeed0518338cbec7badc6a699a94167dbec5248429 /src/glsl/builtins
parent60c8e91c795dc604c08977d5773f96a4de8e402b (diff)
glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 8bf708b5aac..d7ac4d3e85a 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -64,7 +64,7 @@ def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0
print "(var_ref P)",
# Offset
- print "(0 0 0)",
+ print "0",
if tex_inst != "txf":
# Projective divisor