diff options
author | Kenneth Graunke <[email protected]> | 2013-09-03 21:23:18 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-09-09 14:42:33 -0700 |
commit | 722eff674b832e2321f791c68358ef52d2a1ff25 (patch) | |
tree | f50c7cdd2a303bc41307116e58faec1b88d33997 /src/glsl/builtins | |
parent | c845140a20efa6a30a5465301d1f9b4acea79155 (diff) |
glsl: Delete old built-in function generation code.
None of this is used anymore.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/builtins')
135 files changed, 0 insertions, 11595 deletions
diff --git a/src/glsl/builtins/glsl/determinant.glsl b/src/glsl/builtins/glsl/determinant.glsl deleted file mode 100644 index 84f38725e16..00000000000 --- a/src/glsl/builtins/glsl/determinant.glsl +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Copyright © 2012 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#version 120 - -// Forward declaration because builtins don't know about other builtins. -float dot(vec4, vec4); - -float determinant(mat2 m) -{ - return m[0][0] * m[1][1] - m[1][0] * m[0][1]; -} - -float determinant(mat3 m) -{ - return (+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) - + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0])); -} - -float determinant(mat4 m) -{ - float SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - float SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - float SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - float SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - float SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - float SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - float SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - float SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - float SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - float SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - float SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - float SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - float SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - float SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - float SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - float SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - float SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - float SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - float SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - vec4 adj_0; - - adj_0[0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); - adj_0[1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); - adj_0[2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); - adj_0[3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); - - return dot(m[0], adj_0); -} diff --git a/src/glsl/builtins/glsl/inverse.glsl b/src/glsl/builtins/glsl/inverse.glsl deleted file mode 100644 index ffb84f90794..00000000000 --- a/src/glsl/builtins/glsl/inverse.glsl +++ /dev/null @@ -1,106 +0,0 @@ -/* Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) - * Copyright © 2012 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - * THE SOFTWARE. - */ - -#version 120 -mat2 inverse(mat2 m) -{ - mat2 adj; - adj[0][0] = m[1][1]; - adj[0][1] = -m[0][1]; - adj[1][0] = -m[1][0]; - adj[1][1] = m[0][0]; - float det = m[0][0] * m[1][1] - m[1][0] * m[0][1]; - return adj / det; -} - -mat3 inverse(mat3 m) -{ - mat3 adj; - adj[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); - adj[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); - adj[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); - adj[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); - adj[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); - adj[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); - adj[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); - adj[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); - adj[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); - - float det = (+ m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]) - - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]) - + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0])); - - return adj / det; -} - -mat4 inverse(mat4 m) -{ - float SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; - float SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; - float SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; - float SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; - float SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; - float SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; - float SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; - float SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - float SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; - float SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; - float SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; - float SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; - float SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; - float SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; - float SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; - float SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; - float SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; - float SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; - float SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; - - mat4 adj; - - adj[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02); - adj[1][0] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04); - adj[2][0] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05); - adj[3][0] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05); - - adj[0][1] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02); - adj[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04); - adj[2][1] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05); - adj[3][1] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05); - - adj[0][2] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08); - adj[1][2] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10); - adj[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12); - adj[3][2] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12); - - adj[0][3] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15); - adj[1][3] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17); - adj[2][3] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18); - adj[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18); - - float det = (+ m[0][0] * adj[0][0] - + m[0][1] * adj[1][0] - + m[0][2] * adj[2][0] - + m[0][3] * adj[3][0]); - - return adj / det; -} - diff --git a/src/glsl/builtins/ir/EmitVertex.ir b/src/glsl/builtins/ir/EmitVertex.ir deleted file mode 100644 index 8ffb6c4df11..00000000000 --- a/src/glsl/builtins/ir/EmitVertex.ir +++ /dev/null @@ -1,5 +0,0 @@ -((function EmitVertex - (signature void - (parameters) - ((emit-vertex))) -)) diff --git a/src/glsl/builtins/ir/EndPrimitive.ir b/src/glsl/builtins/ir/EndPrimitive.ir deleted file mode 100644 index ed7e12ab450..00000000000 --- a/src/glsl/builtins/ir/EndPrimitive.ir +++ /dev/null @@ -1,5 +0,0 @@ -((function EndPrimitive - (signature void - (parameters) - ((end-primitive))) -)) diff --git a/src/glsl/builtins/ir/abs.ir b/src/glsl/builtins/ir/abs.ir deleted file mode 100644 index d07d1d99e9f..00000000000 --- a/src/glsl/builtins/ir/abs.ir +++ /dev/null @@ -1,41 +0,0 @@ -((function abs - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float abs (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 abs (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 abs (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 abs (var_ref arg0))))) - - (signature int - (parameters - (declare (in) int arg0)) - ((return (expression int abs (var_ref arg0))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0)) - ((return (expression ivec2 abs (var_ref arg0))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0)) - ((return (expression ivec3 abs (var_ref arg0))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0)) - ((return (expression ivec4 abs (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/acos.ir b/src/glsl/builtins/ir/acos.ir deleted file mode 100644 index 8c3797e9677..00000000000 --- a/src/glsl/builtins/ir/acos.ir +++ /dev/null @@ -1,29 +0,0 @@ -((function acos - (signature float - (parameters - (declare (in) float x)) - ((declare () float s) - (call asin (var_ref s) ((var_ref x))) - (return (expression float - (constant float (1.5707964)) (var_ref s))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((declare () vec2 s) - (call asin (var_ref s) ((var_ref x))) - (return (expression vec2 - (constant float (1.5707964)) (var_ref s))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((declare () vec3 s) - (call asin (var_ref s) ((var_ref x))) - (return (expression vec3 - (constant float (1.5707964)) (var_ref s))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((declare () vec4 s) - (call asin (var_ref s) ((var_ref x))) - (return (expression vec4 - (constant float (1.5707964)) (var_ref s))))) -)) diff --git a/src/glsl/builtins/ir/acosh.ir b/src/glsl/builtins/ir/acosh.ir deleted file mode 100644 index 9a4c291ad5b..00000000000 --- a/src/glsl/builtins/ir/acosh.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function acosh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float log (expression float + (var_ref x) (expression float sqrt (expression float - (expression float * (var_ref x) (var_ref x)) (constant float (1))))))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 log (expression vec2 + (var_ref x) (expression vec2 sqrt (expression vec2 - (expression vec2 * (var_ref x) (var_ref x)) (constant float (1))))))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 log (expression vec3 + (var_ref x) (expression vec3 sqrt (expression vec3 - (expression vec3 * (var_ref x) (var_ref x)) (constant float (1))))))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 log (expression vec4 + (var_ref x) (expression vec4 sqrt (expression vec4 - (expression vec4 * (var_ref x) (var_ref x)) (constant float (1))))))))) -)) diff --git a/src/glsl/builtins/ir/all.ir b/src/glsl/builtins/ir/all.ir deleted file mode 100644 index 2cac0dfb684..00000000000 --- a/src/glsl/builtins/ir/all.ir +++ /dev/null @@ -1,16 +0,0 @@ -((function all - (signature bool - (parameters - (declare (in) bvec2 arg0)) - ((return (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0)))))) - - (signature bool - (parameters - (declare (in) bvec3 arg0)) - ((return (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0)))))) - - (signature bool - (parameters - (declare (in) bvec4 arg0)) - ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0)))))) -)) diff --git a/src/glsl/builtins/ir/any.ir b/src/glsl/builtins/ir/any.ir deleted file mode 100644 index cc6038a3156..00000000000 --- a/src/glsl/builtins/ir/any.ir +++ /dev/null @@ -1,16 +0,0 @@ -((function any - (signature bool - (parameters - (declare (in) bvec2 arg0)) - ((return (expression bool any (var_ref arg0))))) - - (signature bool - (parameters - (declare (in) bvec3 arg0)) - ((return (expression bool any (var_ref arg0))))) - - (signature bool - (parameters - (declare (in) bvec4 arg0)) - ((return (expression bool any (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/asin.ir b/src/glsl/builtins/ir/asin.ir deleted file mode 100644 index 45d9e672958..00000000000 --- a/src/glsl/builtins/ir/asin.ir +++ /dev/null @@ -1,109 +0,0 @@ -((function asin - (signature float - (parameters - (declare (in) float x)) - ((return (expression float * - (expression float sign (var_ref x)) - (expression float - - (constant float (1.5707964)) - (expression float * - (expression float sqrt - (expression float - - (constant float (1.0)) - (expression float abs (var_ref x)))) - (expression float + - (constant float (1.5707964)) - (expression float * - (expression float abs (var_ref x)) - (expression float + - (constant float (-0.21460183)) - (expression float * - (expression float abs (var_ref x)) - (expression float + - (constant float (0.086566724)) - (expression float * - (expression float abs (var_ref x)) - (constant float (-0.03102955)) - )))))))))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 * - (expression vec2 sign (var_ref x)) - (expression vec2 - - (constant float (1.5707964)) - (expression vec2 * - (expression vec2 sqrt - (expression vec2 - - (constant float (1.0)) - (expression vec2 abs (var_ref x)))) - (expression vec2 + - (constant float (1.5707964)) - (expression vec2 * - (expression vec2 abs (var_ref x)) - (expression vec2 + - (constant float (-0.21460183)) - (expression vec2 * - (expression vec2 abs (var_ref x)) - (expression vec2 + - (constant float (0.086566724)) - (expression vec2 * - (expression vec2 abs (var_ref x)) - (constant float (-0.03102955)) - )))))))))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 * - (expression vec3 sign (var_ref x)) - (expression vec3 - - (constant float (1.5707964)) - (expression vec3 * - (expression vec3 sqrt - (expression vec3 - - (constant float (1.0)) - (expression vec3 abs (var_ref x)))) - (expression vec3 + - (constant float (1.5707964)) - (expression vec3 * - (expression vec3 abs (var_ref x)) - (expression vec3 + - (constant float (-0.21460183)) - (expression vec3 * - (expression vec3 abs (var_ref x)) - (expression vec3 + - (constant float (0.086566724)) - (expression vec3 * - (expression vec3 abs (var_ref x)) - (constant float (-0.03102955)) - )))))))))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 * - (expression vec4 sign (var_ref x)) - (expression vec4 - - (constant float (1.5707964)) - (expression vec4 * - (expression vec4 sqrt - (expression vec4 - - (constant float (1.0)) - (expression vec4 abs (var_ref x)))) - (expression vec4 + - (constant float (1.5707964)) - (expression vec4 * - (expression vec4 abs (var_ref x)) - (expression vec4 + - (constant float (-0.21460183)) - (expression vec4 * - (expression vec4 abs (var_ref x)) - (expression vec4 + - (constant float (0.086566724)) - (expression vec4 * - (expression vec4 abs (var_ref x)) - (constant float (-0.03102955)) - )))))))))))) -)) diff --git a/src/glsl/builtins/ir/asinh.ir b/src/glsl/builtins/ir/asinh.ir deleted file mode 100644 index d2dc7102cc3..00000000000 --- a/src/glsl/builtins/ir/asinh.ir +++ /dev/null @@ -1,53 +0,0 @@ -((function asinh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float * - (expression float sign (var_ref x)) - (expression float log - (expression float + - (expression float abs (var_ref x)) - (expression float sqrt - (expression float + - (expression float * (var_ref x) (var_ref x)) - (constant float (1)))))))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 * - (expression vec2 sign (var_ref x)) - (expression vec2 log - (expression vec2 + - (expression vec2 abs (var_ref x)) - (expression vec2 sqrt - (expression vec2 + - (expression vec2 * (var_ref x) (var_ref x)) - (constant float (1)))))))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 * - (expression vec3 sign (var_ref x)) - (expression vec3 log - (expression vec3 + - (expression vec3 abs (var_ref x)) - (expression vec3 sqrt - (expression vec3 + - (expression vec3 * (var_ref x) (var_ref x)) - (constant float (1)))))))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 * - (expression vec4 sign (var_ref x)) - (expression vec4 log - (expression vec4 + - (expression vec4 abs (var_ref x)) - (expression vec4 sqrt - (expression vec4 + - (expression vec4 * (var_ref x) (var_ref x)) - (constant float (1)))))))))) -)) diff --git a/src/glsl/builtins/ir/atan.ir b/src/glsl/builtins/ir/atan.ir deleted file mode 100644 index a9dc08e9727..00000000000 --- a/src/glsl/builtins/ir/atan.ir +++ /dev/null @@ -1,134 +0,0 @@ -((function atan - (signature float - (parameters - (declare (in) float y_over_x)) - ((declare () float s) - (call asin (var_ref s) - ((expression float * - (var_ref y_over_x) - (expression float rsq - (expression float + - (expression float * - (var_ref y_over_x) - (var_ref y_over_x)) - (constant float (1.0))))))) - (return (var_ref s)))) - - (signature vec2 - (parameters - (declare (in) vec2 y_over_x)) - ((declare () vec2 s) - (call asin (var_ref s) - ((expression vec2 * - (var_ref y_over_x) - (expression vec2 rsq - (expression vec2 + - (expression vec2 * - (var_ref y_over_x) - (var_ref y_over_x)) - (constant float (1.0))))))) - (return (var_ref s)))) - - (signature vec3 - (parameters - (declare (in) vec3 y_over_x)) - ((declare () vec3 s) - (call asin (var_ref s) - ((expression vec3 * - (var_ref y_over_x) - (expression vec3 rsq - (expression vec3 + - (expression vec3 * - (var_ref y_over_x) - (var_ref y_over_x)) - (constant float (1.0))))))) - (return (var_ref s)))) - - (signature vec4 - (parameters - (declare (in) vec4 y_over_x)) - ((declare () vec4 s) - (call asin (var_ref s) - ((expression vec4 * - (var_ref y_over_x) - (expression vec4 rsq - (expression vec4 + - (expression vec4 * - (var_ref y_over_x) - (var_ref y_over_x)) - (constant float (1.0))))))) - (return (var_ref s)))) - - (signature float - (parameters - (declare (in ) float y) - (declare (in ) float x) - ) - ( - (declare () float r) - (if (expression bool > - (expression float abs (var_ref x)) - (expression float * (constant float (1.0e-8)) (expression float abs (var_ref y)))) ( - (call atan (var_ref r) ((expression float / (var_ref y) (var_ref x)))) - (if (expression bool < (var_ref x) (constant float (0.000000)) ) ( - (if (expression bool >= (var_ref y) (constant float (0.000000)) ) - ((assign (x) (var_ref r) (expression float + (var_ref r) (constant float (3.141593))))) - ((assign (x) (var_ref r) (expression float - (var_ref r) (constant float (3.141593)))))) - ) - ( - )) - ) - ( - (declare () float sgn) - (assign (x) (var_ref sgn) (expression float sign (var_ref y))) - (assign (x) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965)))) - )) - - (return (var_ref r) ) - )) - - - - (signature vec2 - (parameters - (declare (in) vec2 y) - (declare (in) vec2 x)) - ((declare () vec2 r) - (declare () float temp) - (call atan (var_ref temp) ((swiz x (var_ref y)) (swiz x (var_ref x)))) - (assign (x) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz y (var_ref y)) (swiz y (var_ref x)))) - (assign (y) (var_ref r) (var_ref temp)) - (return (var_ref r)))) - - (signature vec3 - (parameters - (declare (in) vec3 y) - (declare (in) vec3 x)) - ((declare () vec3 r) - (declare () float temp) - (call atan (var_ref temp) ((swiz x (var_ref y)) (swiz x (var_ref x)))) - (assign (x) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz y (var_ref y)) (swiz y (var_ref x)))) - (assign (y) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz z (var_ref y)) (swiz z (var_ref x)))) - (assign (z) (var_ref r) (var_ref temp)) - (return (var_ref r)))) - - (signature vec4 - (parameters - (declare (in) vec4 y) - (declare (in) vec4 x)) - ((declare () vec4 r) - (declare () float temp) - (call atan (var_ref temp) ((swiz x (var_ref y)) (swiz x (var_ref x)))) - (assign (x) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz y (var_ref y)) (swiz y (var_ref x)))) - (assign (y) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz z (var_ref y)) (swiz z (var_ref x)))) - (assign (z) (var_ref r) (var_ref temp)) - (call atan (var_ref temp) ((swiz w (var_ref y)) (swiz w (var_ref x)))) - (assign (w) (var_ref r) (var_ref temp)) - (return (var_ref r)))) - -)) diff --git a/src/glsl/builtins/ir/atanh.ir b/src/glsl/builtins/ir/atanh.ir deleted file mode 100644 index 5ef3596f052..00000000000 --- a/src/glsl/builtins/ir/atanh.ir +++ /dev/null @@ -1,37 +0,0 @@ -((function atanh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float * (constant float (0.5)) - (expression float log - (expression float / - (expression float + (constant float (1)) (var_ref x)) - (expression float - (constant float (1)) (var_ref x)))))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 * (constant float (0.5)) - (expression vec2 log - (expression vec2 / - (expression vec2 + (constant float (1)) (var_ref x)) - (expression vec2 - (constant float (1)) (var_ref x)))))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 * (constant float (0.5)) - (expression vec3 log - (expression vec3 / - (expression vec3 + (constant float (1)) (var_ref x)) - (expression vec3 - (constant float (1)) (var_ref x)))))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 * (constant float (0.5)) - (expression vec4 log - (expression vec4 / - (expression vec4 + (constant float (1)) (var_ref x)) - (expression vec4 - (constant float (1)) (var_ref x)))))))) -)) diff --git a/src/glsl/builtins/ir/bitCount.ir b/src/glsl/builtins/ir/bitCount.ir deleted file mode 100644 index 71fcae2db1a..00000000000 --- a/src/glsl/builtins/ir/bitCount.ir +++ /dev/null @@ -1,41 +0,0 @@ -((function bitCount - (signature int - (parameters - (declare (in) int value)) - ((return (expression int bit_count (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 value)) - ((return (expression ivec2 bit_count (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 value)) - ((return (expression ivec3 bit_count (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 value)) - ((return (expression ivec4 bit_count (var_ref value))))) - - (signature int - (parameters - (declare (in) uint value)) - ((return (expression int bit_count (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) uvec2 value)) - ((return (expression ivec2 bit_count (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) uvec3 value)) - ((return (expression ivec3 bit_count (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) uvec4 value)) - ((return (expression ivec4 bit_count (var_ref value))))) -)) diff --git a/src/glsl/builtins/ir/bitfieldExtract.ir b/src/glsl/builtins/ir/bitfieldExtract.ir deleted file mode 100644 index 0491c82180b..00000000000 --- a/src/glsl/builtins/ir/bitfieldExtract.ir +++ /dev/null @@ -1,57 +0,0 @@ -((function bitfieldExtract - (signature int - (parameters - (declare (in) int value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression int bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec2 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec3 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec4 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature uint - (parameters - (declare (in) uint value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uint bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec2 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec3 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 value) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec4 bitfield_extract (var_ref value) (var_ref offset) (var_ref bits))))) -)) diff --git a/src/glsl/builtins/ir/bitfieldInsert.ir b/src/glsl/builtins/ir/bitfieldInsert.ir deleted file mode 100644 index 2bb4442bef8..00000000000 --- a/src/glsl/builtins/ir/bitfieldInsert.ir +++ /dev/null @@ -1,65 +0,0 @@ -((function bitfieldInsert - (signature int - (parameters - (declare (in) int base) - (declare (in) int insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression int bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 base) - (declare (in) ivec2 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec2 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 base) - (declare (in) ivec3 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec3 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 base) - (declare (in) ivec4 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression ivec4 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature uint - (parameters - (declare (in) uint base) - (declare (in) uint insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uint bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 base) - (declare (in) uvec2 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec2 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 base) - (declare (in) uvec3 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec3 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 base) - (declare (in) uvec4 insert) - (declare (in) int offset) - (declare (in) int bits)) - ((return (expression uvec4 bitfield_insert (var_ref base) (var_ref insert) (var_ref offset) (var_ref bits))))) -)) diff --git a/src/glsl/builtins/ir/bitfieldReverse.ir b/src/glsl/builtins/ir/bitfieldReverse.ir deleted file mode 100644 index f05c119edb3..00000000000 --- a/src/glsl/builtins/ir/bitfieldReverse.ir +++ /dev/null @@ -1,41 +0,0 @@ -((function bitfieldReverse - (signature int - (parameters - (declare (in) int value)) - ((return (expression int bitfield_reverse (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 value)) - ((return (expression ivec2 bitfield_reverse (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 value)) - ((return (expression ivec3 bitfield_reverse (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 value)) - ((return (expression ivec4 bitfield_reverse (var_ref value))))) - - (signature uint - (parameters - (declare (in) uint value)) - ((return (expression uint bitfield_reverse (var_ref value))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 value)) - ((return (expression uvec2 bitfield_reverse (var_ref value))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 value)) - ((return (expression uvec3 bitfield_reverse (var_ref value))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 value)) - ((return (expression uvec4 bitfield_reverse (var_ref value))))) -)) diff --git a/src/glsl/builtins/ir/ceil.ir b/src/glsl/builtins/ir/ceil.ir deleted file mode 100644 index a26a7750493..00000000000 --- a/src/glsl/builtins/ir/ceil.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function ceil - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float ceil (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 ceil (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 ceil (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 ceil (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/clamp.ir b/src/glsl/builtins/ir/clamp.ir deleted file mode 100644 index 2bdc466b269..00000000000 --- a/src/glsl/builtins/ir/clamp.ir +++ /dev/null @@ -1,148 +0,0 @@ -((function clamp - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1) - (declare (in) float arg2)) - ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1) - (declare (in) vec2 arg2)) - ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1) - (declare (in) vec3 arg2)) - ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1) - (declare (in) vec4 arg2)) - ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) float arg1) - (declare (in) float arg2)) - ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) float arg1) - (declare (in) float arg2)) - ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) float arg1) - (declare (in) float arg2)) - ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature int - (parameters - (declare (in) int arg0) - (declare (in) int arg1) - (declare (in) int arg2)) - ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1) - (declare (in) ivec2 arg2)) - ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1) - (declare (in) ivec3 arg2)) - ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1) - (declare (in) ivec4 arg2)) - ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) int arg1) - (declare (in) int arg2)) - ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) int arg1) - (declare (in) int arg2)) - ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) int arg1) - (declare (in) int arg2)) - ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uint - (parameters - (declare (in) uint arg0) - (declare (in) uint arg1) - (declare (in) uint arg2)) - ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1) - (declare (in) uvec2 arg2)) - ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1) - (declare (in) uvec3 arg2)) - ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1) - (declare (in) uvec4 arg2)) - ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uint arg1) - (declare (in) uint arg2)) - ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uint arg1) - (declare (in) uint arg2)) - ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uint arg1) - (declare (in) uint arg2)) - ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/cos.ir b/src/glsl/builtins/ir/cos.ir deleted file mode 100644 index 88f266eccbe..00000000000 --- a/src/glsl/builtins/ir/cos.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function cos - (signature float - (parameters - (declare (in) float angle)) - ((return (expression float cos (var_ref angle))))) - - (signature vec2 - (parameters - (declare (in) vec2 angle)) - ((return (expression vec2 cos (var_ref angle))))) - - (signature vec3 - (parameters - (declare (in) vec3 angle)) - ((return (expression vec3 cos (var_ref angle))))) - - (signature vec4 - (parameters - (declare (in) vec4 angle)) - ((return (expression vec4 cos (var_ref angle))))) -)) diff --git a/src/glsl/builtins/ir/cosh.ir b/src/glsl/builtins/ir/cosh.ir deleted file mode 100644 index 945743138fc..00000000000 --- a/src/glsl/builtins/ir/cosh.ir +++ /dev/null @@ -1,30 +0,0 @@ -((function cosh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float * (constant float (0.5)) - (expression float + - (expression float exp (var_ref x)) - (expression float exp (expression float neg (var_ref x)))))))) - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 * (constant float (0.5)) - (expression vec2 + - (expression vec2 exp (var_ref x)) - (expression vec2 exp (expression vec2 neg (var_ref x)))))))) - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 * (constant float (0.5)) - (expression vec3 + - (expression vec3 exp (var_ref x)) - (expression vec3 exp (expression vec3 neg (var_ref x)))))))) - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 * (constant float (0.5)) - (expression vec4 + - (expression vec4 exp (var_ref x)) - (expression vec4 exp (expression vec4 neg (var_ref x)))))))) -)) diff --git a/src/glsl/builtins/ir/cross.ir b/src/glsl/builtins/ir/cross.ir deleted file mode 100644 index 02991fe4227..00000000000 --- a/src/glsl/builtins/ir/cross.ir +++ /dev/null @@ -1,9 +0,0 @@ -((function cross - (signature vec3 - (parameters - (declare (in) vec3 a) - (declare (in) vec3 b)) - ((return (expression vec3 - - (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b))) - (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b))))))) -)) diff --git a/src/glsl/builtins/ir/dFdx.ir b/src/glsl/builtins/ir/dFdx.ir deleted file mode 100644 index 30594d33c74..00000000000 --- a/src/glsl/builtins/ir/dFdx.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function dFdx - (signature float - (parameters - (declare (in) float p)) - ((return (expression float dFdx (var_ref p))))) - - (signature vec2 - (parameters - (declare (in) vec2 p)) - ((return (expression vec2 dFdx (var_ref p))))) - - (signature vec3 - (parameters - (declare (in) vec3 p)) - ((return (expression vec3 dFdx (var_ref p))))) - - (signature vec4 - (parameters - (declare (in) vec4 p)) - ((return (expression vec4 dFdx (var_ref p))))) -)) diff --git a/src/glsl/builtins/ir/dFdy.ir b/src/glsl/builtins/ir/dFdy.ir deleted file mode 100644 index fb5798d3cbe..00000000000 --- a/src/glsl/builtins/ir/dFdy.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function dFdy - (signature float - (parameters - (declare (in) float p)) - ((return (expression float dFdy (var_ref p))))) - - (signature vec2 - (parameters - (declare (in) vec2 p)) - ((return (expression vec2 dFdy (var_ref p))))) - - (signature vec3 - (parameters - (declare (in) vec3 p)) - ((return (expression vec3 dFdy (var_ref p))))) - - (signature vec4 - (parameters - (declare (in) vec4 p)) - ((return (expression vec4 dFdy (var_ref p))))) -)) diff --git a/src/glsl/builtins/ir/degrees.ir b/src/glsl/builtins/ir/degrees.ir deleted file mode 100644 index dc0d7b9e20d..00000000000 --- a/src/glsl/builtins/ir/degrees.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function degrees - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float * (var_ref arg0) (constant float (57.295780)))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 * (var_ref arg0) (constant float (57.295780)))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 * (var_ref arg0) (constant float (57.295780)))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 * (var_ref arg0) (constant float (57.295780)))))) -)) diff --git a/src/glsl/builtins/ir/distance.ir b/src/glsl/builtins/ir/distance.ir deleted file mode 100644 index c249f8c9962..00000000000 --- a/src/glsl/builtins/ir/distance.ir +++ /dev/null @@ -1,31 +0,0 @@ -((function distance - (signature float - (parameters - (declare (in) float p0) - (declare (in) float p1)) - ((return (expression float abs (expression float - (var_ref p0) (var_ref p1)))))) - - (signature float - (parameters - (declare (in) vec2 p0) - (declare (in) vec2 p1)) - ((declare () vec2 p) - (assign (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1))) - (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) - - (signature float - (parameters - (declare (in) vec3 p0) - (declare (in) vec3 p1)) - ((declare () vec3 p) - (assign (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1))) - (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) - - (signature float - (parameters - (declare (in) vec4 p0) - (declare (in) vec4 p1)) - ((declare () vec4 p) - (assign (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1))) - (return (expression float sqrt (expression float dot (var_ref p) (var_ref p)))))) -)) diff --git a/src/glsl/builtins/ir/dot.ir b/src/glsl/builtins/ir/dot.ir deleted file mode 100644 index 1f27f323597..00000000000 --- a/src/glsl/builtins/ir/dot.ir +++ /dev/null @@ -1,25 +0,0 @@ -((function dot - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1)) - ((return (expression float * (var_ref arg0) (var_ref arg1))))) - - (signature float - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression float dot (var_ref arg0) (var_ref arg1))))) - - (signature float - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression float dot (var_ref arg0) (var_ref arg1))))) - - (signature float - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression float dot (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/equal.ir b/src/glsl/builtins/ir/equal.ir deleted file mode 100644 index a414b3e535f..00000000000 --- a/src/glsl/builtins/ir/equal.ir +++ /dev/null @@ -1,73 +0,0 @@ -((function equal - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) bvec2 arg0) - (declare (in) bvec2 arg1)) - ((return (expression bvec2 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) bvec3 arg0) - (declare (in) bvec3 arg1)) - ((return (expression bvec3 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) bvec4 arg0) - (declare (in) bvec4 arg1)) - ((return (expression bvec4 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 == (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 == (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/exp.ir b/src/glsl/builtins/ir/exp.ir deleted file mode 100644 index a73bd6a7f84..00000000000 --- a/src/glsl/builtins/ir/exp.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function exp - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float exp (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 exp (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 exp (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 exp (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/exp2.ir b/src/glsl/builtins/ir/exp2.ir deleted file mode 100644 index a842d3fe65b..00000000000 --- a/src/glsl/builtins/ir/exp2.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function exp2 - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float exp2 (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 exp2 (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 exp2 (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 exp2 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/faceforward.ir b/src/glsl/builtins/ir/faceforward.ir deleted file mode 100644 index 35b79571c6b..00000000000 --- a/src/glsl/builtins/ir/faceforward.ir +++ /dev/null @@ -1,37 +0,0 @@ -((function faceforward - (signature float - (parameters - (declare (in) float N) - (declare (in) float I) - (declare (in) float Nref)) - ((if (expression bool < (expression float * (var_ref Nref) (var_ref I)) (constant float (0))) - ((return (var_ref N))) - ((return (expression float neg (var_ref N))))))) - - (signature vec2 - (parameters - (declare (in) vec2 N) - (declare (in) vec2 I) - (declare (in) vec2 Nref)) - ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))) - ((return (var_ref N))) - ((return (expression vec2 neg (var_ref N))))))) - - (signature vec3 - (parameters - (declare (in) vec3 N) - (declare (in) vec3 I) - (declare (in) vec3 Nref)) - ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))) - ((return (var_ref N))) - ((return (expression vec3 neg (var_ref N))))))) - - (signature vec4 - (parameters - (declare (in) vec4 N) - (declare (in) vec4 I) - (declare (in) vec4 Nref)) - ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0))) - ((return (var_ref N))) - ((return (expression vec4 neg (var_ref N))))))) -)) diff --git a/src/glsl/builtins/ir/findLSB.ir b/src/glsl/builtins/ir/findLSB.ir deleted file mode 100644 index 2ddbb7f704d..00000000000 --- a/src/glsl/builtins/ir/findLSB.ir +++ /dev/null @@ -1,41 +0,0 @@ -((function findLSB - (signature int - (parameters - (declare (in) int value)) - ((return (expression int find_lsb (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 value)) - ((return (expression ivec2 find_lsb (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 value)) - ((return (expression ivec3 find_lsb (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 value)) - ((return (expression ivec4 find_lsb (var_ref value))))) - - (signature int - (parameters - (declare (in) uint value)) - ((return (expression int find_lsb (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) uvec2 value)) - ((return (expression ivec2 find_lsb (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) uvec3 value)) - ((return (expression ivec3 find_lsb (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) uvec4 value)) - ((return (expression ivec4 find_lsb (var_ref value))))) -)) diff --git a/src/glsl/builtins/ir/findMSB.ir b/src/glsl/builtins/ir/findMSB.ir deleted file mode 100644 index 24e270f5e17..00000000000 --- a/src/glsl/builtins/ir/findMSB.ir +++ /dev/null @@ -1,41 +0,0 @@ -((function findMSB - (signature int - (parameters - (declare (in) int value)) - ((return (expression int find_msb (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 value)) - ((return (expression ivec2 find_msb (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 value)) - ((return (expression ivec3 find_msb (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 value)) - ((return (expression ivec4 find_msb (var_ref value))))) - - (signature int - (parameters - (declare (in) uint value)) - ((return (expression int find_msb (var_ref value))))) - - (signature ivec2 - (parameters - (declare (in) uvec2 value)) - ((return (expression ivec2 find_msb (var_ref value))))) - - (signature ivec3 - (parameters - (declare (in) uvec3 value)) - ((return (expression ivec3 find_msb (var_ref value))))) - - (signature ivec4 - (parameters - (declare (in) uvec4 value)) - ((return (expression ivec4 find_msb (var_ref value))))) -)) diff --git a/src/glsl/builtins/ir/floatBitsToInt.ir b/src/glsl/builtins/ir/floatBitsToInt.ir deleted file mode 100644 index a5db4b3269a..00000000000 --- a/src/glsl/builtins/ir/floatBitsToInt.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function floatBitsToInt - (signature int - (parameters - (declare (in) float arg)) - ((return (expression int bitcast_f2i (var_ref arg))))) - - (signature ivec2 - (parameters - (declare (in) vec2 arg)) - ((return (expression ivec2 bitcast_f2i (var_ref arg))))) - - (signature ivec3 - (parameters - (declare (in) vec3 arg)) - ((return (expression ivec3 bitcast_f2i (var_ref arg))))) - - (signature ivec4 - (parameters - (declare (in) vec4 arg)) - ((return (expression ivec4 bitcast_f2i (var_ref arg))))) -)) diff --git a/src/glsl/builtins/ir/floatBitsToUint.ir b/src/glsl/builtins/ir/floatBitsToUint.ir deleted file mode 100644 index 09463bd9a75..00000000000 --- a/src/glsl/builtins/ir/floatBitsToUint.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function floatBitsToUint - (signature uint - (parameters - (declare (in) float arg)) - ((return (expression uint bitcast_f2u (var_ref arg))))) - - (signature uvec2 - (parameters - (declare (in) vec2 arg)) - ((return (expression uvec2 bitcast_f2u (var_ref arg))))) - - (signature uvec3 - (parameters - (declare (in) vec3 arg)) - ((return (expression uvec3 bitcast_f2u (var_ref arg))))) - - (signature uvec4 - (parameters - (declare (in) vec4 arg)) - ((return (expression uvec4 bitcast_f2u (var_ref arg))))) -)) diff --git a/src/glsl/builtins/ir/floor.ir b/src/glsl/builtins/ir/floor.ir deleted file mode 100644 index 8dd8052799b..00000000000 --- a/src/glsl/builtins/ir/floor.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function floor - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float floor (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 floor (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 floor (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 floor (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/fma.ir b/src/glsl/builtins/ir/fma.ir deleted file mode 100644 index c3695634db4..00000000000 --- a/src/glsl/builtins/ir/fma.ir +++ /dev/null @@ -1,29 +0,0 @@ -((function fma - (signature float - (parameters - (declare (in) float a) - (declare (in) float b) - (declare (in) float c)) - ((return (expression float fma (var_ref a) (var_ref b) (var_ref c))))) - - (signature vec2 - (parameters - (declare (in) vec2 a) - (declare (in) vec2 b) - (declare (in) vec2 c)) - ((return (expression vec2 fma (var_ref a) (var_ref b) (var_ref c))))) - - (signature vec3 - (parameters - (declare (in) vec3 a) - (declare (in) vec3 b) - (declare (in) vec3 c)) - ((return (expression vec3 fma (var_ref a) (var_ref b) (var_ref c))))) - - (signature vec4 - (parameters - (declare (in) vec4 a) - (declare (in) vec4 b) - (declare (in) vec4 c)) - ((return (expression vec4 fma (var_ref a) (var_ref b) (var_ref c))))) -)) diff --git a/src/glsl/builtins/ir/fract.ir b/src/glsl/builtins/ir/fract.ir deleted file mode 100644 index 3f0763d1b3e..00000000000 --- a/src/glsl/builtins/ir/fract.ir +++ /dev/null @@ -1,22 +0,0 @@ -((function fract - (signature float - (parameters - (declare (in) float x)) - ((return (expression float fract (var_ref x))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 fract (var_ref x))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 fract (var_ref x))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 fract (var_ref x))))) -)) - diff --git a/src/glsl/builtins/ir/ftransform.ir b/src/glsl/builtins/ir/ftransform.ir deleted file mode 100644 index 9ca63dc1e34..00000000000 --- a/src/glsl/builtins/ir/ftransform.ir +++ /dev/null @@ -1,9 +0,0 @@ -((declare (uniform) mat4 gl_ModelViewProjectionMatrix) - (declare (in) vec4 gl_Vertex) - (function ftransform - (signature vec4 - (parameters) - ((return (expression vec4 * - (var_ref gl_ModelViewProjectionMatrix) - (var_ref gl_Vertex))))) -)) diff --git a/src/glsl/builtins/ir/fwidth.ir b/src/glsl/builtins/ir/fwidth.ir deleted file mode 100644 index 385e05d6a1a..00000000000 --- a/src/glsl/builtins/ir/fwidth.ir +++ /dev/null @@ -1,29 +0,0 @@ -((function fwidth - (signature float - (parameters - (declare (in) float p)) - ((return (expression float + - (expression float abs (expression float dFdx (var_ref p))) - (expression float abs (expression float dFdy (var_ref p))))))) - - (signature vec2 - (parameters - (declare (in) vec2 p)) - ((return (expression vec2 + - (expression vec2 abs (expression vec2 dFdx (var_ref p))) - (expression vec2 abs (expression vec2 dFdy (var_ref p))))))) - - (signature vec3 - (parameters - (declare (in) vec3 p)) - ((return (expression vec3 + - (expression vec3 abs (expression vec3 dFdx (var_ref p))) - (expression vec3 abs (expression vec3 dFdy (var_ref p))))))) - - (signature vec4 - (parameters - (declare (in) vec4 p)) - ((return (expression vec4 + - (expression vec4 abs (expression vec4 dFdx (var_ref p))) - (expression vec4 abs (expression vec4 dFdy (var_ref p))))))) -)) diff --git a/src/glsl/builtins/ir/greaterThan.ir b/src/glsl/builtins/ir/greaterThan.ir deleted file mode 100644 index 18af865288f..00000000000 --- a/src/glsl/builtins/ir/greaterThan.ir +++ /dev/null @@ -1,55 +0,0 @@ -((function greaterThan - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 > (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 > (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/greaterThanEqual.ir b/src/glsl/builtins/ir/greaterThanEqual.ir deleted file mode 100644 index 6d3bc892cb7..00000000000 --- a/src/glsl/builtins/ir/greaterThanEqual.ir +++ /dev/null @@ -1,55 +0,0 @@ -((function greaterThanEqual - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 >= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 >= (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/intBitsToFloat.ir b/src/glsl/builtins/ir/intBitsToFloat.ir deleted file mode 100644 index cc6aafe1adc..00000000000 --- a/src/glsl/builtins/ir/intBitsToFloat.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function intBitsToFloat - (signature float - (parameters - (declare (in) int arg)) - ((return (expression float bitcast_i2f (var_ref arg))))) - - (signature vec2 - (parameters - (declare (in) ivec2 arg)) - ((return (expression vec2 bitcast_i2f (var_ref arg))))) - - (signature vec3 - (parameters - (declare (in) ivec3 arg)) - ((return (expression vec3 bitcast_i2f (var_ref arg))))) - - (signature vec4 - (parameters - (declare (in) ivec4 arg)) - ((return (expression vec4 bitcast_i2f (var_ref arg))))) -)) diff --git a/src/glsl/builtins/ir/inversesqrt.ir b/src/glsl/builtins/ir/inversesqrt.ir deleted file mode 100644 index 5b66d2b3695..00000000000 --- a/src/glsl/builtins/ir/inversesqrt.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function inversesqrt - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float rsq (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 rsq (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 rsq (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 rsq (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/isinf.ir b/src/glsl/builtins/ir/isinf.ir deleted file mode 100644 index 92922f6fa36..00000000000 --- a/src/glsl/builtins/ir/isinf.ir +++ /dev/null @@ -1,17 +0,0 @@ -((function isinf - (signature bool - (parameters - (declare (in) float x)) - ((return (expression bool == (expression float abs (var_ref x)) (constant float (+INF)))))) - (signature bvec2 - (parameters - (declare (in) vec2 x)) - ((return (expression bvec2 == (expression vec2 abs (var_ref x)) (constant vec2 (+INF +INF)))))) - (signature bvec3 - (parameters - (declare (in) vec3 x)) - ((return (expression bvec3 == (expression vec3 abs (var_ref x)) (constant vec3 (+INF +INF +INF)))))) - (signature bvec4 - (parameters - (declare (in) vec4 x)) - ((return (expression bvec4 == (expression vec4 abs (var_ref x)) (constant vec4 (+INF +INF +INF +INF)))))))) diff --git a/src/glsl/builtins/ir/isnan.ir b/src/glsl/builtins/ir/isnan.ir deleted file mode 100644 index b67349f2a5c..00000000000 --- a/src/glsl/builtins/ir/isnan.ir +++ /dev/null @@ -1,17 +0,0 @@ -((function isnan - (signature bool - (parameters - (declare (in) float x)) - ((return (expression bool != (var_ref x) (var_ref x))))) - (signature bvec2 - (parameters - (declare (in) vec2 x)) - ((return (expression bvec2 != (var_ref x) (var_ref x))))) - (signature bvec3 - (parameters - (declare (in) vec3 x)) - ((return (expression bvec3 != (var_ref x) (var_ref x))))) - (signature bvec4 - (parameters - (declare (in) vec4 x)) - ((return (expression bvec4 != (var_ref x) (var_ref x))))))) diff --git a/src/glsl/builtins/ir/length.ir b/src/glsl/builtins/ir/length.ir deleted file mode 100644 index b72334ee8a2..00000000000 --- a/src/glsl/builtins/ir/length.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function length - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float abs (var_ref arg0))))) - - (signature float - (parameters - (declare (in) vec2 arg0)) - ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0)))))) - - (signature float - (parameters - (declare (in) vec3 arg0)) - ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0)))))) - - (signature float - (parameters - (declare (in) vec4 arg0)) - ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0)))))) -)) diff --git a/src/glsl/builtins/ir/lessThan.ir b/src/glsl/builtins/ir/lessThan.ir deleted file mode 100644 index 8401fe9db60..00000000000 --- a/src/glsl/builtins/ir/lessThan.ir +++ /dev/null @@ -1,55 +0,0 @@ -((function lessThan - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 < (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 < (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/lessThanEqual.ir b/src/glsl/builtins/ir/lessThanEqual.ir deleted file mode 100644 index c1cdd3fb605..00000000000 --- a/src/glsl/builtins/ir/lessThanEqual.ir +++ /dev/null @@ -1,55 +0,0 @@ -((function lessThanEqual - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 <= (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 <= (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/log.ir b/src/glsl/builtins/ir/log.ir deleted file mode 100644 index d168abb5a73..00000000000 --- a/src/glsl/builtins/ir/log.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function log - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float log (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 log (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 log (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 log (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/log2.ir b/src/glsl/builtins/ir/log2.ir deleted file mode 100644 index b96c6276f0a..00000000000 --- a/src/glsl/builtins/ir/log2.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function log2 - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float log2 (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 log2 (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 log2 (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 log2 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/matrixCompMult.ir b/src/glsl/builtins/ir/matrixCompMult.ir deleted file mode 100644 index 2400f11afad..00000000000 --- a/src/glsl/builtins/ir/matrixCompMult.ir +++ /dev/null @@ -1,91 +0,0 @@ -((function matrixCompMult - (signature mat2 - (parameters - (declare (in) mat2 x) - (declare (in) mat2 y)) - ((declare () mat2 z) - (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) -(return (var_ref z)))) - - (signature mat3 - (parameters - (declare (in) mat3 x) - (declare (in) mat3 y)) - ((declare () mat3 z) - (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) -(return (var_ref z)))) - - (signature mat4 - (parameters - (declare (in) mat4 x) - (declare (in) mat4 y)) - ((declare () mat4 z) - (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) -(return (var_ref z)))) - - (signature mat2x3 - (parameters - (declare (in) mat2x3 x) - (declare (in) mat2x3 y)) - ((declare () mat2x3 z) - (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) -(return (var_ref z)))) - - (signature mat3x2 - (parameters - (declare (in) mat3x2 x) - (declare (in) mat3x2 y)) - ((declare () mat3x2 z) - (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) -(return (var_ref z)))) - - (signature mat2x4 - (parameters - (declare (in) mat2x4 x) - (declare (in) mat2x4 y)) - ((declare () mat2x4 z) - (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) -(return (var_ref z)))) - - (signature mat4x2 - (parameters - (declare (in) mat4x2 x) - (declare (in) mat4x2 y)) - ((declare () mat4x2 z) - (assign (xy) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xy) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xy) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (xy) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) -(return (var_ref z)))) - - (signature mat3x4 - (parameters - (declare (in) mat3x4 x) - (declare (in) mat3x4 y)) - ((declare () mat3x4 z) - (assign (xyzw) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xyzw) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) -(return (var_ref z)))) - - (signature mat4x3 - (parameters - (declare (in) mat4x3 x) - (declare (in) mat4x3 y)) - ((declare () mat4x3 z) - (assign (xyz) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) - (assign (xyz) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) - (assign (xyz) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) - (assign (xyz) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) -(return (var_ref z)))) -)) diff --git a/src/glsl/builtins/ir/max.ir b/src/glsl/builtins/ir/max.ir deleted file mode 100644 index 2b5a02868cc..00000000000 --- a/src/glsl/builtins/ir/max.ir +++ /dev/null @@ -1,127 +0,0 @@ -((function max - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1)) - ((return (expression float max (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression vec2 max (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression vec3 max (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression vec4 max (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) float arg1)) - ((return (expression vec2 max (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) float arg1)) - ((return (expression vec3 max (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) float arg1)) - ((return (expression vec4 max (var_ref arg0) (var_ref arg1))))) - - (signature int - (parameters - (declare (in) int arg0) - (declare (in) int arg1)) - ((return (expression int max (var_ref arg0) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression ivec2 max (var_ref arg0) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression ivec3 max (var_ref arg0) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression ivec4 max (var_ref arg0) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) int arg1)) - ((return (expression ivec2 max (var_ref arg0) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) int arg1)) - ((return (expression ivec3 max (var_ref arg0) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) int arg1)) - ((return (expression ivec4 max (var_ref arg0) (var_ref arg1))))) - - (signature uint - (parameters - (declare (in) uint arg0) - (declare (in) uint arg1)) - ((return (expression uint max (var_ref arg0) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression uvec2 max (var_ref arg0) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression uvec3 max (var_ref arg0) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression uvec4 max (var_ref arg0) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uint arg1)) - ((return (expression uvec2 max (var_ref arg0) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uint arg1)) - ((return (expression uvec3 max (var_ref arg0) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uint arg1)) - ((return (expression uvec4 max (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/min.ir b/src/glsl/builtins/ir/min.ir deleted file mode 100644 index 2deef1118a7..00000000000 --- a/src/glsl/builtins/ir/min.ir +++ /dev/null @@ -1,127 +0,0 @@ -((function min - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1)) - ((return (expression float min (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression vec2 min (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression vec3 min (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression vec4 min (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) float arg1)) - ((return (expression vec2 min (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) float arg1)) - ((return (expression vec3 min (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) float arg1)) - ((return (expression vec4 min (var_ref arg0) (var_ref arg1))))) - - (signature int - (parameters - (declare (in) int arg0) - (declare (in) int arg1)) - ((return (expression int min (var_ref arg0) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression ivec2 min (var_ref arg0) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression ivec3 min (var_ref arg0) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression ivec4 min (var_ref arg0) (var_ref arg1))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) int arg1)) - ((return (expression ivec2 min (var_ref arg0) (var_ref arg1))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) int arg1)) - ((return (expression ivec3 min (var_ref arg0) (var_ref arg1))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) int arg1)) - ((return (expression ivec4 min (var_ref arg0) (var_ref arg1))))) - - (signature uint - (parameters - (declare (in) uint arg0) - (declare (in) uint arg1)) - ((return (expression uint min (var_ref arg0) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression uvec2 min (var_ref arg0) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression uvec3 min (var_ref arg0) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression uvec4 min (var_ref arg0) (var_ref arg1))))) - - (signature uvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uint arg1)) - ((return (expression uvec2 min (var_ref arg0) (var_ref arg1))))) - - (signature uvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uint arg1)) - ((return (expression uvec3 min (var_ref arg0) (var_ref arg1))))) - - (signature uvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uint arg1)) - ((return (expression uvec4 min (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/mix.ir b/src/glsl/builtins/ir/mix.ir deleted file mode 100644 index e6665321143..00000000000 --- a/src/glsl/builtins/ir/mix.ir +++ /dev/null @@ -1,88 +0,0 @@ -((function mix - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1) - (declare (in) float arg2)) - ((return (expression float lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1) - (declare (in) vec2 arg2)) - ((return (expression vec2 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1) - (declare (in) vec3 arg2)) - ((return (expression vec3 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1) - (declare (in) vec4 arg2)) - ((return (expression vec4 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1) - (declare (in) float arg2)) - ((return (expression vec2 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1) - (declare (in) float arg2)) - ((return (expression vec3 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1) - (declare (in) float arg2)) - ((return (expression vec4 lrp (var_ref arg0) (var_ref arg1) (var_ref arg2))))) - - (signature float - (parameters - (declare (in) float v1) - (declare (in) float v2) - (declare (in) bool a)) - ((assign (var_ref a) (x) (var_ref v1) (var_ref v2)) - (return (var_ref v1)))) - - (signature vec2 - (parameters - (declare (in) vec2 v1) - (declare (in) vec2 v2) - (declare (in) bvec2 a)) - ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2))) - (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2))) - (return (var_ref v1)))) - - (signature vec3 - (parameters - (declare (in) vec3 v1) - (declare (in) vec3 v2) - (declare (in) bvec3 a)) - ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2))) - (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2))) - (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2))) - (return (var_ref v1)))) - - (signature vec4 - (parameters - (declare (in) vec4 v1) - (declare (in) vec4 v2) - (declare (in) bvec4 a)) - ((assign (swiz x (var_ref a)) (x) (var_ref v1) (swiz x (var_ref v2))) - (assign (swiz y (var_ref a)) (y) (var_ref v1) (swiz y (var_ref v2))) - (assign (swiz z (var_ref a)) (z) (var_ref v1) (swiz z (var_ref v2))) - (assign (swiz w (var_ref a)) (w) (var_ref v1) (swiz w (var_ref v2))) - (return (var_ref v1)))) -)) diff --git a/src/glsl/builtins/ir/mod.ir b/src/glsl/builtins/ir/mod.ir deleted file mode 100644 index aeaea240e2d..00000000000 --- a/src/glsl/builtins/ir/mod.ir +++ /dev/null @@ -1,43 +0,0 @@ -((function mod - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1)) - ((return (expression float % (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression vec2 % (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression vec3 % (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression vec4 % (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) float arg1)) - ((return (expression vec2 % (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) float arg1)) - ((return (expression vec3 % (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) float arg1)) - ((return (expression vec4 % (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/modf.ir b/src/glsl/builtins/ir/modf.ir deleted file mode 100644 index f4f631567bd..00000000000 --- a/src/glsl/builtins/ir/modf.ir +++ /dev/null @@ -1,37 +0,0 @@ -((function modf - (signature float - (parameters - (declare (in) float x) - (declare (out) float i)) - ((declare () float t) - (assign (x) (var_ref t) (expression float trunc (var_ref x))) - (assign (x) (var_ref i) (var_ref t)) - (return (expression float - (var_ref x) (var_ref t))))) - - (signature vec2 - (parameters - (declare (in) vec2 x) - (declare (out) vec2 i)) - ((declare () vec2 t) - (assign (xy) (var_ref t) (expression vec2 trunc (var_ref x))) - (assign (xy) (var_ref i) (var_ref t)) - (return (expression vec2 - (var_ref x) (var_ref t))))) - - (signature vec3 - (parameters - (declare (in) vec3 x) - (declare (out) vec3 i)) - ((declare () vec3 t) - (assign (xyz) (var_ref t) (expression vec3 trunc (var_ref x))) - (assign (xyz) (var_ref i) (var_ref t)) - (return (expression vec3 - (var_ref x) (var_ref t))))) - - (signature vec4 - (parameters - (declare (in) vec4 x) - (declare (out) vec4 i)) - ((declare () vec4 t) - (assign (xyzw) (var_ref t) (expression vec4 trunc (var_ref x))) - (assign (xyzw) (var_ref i) (var_ref t)) - (return (expression vec4 - (var_ref x) (var_ref t))))) -)) diff --git a/src/glsl/builtins/ir/noise1.ir b/src/glsl/builtins/ir/noise1.ir deleted file mode 100644 index 115505610a6..00000000000 --- a/src/glsl/builtins/ir/noise1.ir +++ /dev/null @@ -1,18 +0,0 @@ -((function noise1 - (signature float - (parameters - (declare (in) float x)) - ((return (expression float noise (var_ref x))))) - (signature float - (parameters - (declare (in) vec2 x)) - ((return (expression float noise (var_ref x))))) - (signature float - (parameters - (declare (in) vec3 x)) - ((return (expression float noise (var_ref x))))) - (signature float - (parameters - (declare (in) vec4 x)) - ((return (expression float noise (var_ref x))))) -)) diff --git a/src/glsl/builtins/ir/noise2.ir b/src/glsl/builtins/ir/noise2.ir deleted file mode 100644 index d3366145fed..00000000000 --- a/src/glsl/builtins/ir/noise2.ir +++ /dev/null @@ -1,61 +0,0 @@ -((function noise2 - (signature vec2 - (parameters (declare (in) vec4 p)) - ( - (declare () float a) - (declare () float b) - (declare () vec2 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (return (var_ref t)) - )) - - (signature vec2 - (parameters (declare (in) vec3 p)) - ( - (declare () float a) - (declare () float b) - (declare () vec2 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (return (var_ref t)) - )) - - (signature vec2 - (parameters - (declare (in ) vec2 p) - ) - ( - (declare () float a) - (declare () float b) - (declare () vec2 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (return (var_ref t)) - )) - - (signature vec2 - (parameters - (declare (in ) float p) - ) - ( - (declare () float a) - (declare () float b) - (declare () vec2 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (return (var_ref t)) - )) -)) diff --git a/src/glsl/builtins/ir/noise3.ir b/src/glsl/builtins/ir/noise3.ir deleted file mode 100644 index 1d8aa3f30d0..00000000000 --- a/src/glsl/builtins/ir/noise3.ir +++ /dev/null @@ -1,73 +0,0 @@ -((function noise3 - (signature vec3 - (parameters (declare (in) vec4 p)) - ( - (declare () float a) - (declare () float b) - (declare () float c) - (declare () vec3 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))))) - - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (assign (z) (var_ref t) (var_ref c)) - (return (var_ref t)) - )) - - (signature vec3 - (parameters (declare (in) vec3 p)) - ( - (declare () float a) - (declare () float b) - (declare () float c) - (declare () vec3 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))))) - - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (assign (z) (var_ref t) (var_ref c)) - (return (var_ref t)) - )) - - (signature vec3 - (parameters (declare (in) vec2 p)) - ( - (declare () float a) - (declare () float b) - (declare () float c) - (declare () vec3 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))))) - - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (assign (z) (var_ref t) (var_ref c)) - (return (var_ref t)) - )) - - (signature vec3 - (parameters (declare (in) float p)) - ( - (declare () float a) - (declare () float b) - (declare () float c) - (declare () vec3 t) - - (assign (x) (var_ref a) (expression float noise (var_ref p))) - (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) - (assign (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0))))) - - (assign (x) (var_ref t) (var_ref a)) - (assign (y) (var_ref t) (var_ref b)) - (assign (z) (var_ref t) (var_ref c)) - (return (var_ref t)) - )) -)) diff --git a/src/glsl/builtins/ir/noise4.ir b/src/glsl/builtins/ir/noise4.ir deleted file mode 100644 index 4949696546f..00000000000 --- a/src/glsl/builtins/ir/noise4.ir +++ /dev/null @@ -1,97 +0,0 @@ -((function noise4 - (signature vec4 - (parameters (declare (in) vec4 p)) - ( - (declare () float _x) - (declare () float _y) - (declare () float _z) - (declare () float _w) - (declare () vec4 _r) - - (declare () vec4 _p) - (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) ) - - (assign (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))) - - (assign (x) (var_ref _r) (var_ref _x)) - (assign (y) (var_ref _r) (var_ref _y)) - (assign (z) (var_ref _r) (var_ref _z)) - (assign (w) (var_ref _r) (var_ref _w)) - (return (var_ref _r)) - )) - - (signature vec4 - (parameters (declare (in) vec3 p)) - ( - (declare () float _x) - (declare () float _y) - (declare () float _z) - (declare () float _w) - (declare () vec4 _r) - - (declare () vec3 _p) - (assign (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) ) - - (assign (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0))))) - - (assign (x) (var_ref _r) (var_ref _x)) - (assign (y) (var_ref _r) (var_ref _y)) - (assign (z) (var_ref _r) (var_ref _z)) - (assign (w) (var_ref _r) (var_ref _w)) - (return (var_ref _r)) - )) - - (signature vec4 - (parameters (declare (in) vec2 p)) - ( - (declare () float _x) - (declare () float _y) - (declare () float _z) - (declare () float _w) - (declare () vec4 _r) - - (declare () vec2 _p) - (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) ) - - (assign (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0))))) - - (assign (x) (var_ref _r) (var_ref _x)) - (assign (y) (var_ref _r) (var_ref _y)) - (assign (z) (var_ref _r) (var_ref _z)) - (assign (w) (var_ref _r) (var_ref _w)) - (return (var_ref _r)) - )) - - (signature vec4 - (parameters (declare (in) float p)) - ( - (declare () float _x) - (declare () float _y) - (declare () float _z) - (declare () float _w) - (declare () vec4 _r) - - (declare () float _p) - (assign (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) ) - - (assign (x) (var_ref _x) (expression float noise(var_ref p))) - (assign (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0))))) - (assign (x) (var_ref _z) (expression float noise(var_ref _p))) - (assign (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0))))) - - (assign (x) (var_ref _r) (var_ref _x)) - (assign (y) (var_ref _r) (var_ref _y)) - (assign (z) (var_ref _r) (var_ref _z)) - (assign (w) (var_ref _r) (var_ref _w)) - (return (var_ref _r)) - )) -)) diff --git a/src/glsl/builtins/ir/normalize.ir b/src/glsl/builtins/ir/normalize.ir deleted file mode 100644 index 0de0db0b648..00000000000 --- a/src/glsl/builtins/ir/normalize.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function normalize - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float sign (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0))))))) -)) diff --git a/src/glsl/builtins/ir/not.ir b/src/glsl/builtins/ir/not.ir deleted file mode 100644 index b696b06557f..00000000000 --- a/src/glsl/builtins/ir/not.ir +++ /dev/null @@ -1,16 +0,0 @@ -((function not - (signature bvec2 - (parameters - (declare (in) bvec2 arg0)) - ((return (expression bvec2 ! (var_ref arg0))))) - - (signature bvec3 - (parameters - (declare (in) bvec3 arg0)) - ((return (expression bvec3 ! (var_ref arg0))))) - - (signature bvec4 - (parameters - (declare (in) bvec4 arg0)) - ((return (expression bvec4 ! (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/notEqual.ir b/src/glsl/builtins/ir/notEqual.ir deleted file mode 100644 index abaf1914c9f..00000000000 --- a/src/glsl/builtins/ir/notEqual.ir +++ /dev/null @@ -1,73 +0,0 @@ -((function notEqual - (signature bvec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression bvec2 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression bvec3 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression bvec4 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) bvec2 arg0) - (declare (in) bvec2 arg1)) - ((return (expression bvec2 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) bvec3 arg0) - (declare (in) bvec3 arg1)) - ((return (expression bvec3 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) bvec4 arg0) - (declare (in) bvec4 arg1)) - ((return (expression bvec4 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) ivec2 arg0) - (declare (in) ivec2 arg1)) - ((return (expression bvec2 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) ivec3 arg0) - (declare (in) ivec3 arg1)) - ((return (expression bvec3 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) ivec4 arg0) - (declare (in) ivec4 arg1)) - ((return (expression bvec4 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec2 - (parameters - (declare (in) uvec2 arg0) - (declare (in) uvec2 arg1)) - ((return (expression bvec2 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec3 - (parameters - (declare (in) uvec3 arg0) - (declare (in) uvec3 arg1)) - ((return (expression bvec3 != (var_ref arg0) (var_ref arg1))))) - - (signature bvec4 - (parameters - (declare (in) uvec4 arg0) - (declare (in) uvec4 arg1)) - ((return (expression bvec4 != (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/outerProduct.ir b/src/glsl/builtins/ir/outerProduct.ir deleted file mode 100644 index 0e3f375bbac..00000000000 --- a/src/glsl/builtins/ir/outerProduct.ir +++ /dev/null @@ -1,92 +0,0 @@ -((function outerProduct - (signature mat2 - (parameters - (declare (in) vec2 u) - (declare (in) vec2 v)) - ((declare () mat2 m) - (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) - (return (var_ref m)))) - - (signature mat2x3 - (parameters - (declare (in) vec3 u) - (declare (in) vec2 v)) - ((declare () mat2x3 m) - (assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) - (assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) - (return (var_ref m)))) - - (signature mat2x4 - (parameters - (declare (in) vec4 u) - (declare (in) vec2 v)) - ((declare () mat2x4 m) - (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) - (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) - (return (var_ref m)))) - - (signature mat3x2 - (parameters - (declare (in) vec2 u) - (declare (in) vec3 v)) - ((declare () mat3x2 m) - (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) - (assign (xy) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v)))) - (return (var_ref m)) - )) - - (signature mat3 - (parameters - (declare (in) vec3 u) - (declare (in) vec3 v)) - ((declare () mat3 m) - (assign (xyz) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v)))) - (assign (xyz) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v)))) - (assign (xyz) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v)))) - (return (var_ref m)))) - - (signature mat3x4 - (parameters - (declare (in) vec4 u) - (declare (in) vec3 v)) - ((declare () mat3x4 m) - (assign (xyzw) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v)))) - (assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) - (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) - (return (var_ref m)))) - - (signature mat4x2 - (parameters - (declare (in) vec2 u) - (declare (in) vec4 v)) - ((declare () mat4x2 m) - (assign (xy) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v)))) - (assign (xy) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v)))) - 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(assign (xyzw) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v)))) - (assign (xyzw) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v)))) - (assign (xyzw) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v)))) - (return (var_ref m)))) -)) diff --git a/src/glsl/builtins/ir/packHalf2x16.ir b/src/glsl/builtins/ir/packHalf2x16.ir deleted file mode 100644 index 2f854071574..00000000000 --- a/src/glsl/builtins/ir/packHalf2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function packHalf2x16 - (signature uint - (parameters - (declare (in) vec2 arg0)) - ((return (expression uint packHalf2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/packSnorm2x16.ir b/src/glsl/builtins/ir/packSnorm2x16.ir deleted file mode 100644 index b4575d2da3f..00000000000 --- a/src/glsl/builtins/ir/packSnorm2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function packSnorm2x16 - (signature uint - (parameters - (declare (in) vec2 arg0)) - ((return (expression uint packSnorm2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/packSnorm4x8.ir b/src/glsl/builtins/ir/packSnorm4x8.ir deleted file mode 100644 index a153aa9b336..00000000000 --- a/src/glsl/builtins/ir/packSnorm4x8.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function packSnorm4x8 - (signature uint - (parameters - (declare (in) vec4 arg0)) - ((return (expression uint packSnorm4x8 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/packUnorm2x16.ir b/src/glsl/builtins/ir/packUnorm2x16.ir deleted file mode 100644 index c809f2d7046..00000000000 --- a/src/glsl/builtins/ir/packUnorm2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function packUnorm2x16 - (signature uint - (parameters - (declare (in) vec2 arg0)) - ((return (expression uint packUnorm2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/packUnorm4x8.ir b/src/glsl/builtins/ir/packUnorm4x8.ir deleted file mode 100644 index 3a8e46cb877..00000000000 --- a/src/glsl/builtins/ir/packUnorm4x8.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function packUnorm4x8 - (signature uint - (parameters - (declare (in) vec4 arg0)) - ((return (expression uint packUnorm4x8 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/pow.ir b/src/glsl/builtins/ir/pow.ir deleted file mode 100644 index a61bc4418e3..00000000000 --- a/src/glsl/builtins/ir/pow.ir +++ /dev/null @@ -1,25 +0,0 @@ -((function pow - (signature float - (parameters - (declare (in) float arg0) - (declare (in) float arg1)) - ((return (expression float pow (var_ref arg0) (var_ref arg1))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0) - (declare (in) vec2 arg1)) - ((return (expression vec2 pow (var_ref arg0) (var_ref arg1))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0) - (declare (in) vec3 arg1)) - ((return (expression vec3 pow (var_ref arg0) (var_ref arg1))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0) - (declare (in) vec4 arg1)) - ((return (expression vec4 pow (var_ref arg0) (var_ref arg1))))) -)) diff --git a/src/glsl/builtins/ir/radians.ir b/src/glsl/builtins/ir/radians.ir deleted file mode 100644 index a419101cf16..00000000000 --- a/src/glsl/builtins/ir/radians.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function radians - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float * (var_ref arg0) (constant float (0.0174532925)))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925)))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 * (var_ref arg0) (constant float (0.0174532925)))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925)))))) -)) diff --git a/src/glsl/builtins/ir/reflect.ir b/src/glsl/builtins/ir/reflect.ir deleted file mode 100644 index 1fa394e3c99..00000000000 --- a/src/glsl/builtins/ir/reflect.ir +++ /dev/null @@ -1,58 +0,0 @@ -((function reflect - (signature float - (parameters - (declare (in) float i) - (declare (in) float n)) - ((return (expression float - - (var_ref i) - (expression float * - (constant float (2.0)) - (expression float * - (expression float * - (var_ref n) - (var_ref i)) - (var_ref n))))))) - - (signature vec2 - (parameters - (declare (in) vec2 i) - (declare (in) vec2 n)) - ((return (expression vec2 - - (var_ref i) - (expression vec2 * - (constant float (2.0)) - (expression vec2 * - (expression float dot - (var_ref n) - (var_ref i)) - (var_ref n))))))) - - (signature vec3 - (parameters - (declare (in) vec3 i) - (declare (in) vec3 n)) - ((return (expression vec3 - - (var_ref i) - (expression vec3 * - (constant float (2.0)) - (expression vec3 * - (expression float dot - (var_ref n) - (var_ref i)) - (var_ref n))))))) - - (signature vec4 - (parameters - (declare (in) vec4 i) - (declare (in) vec4 n)) - ((return (expression vec4 - - (var_ref i) - (expression vec4 * - (constant float (2.0)) - (expression vec4 * - (expression float dot - (var_ref n) - (var_ref i)) - (var_ref n))))))) - -)) diff --git a/src/glsl/builtins/ir/refract.ir b/src/glsl/builtins/ir/refract.ir deleted file mode 100644 index 60899f01cec..00000000000 --- a/src/glsl/builtins/ir/refract.ir +++ /dev/null @@ -1,102 +0,0 @@ -((function refract - (signature float - (parameters - (declare (in) float i) - (declare (in) float n) - (declare (in) float eta)) - ((declare () float k) - (assign (x) (var_ref k) - (expression float - (constant float (1.0)) - (expression float * (var_ref eta) - (expression float * (var_ref eta) - (expression float - (constant float (1.0)) - (expression float * - (expression float * (var_ref n) (var_ref i)) - (expression float * (var_ref n) (var_ref i)))))))) - (if (expression bool < (var_ref k) (constant float (0.0))) - ((return (constant float (0.0)))) - ((return (expression float - - (expression float * (var_ref eta) (var_ref i)) - (expression float * - (expression float + - (expression float * (var_ref eta) - (expression float * (var_ref n) (var_ref i))) - (expression float sqrt (var_ref k))) - (var_ref n)))))))) - - (signature vec2 - (parameters - (declare (in) vec2 i) - (declare (in) vec2 n) - (declare (in) float eta)) - ((declare () float k) - (assign (x) (var_ref k) - (expression float - (constant float (1.0)) - (expression float * (var_ref eta) - (expression float * (var_ref eta) - (expression float - (constant float (1.0)) - (expression float * - (expression float dot (var_ref n) (var_ref i)) - (expression float dot (var_ref n) (var_ref i)))))))) - (if (expression bool < (var_ref k) (constant float (0.0))) - ((return (constant vec2 (0.0 0.0)))) - ((return (expression vec2 - - (expression vec2 * (var_ref eta) (var_ref i)) - (expression vec2 * - (expression float + - (expression float * (var_ref eta) - (expression float dot (var_ref n) (var_ref i))) - (expression float sqrt (var_ref k))) - (var_ref n)))))))) - - (signature vec3 - (parameters - (declare (in) vec3 i) - (declare (in) vec3 n) - (declare (in) float eta)) - ((declare () float k) - (assign (x) (var_ref k) - (expression float - (constant float (1.0)) - (expression float * (var_ref eta) - (expression float * (var_ref eta) - (expression float - (constant float (1.0)) - (expression float * - (expression float dot (var_ref n) (var_ref i)) - (expression float dot (var_ref n) (var_ref i)))))))) - (if (expression bool < (var_ref k) (constant float (0.0))) - ((return (constant vec3 (0.0 0.0 0.0)))) - ((return (expression vec3 - - (expression vec3 * (var_ref eta) (var_ref i)) - (expression vec3 * - (expression float + - (expression float * (var_ref eta) - (expression float dot (var_ref n) (var_ref i))) - (expression float sqrt (var_ref k))) - (var_ref n)))))))) - - (signature vec4 - (parameters - (declare (in) vec4 i) - (declare (in) vec4 n) - (declare (in) float eta)) - ((declare () float k) - (assign (x) (var_ref k) - (expression float - (constant float (1.0)) - (expression float * (var_ref eta) - (expression float * (var_ref eta) - (expression float - (constant float (1.0)) - (expression float * - (expression float dot (var_ref n) (var_ref i)) - (expression float dot (var_ref n) (var_ref i)))))))) - (if (expression bool < (var_ref k) (constant float (0.0))) - ((return (constant vec4 (0.0 0.0 0.0 0.0)))) - ((return (expression vec4 - - (expression vec4 * (var_ref eta) (var_ref i)) - (expression vec4 * - (expression float + - (expression float * (var_ref eta) - (expression float dot (var_ref n) (var_ref i))) - (expression float sqrt (var_ref k))) - (var_ref n)))))))) - -)) diff --git a/src/glsl/builtins/ir/round.ir b/src/glsl/builtins/ir/round.ir deleted file mode 100644 index d0d425bd656..00000000000 --- a/src/glsl/builtins/ir/round.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function round - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float round_even (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 round_even (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 round_even (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 round_even (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/roundEven.ir b/src/glsl/builtins/ir/roundEven.ir deleted file mode 100644 index a9c99b6f44c..00000000000 --- a/src/glsl/builtins/ir/roundEven.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function roundEven - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float round_even (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 round_even (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 round_even (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 round_even (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/sign.ir b/src/glsl/builtins/ir/sign.ir deleted file mode 100644 index 1f51718dab1..00000000000 --- a/src/glsl/builtins/ir/sign.ir +++ /dev/null @@ -1,42 +0,0 @@ -((function sign - (signature float - (parameters - (declare (in) float x)) - ((return (expression float sign (var_ref x))))) - - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 sign (var_ref x))))) - - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 sign (var_ref x))))) - - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 sign (var_ref x))))) - - (signature int - (parameters - (declare (in) int x)) - ((return (expression int sign (var_ref x))))) - - (signature ivec2 - (parameters - (declare (in) ivec2 x)) - ((return (expression ivec2 sign (var_ref x))))) - - (signature ivec3 - (parameters - (declare (in) ivec3 x)) - ((return (expression ivec3 sign (var_ref x))))) - - (signature ivec4 - (parameters - (declare (in) ivec4 x)) - ((return (expression ivec4 sign (var_ref x))))) -)) - diff --git a/src/glsl/builtins/ir/sin.ir b/src/glsl/builtins/ir/sin.ir deleted file mode 100644 index e6009d8ef12..00000000000 --- a/src/glsl/builtins/ir/sin.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function sin - (signature float - (parameters - (declare (in) float angle)) - ((return (expression float sin (var_ref angle))))) - - (signature vec2 - (parameters - (declare (in) vec2 angle)) - ((return (expression vec2 sin (var_ref angle))))) - - (signature vec3 - (parameters - (declare (in) vec3 angle)) - ((return (expression vec3 sin (var_ref angle))))) - - (signature vec4 - (parameters - (declare (in) vec4 angle)) - ((return (expression vec4 sin (var_ref angle))))) -)) diff --git a/src/glsl/builtins/ir/sinh.ir b/src/glsl/builtins/ir/sinh.ir deleted file mode 100644 index 31edd30e5ec..00000000000 --- a/src/glsl/builtins/ir/sinh.ir +++ /dev/null @@ -1,30 +0,0 @@ -((function sinh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float * (constant float (0.5)) - (expression float - - (expression float exp (var_ref x)) - (expression float exp (expression float neg (var_ref x)))))))) - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 * (constant float (0.5)) - (expression vec2 - - (expression vec2 exp (var_ref x)) - (expression vec2 exp (expression vec2 neg (var_ref x)))))))) - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 * (constant float (0.5)) - (expression vec3 - - (expression vec3 exp (var_ref x)) - (expression vec3 exp (expression vec3 neg (var_ref x)))))))) - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 * (constant float (0.5)) - (expression vec4 - - (expression vec4 exp (var_ref x)) - (expression vec4 exp (expression vec4 neg (var_ref x)))))))) -)) diff --git a/src/glsl/builtins/ir/smoothstep.ir b/src/glsl/builtins/ir/smoothstep.ir deleted file mode 100644 index 94c98b29e53..00000000000 --- a/src/glsl/builtins/ir/smoothstep.ir +++ /dev/null @@ -1,100 +0,0 @@ -((function smoothstep - (signature float - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) float x)) - ((declare () float t) - (assign (x) (var_ref t) - (expression float max - (expression float min - (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.0)) (expression float * (constant float (2.0)) (var_ref t)))))))) - (signature vec2 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (xy) (var_ref t) - (expression vec2 max - (expression vec2 min - (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec3 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec3 x)) - ((declare () vec3 t) - (assign (xyz) (var_ref t) - (expression vec3 max - (expression vec3 min - (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) - - - (signature vec4 - (parameters - (declare (in) float edge0) - (declare (in) float edge1) - (declare (in) vec4 x)) - ((declare () vec4 t) - (assign (xyzw) (var_ref t) - (expression vec4 max - (expression vec4 min - (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec2 - (parameters - (declare (in) vec2 edge0) - (declare (in) vec2 edge1) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (xy) (var_ref t) - (expression vec2 max - (expression vec2 min - (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec2 * (var_ref t) (expression vec2 * (var_ref t) (expression vec2 - (constant float (3.0)) (expression vec2 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec3 - (parameters - (declare (in) vec3 edge0) - (declare (in) vec3 edge1) - (declare (in) vec3 x)) - ((declare () vec3 t) - (assign (xyz) (var_ref t) - (expression vec3 max - (expression vec3 min - (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec3 * (var_ref t) (expression vec3 * (var_ref t) (expression vec3 - (constant float (3.0)) (expression vec3 * (constant float (2.0)) (var_ref t)))))))) - - (signature vec4 - (parameters - (declare (in) vec4 edge0) - (declare (in) vec4 edge1) - (declare (in) vec4 x)) - ((declare () vec4 t) - (assign (xyzw) (var_ref t) - (expression vec4 max - (expression vec4 min - (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) - (constant float (1.0))) - (constant float (0.0)))) - (return (expression vec4 * (var_ref t) (expression vec4 * (var_ref t) (expression vec4 - (constant float (3.0)) (expression vec4 * (constant float (2.0)) (var_ref t)))))))) -)) - diff --git a/src/glsl/builtins/ir/sqrt.ir b/src/glsl/builtins/ir/sqrt.ir deleted file mode 100644 index 0302d164ae5..00000000000 --- a/src/glsl/builtins/ir/sqrt.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function sqrt - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float sqrt (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 sqrt (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 sqrt (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 sqrt (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/step.ir b/src/glsl/builtins/ir/step.ir deleted file mode 100644 index efcd7bc8023..00000000000 --- a/src/glsl/builtins/ir/step.ir +++ /dev/null @@ -1,68 +0,0 @@ -((function step - (signature float - (parameters - (declare (in) float edge) - (declare (in) float x)) - ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge)))))) - - (signature vec2 - (parameters - (declare (in) float edge) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) - (return (var_ref t)))) - - (signature vec3 - (parameters - (declare (in) float edge) - (declare (in) vec3 x)) - ((declare () vec3 t) - (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) - (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) - (return (var_ref t)))) - - (signature vec4 - (parameters - (declare (in) float edge) - (declare (in) vec4 x)) - ((declare () vec4 t) - (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge)))) - (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge)))) - (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge)))) - (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) - (return (var_ref t)))) - - (signature vec2 - (parameters - (declare (in) vec2 edge) - (declare (in) vec2 x)) - ((declare () vec2 t) - (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge))))) - 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(assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge))))) - (return (var_ref t)))) -)) - diff --git a/src/glsl/builtins/ir/tan.ir b/src/glsl/builtins/ir/tan.ir deleted file mode 100644 index 99798631859..00000000000 --- a/src/glsl/builtins/ir/tan.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function tan - (signature float - (parameters - (declare (in) float angle)) - ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) - - (signature vec2 - (parameters - (declare (in) vec2 angle)) - ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) - - (signature vec3 - (parameters - (declare (in) vec3 angle)) - ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) - - (signature vec4 - (parameters - (declare (in) vec4 angle)) - ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))) -)) diff --git a/src/glsl/builtins/ir/tanh.ir b/src/glsl/builtins/ir/tanh.ir deleted file mode 100644 index 3b7271bf779..00000000000 --- a/src/glsl/builtins/ir/tanh.ir +++ /dev/null @@ -1,42 +0,0 @@ -((function tanh - (signature float - (parameters - (declare (in) float x)) - ((return (expression float / - (expression float - - (expression float exp (var_ref x)) - (expression float exp (expression float neg (var_ref x)))) - (expression float + - (expression float exp (var_ref x)) - (expression float exp (expression float neg (var_ref x)))))))) - (signature vec2 - (parameters - (declare (in) vec2 x)) - ((return (expression vec2 / - (expression vec2 - - (expression vec2 exp (var_ref x)) - (expression vec2 exp (expression vec2 neg (var_ref x)))) - (expression vec2 + - (expression vec2 exp (var_ref x)) - (expression vec2 exp (expression vec2 neg (var_ref x)))))))) - (signature vec3 - (parameters - (declare (in) vec3 x)) - ((return (expression vec3 / - (expression vec3 - - (expression vec3 exp (var_ref x)) - (expression vec3 exp (expression vec3 neg (var_ref x)))) - (expression vec3 + - (expression vec3 exp (var_ref x)) - (expression vec3 exp (expression vec3 neg (var_ref x)))))))) - (signature vec4 - (parameters - (declare (in) vec4 x)) - ((return (expression vec4 / - (expression vec4 - - (expression vec4 exp (var_ref x)) - (expression vec4 exp (expression vec4 neg (var_ref x)))) - (expression vec4 + - (expression vec4 exp (var_ref x)) - (expression vec4 exp (expression vec4 neg (var_ref x)))))))) -)) diff --git a/src/glsl/builtins/ir/transpose.ir b/src/glsl/builtins/ir/transpose.ir deleted file mode 100644 index 043327d235b..00000000000 --- a/src/glsl/builtins/ir/transpose.ir +++ /dev/null @@ -1,139 +0,0 @@ -((function transpose - (signature mat2 - (parameters - (declare (in) mat2 m)) - ((declare () mat2 t) - (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) -(return (var_ref t)))) - - (signature mat3x2 - (parameters - (declare (in) mat2x3 m)) - ((declare () mat3x2 t) - (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) - (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) -(return (var_ref t)))) - - (signature mat4x2 - (parameters - (declare (in) mat2x4 m)) - ((declare () mat4x2 t) - (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - 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(assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) - (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) -(return (var_ref t)))) - - (signature mat2x4 - (parameters - (declare (in) mat4x2 m)) - ((declare () mat2x4 t) - (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - 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(assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) - (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) - (assign (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) - (assign (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) -(return (var_ref t)))) - - (signature mat4 - (parameters - (declare (in) mat4 m)) - ((declare () mat4 t) - (assign (x) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (0))))) - (assign (x) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (0))))) - (assign (y) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (1))))) - (assign (y) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (1))))) - (assign (z) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (2))))) - (assign (z) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (2))))) - (assign (w) (array_ref (var_ref t) (constant int (0))) (swiz x (array_ref (var_ref m) (constant int (3))))) - (assign (w) (array_ref (var_ref t) (constant int (1))) (swiz y (array_ref (var_ref m) (constant int (3))))) - (assign (w) (array_ref (var_ref t) (constant int (2))) (swiz z (array_ref (var_ref m) (constant int (3))))) - (assign (w) (array_ref (var_ref t) (constant int (3))) (swiz w (array_ref (var_ref m) (constant int (3))))) -(return (var_ref t)))) -) - -) - diff --git a/src/glsl/builtins/ir/trunc.ir b/src/glsl/builtins/ir/trunc.ir deleted file mode 100644 index d320a2a7722..00000000000 --- a/src/glsl/builtins/ir/trunc.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function trunc - (signature float - (parameters - (declare (in) float arg0)) - ((return (expression float trunc (var_ref arg0))))) - - (signature vec2 - (parameters - (declare (in) vec2 arg0)) - ((return (expression vec2 trunc (var_ref arg0))))) - - (signature vec3 - (parameters - (declare (in) vec3 arg0)) - ((return (expression vec3 trunc (var_ref arg0))))) - - (signature vec4 - (parameters - (declare (in) vec4 arg0)) - ((return (expression vec4 trunc (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/uintBitsToFloat.ir b/src/glsl/builtins/ir/uintBitsToFloat.ir deleted file mode 100644 index 1073d761898..00000000000 --- a/src/glsl/builtins/ir/uintBitsToFloat.ir +++ /dev/null @@ -1,21 +0,0 @@ -((function uintBitsToFloat - (signature float - (parameters - (declare (in) uint arg)) - ((return (expression float bitcast_u2f (var_ref arg))))) - - (signature vec2 - (parameters - (declare (in) uvec2 arg)) - ((return (expression vec2 bitcast_u2f (var_ref arg))))) - - (signature vec3 - (parameters - (declare (in) uvec3 arg)) - ((return (expression vec3 bitcast_u2f (var_ref arg))))) - - (signature vec4 - (parameters - (declare (in) uvec4 arg)) - ((return (expression vec4 bitcast_u2f (var_ref arg))))) -)) diff --git a/src/glsl/builtins/ir/unpackHalf2x16.ir b/src/glsl/builtins/ir/unpackHalf2x16.ir deleted file mode 100644 index f5b6fc23783..00000000000 --- a/src/glsl/builtins/ir/unpackHalf2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function unpackHalf2x16 - (signature vec2 - (parameters - (declare (in) uint arg0)) - ((return (expression vec2 unpackHalf2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/unpackSnorm2x16.ir b/src/glsl/builtins/ir/unpackSnorm2x16.ir deleted file mode 100644 index 9092a063877..00000000000 --- a/src/glsl/builtins/ir/unpackSnorm2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function unpackSnorm2x16 - (signature vec2 - (parameters - (declare (in) uint arg0)) - ((return (expression vec2 unpackSnorm2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/unpackSnorm4x8.ir b/src/glsl/builtins/ir/unpackSnorm4x8.ir deleted file mode 100644 index 3c6ed4a6bf1..00000000000 --- a/src/glsl/builtins/ir/unpackSnorm4x8.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function unpackSnorm4x8 - (signature vec4 - (parameters - (declare (in) uint arg0)) - ((return (expression vec4 unpackSnorm4x8 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/unpackUnorm2x16.ir b/src/glsl/builtins/ir/unpackUnorm2x16.ir deleted file mode 100644 index 935dc85821d..00000000000 --- a/src/glsl/builtins/ir/unpackUnorm2x16.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function unpackUnorm2x16 - (signature vec2 - (parameters - (declare (in) uint arg0)) - ((return (expression vec2 unpackUnorm2x16 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/ir/unpackUnorm4x8.ir b/src/glsl/builtins/ir/unpackUnorm4x8.ir deleted file mode 100644 index e1dfd743811..00000000000 --- a/src/glsl/builtins/ir/unpackUnorm4x8.ir +++ /dev/null @@ -1,6 +0,0 @@ -((function unpackUnorm4x8 - (signature vec4 - (parameters - (declare (in) uint arg0)) - ((return (expression vec4 unpackUnorm4x8 (var_ref arg0))))) -)) diff --git a/src/glsl/builtins/profiles/100es.frag b/src/glsl/builtins/profiles/100es.frag deleted file mode 100644 index 28c4527a26a..00000000000 --- a/src/glsl/builtins/profiles/100es.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 100 -precision highp float; - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); diff --git a/src/glsl/builtins/profiles/100es.glsl b/src/glsl/builtins/profiles/100es.glsl deleted file mode 100644 index 0d60a7f3527..00000000000 --- a/src/glsl/builtins/profiles/100es.glsl +++ /dev/null @@ -1,296 +0,0 @@ -#version 100 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); - -vec4 textureCube (samplerCube sampler, vec3 coord); diff --git a/src/glsl/builtins/profiles/100es.vert b/src/glsl/builtins/profiles/100es.vert deleted file mode 100644 index 8f7ea61f7dd..00000000000 --- a/src/glsl/builtins/profiles/100es.vert +++ /dev/null @@ -1,6 +0,0 @@ -#version 100 -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); diff --git a/src/glsl/builtins/profiles/110.frag b/src/glsl/builtins/profiles/110.frag deleted file mode 100644 index cc1e342950e..00000000000 --- a/src/glsl/builtins/profiles/110.frag +++ /dev/null @@ -1,40 +0,0 @@ -#version 110 -/* - * 8.7 - Texture Lookup Functions - * "The bias parameter is not accepted in a vertex shader." - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/110.glsl b/src/glsl/builtins/profiles/110.glsl deleted file mode 100644 index 821978b7d75..00000000000 --- a/src/glsl/builtins/profiles/110.glsl +++ /dev/null @@ -1,332 +0,0 @@ -#version 110 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); - -vec4 textureCube (samplerCube sampler, vec3 coord); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/110.vert b/src/glsl/builtins/profiles/110.vert deleted file mode 100644 index 2d323416e00..00000000000 --- a/src/glsl/builtins/profiles/110.vert +++ /dev/null @@ -1,25 +0,0 @@ -#version 110 - -vec4 ftransform(); - -/* - * 8.7 - Texture Lookup Functions - * "The built-ins suffixed with "Lod" are only allowed in a vertex shader." - */ -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); diff --git a/src/glsl/builtins/profiles/120.frag b/src/glsl/builtins/profiles/120.frag deleted file mode 100644 index 2080792fc23..00000000000 --- a/src/glsl/builtins/profiles/120.frag +++ /dev/null @@ -1,39 +0,0 @@ -#version 120 -/* - * 8.7 - Texture Lookup Functions - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/120.glsl b/src/glsl/builtins/profiles/120.glsl deleted file mode 100644 index c01d1dc7136..00000000000 --- a/src/glsl/builtins/profiles/120.glsl +++ /dev/null @@ -1,364 +0,0 @@ -#version 120 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); - -vec4 textureCube (samplerCube sampler, vec3 coord); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/120.vert b/src/glsl/builtins/profiles/120.vert deleted file mode 100644 index 41a1d96c4c6..00000000000 --- a/src/glsl/builtins/profiles/120.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 120 - -vec4 ftransform(); - -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag deleted file mode 100644 index d0233b8a2f1..00000000000 --- a/src/glsl/builtins/profiles/130.frag +++ /dev/null @@ -1,141 +0,0 @@ -#version 130 - -/* texture - bias variants */ - vec4 texture( sampler1D sampler, float P, float bias); -ivec4 texture(isampler1D sampler, float P, float bias); -uvec4 texture(usampler1D sampler, float P, float bias); - - vec4 texture( sampler2D sampler, vec2 P, float bias); -ivec4 texture(isampler2D sampler, vec2 P, float bias); -uvec4 texture(usampler2D sampler, vec2 P, float bias); - - vec4 texture( sampler3D sampler, vec3 P, float bias); -ivec4 texture(isampler3D sampler, vec3 P, float bias); -uvec4 texture(usampler3D sampler, vec3 P, float bias); - - vec4 texture( samplerCube sampler, vec3 P, float bias); -ivec4 texture(isamplerCube sampler, vec3 P, float bias); -uvec4 texture(usamplerCube sampler, vec3 P, float bias); - -float texture(sampler1DShadow sampler, vec3 P, float bias); -float texture(sampler2DShadow sampler, vec3 P, float bias); -float texture(samplerCubeShadow sampler, vec4 P, float bias); - - vec4 texture( sampler1DArray sampler, vec2 P, float bias); -ivec4 texture(isampler1DArray sampler, vec2 P, float bias); -uvec4 texture(usampler1DArray sampler, vec2 P, float bias); - - vec4 texture( sampler2DArray sampler, vec3 P, float bias); -ivec4 texture(isampler2DArray sampler, vec3 P, float bias); -uvec4 texture(usampler2DArray sampler, vec3 P, float bias); - -float texture(sampler1DArrayShadow sampler, vec3 P, float bias); - -/* textureProj - bias variants */ - vec4 textureProj( sampler1D sampler, vec2 P, float bias); -ivec4 textureProj(isampler1D sampler, vec2 P, float bias); -uvec4 textureProj(usampler1D sampler, vec2 P, float bias); - vec4 textureProj( sampler1D sampler, vec4 P, float bias); -ivec4 textureProj(isampler1D sampler, vec4 P, float bias); -uvec4 textureProj(usampler1D sampler, vec4 P, float bias); - - vec4 textureProj( sampler2D sampler, vec3 P, float bias); -ivec4 textureProj(isampler2D sampler, vec3 P, float bias); -uvec4 textureProj(usampler2D sampler, vec3 P, float bias); - vec4 textureProj( sampler2D sampler, vec4 P, float bias); -ivec4 textureProj(isampler2D sampler, vec4 P, float bias); -uvec4 textureProj(usampler2D sampler, vec4 P, float bias); - - vec4 textureProj( sampler3D sampler, vec4 P, float bias); -ivec4 textureProj(isampler3D sampler, vec4 P, float bias); -uvec4 textureProj(usampler3D sampler, vec4 P, float bias); - -float textureProj(sampler1DShadow sampler, vec4 P, float bias); -float textureProj(sampler2DShadow sampler, vec4 P, float bias); - -/* textureOffset - bias variants */ - vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); -ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); -uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); - -float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); - -/* textureProjOffsetOffset - bias variants */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias); - -float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias); -float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/130.glsl b/src/glsl/builtins/profiles/130.glsl deleted file mode 100644 index 15f973b1769..00000000000 --- a/src/glsl/builtins/profiles/130.glsl +++ /dev/null @@ -1,904 +0,0 @@ -#version 130 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -float sinh(float x); -vec2 sinh(vec2 x); -vec3 sinh(vec3 x); -vec4 sinh(vec4 x); - -float cosh(float x); -vec2 cosh(vec2 x); -vec3 cosh(vec3 x); -vec4 cosh(vec4 x); - -float tanh(float x); -vec2 tanh(vec2 x); -vec3 tanh(vec3 x); -vec4 tanh(vec4 x); - -float asinh(float x); -vec2 asinh(vec2 x); -vec3 asinh(vec3 x); -vec4 asinh(vec4 x); - -float acosh(float x); -vec2 acosh(vec2 x); -vec3 acosh(vec3 x); -vec4 acosh(vec4 x); - -float atanh(float x); -vec2 atanh(vec2 x); -vec3 atanh(vec3 x); -vec4 atanh(vec4 x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); -int abs(int x); -ivec2 abs(ivec2 x); -ivec3 abs(ivec3 x); -ivec4 abs(ivec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); -int sign(int x); -ivec2 sign(ivec2 x); -ivec3 sign(ivec3 x); -ivec4 sign(ivec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float trunc(float x); -vec2 trunc(vec2 x); -vec3 trunc(vec3 x); -vec4 trunc(vec4 x); - -float round(float x); -vec2 round(vec2 x); -vec3 round(vec3 x); -vec4 round(vec4 x); - -float roundEven(float x); -vec2 roundEven(vec2 x); -vec3 roundEven(vec3 x); -vec4 roundEven(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float modf(float x, out float i); -vec2 modf(vec2 x, out vec2 i); -vec3 modf(vec3 x, out vec3 i); -vec4 modf(vec4 x, out vec4 i); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -int min(int x, int y); -ivec2 min(ivec2 x, ivec2 y); -ivec3 min(ivec3 x, ivec3 y); -ivec4 min(ivec4 x, ivec4 y); - -ivec2 min(ivec2 x, int y); -ivec3 min(ivec3 x, int y); -ivec4 min(ivec4 x, int y); - -uint min(uint x, uint y); -uvec2 min(uvec2 x, uvec2 y); -uvec3 min(uvec3 x, uvec3 y); -uvec4 min(uvec4 x, uvec4 y); - -uvec2 min(uvec2 x, uint y); -uvec3 min(uvec3 x, uint y); -uvec4 min(uvec4 x, uint y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -int max(int x, int y); -ivec2 max(ivec2 x, ivec2 y); -ivec3 max(ivec3 x, ivec3 y); -ivec4 max(ivec4 x, ivec4 y); - -ivec2 max(ivec2 x, int y); -ivec3 max(ivec3 x, int y); -ivec4 max(ivec4 x, int y); - -uint max(uint x, uint y); -uvec2 max(uvec2 x, uvec2 y); -uvec3 max(uvec3 x, uvec3 y); -uvec4 max(uvec4 x, uvec4 y); - -uvec2 max(uvec2 x, uint y); -uvec3 max(uvec3 x, uint y); -uvec4 max(uvec4 x, uint y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -int clamp(int x, int minVal, int maxVal); -ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); -ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal); -ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal); - -ivec2 clamp(ivec2 x, int minVal, int maxVal); -ivec3 clamp(ivec3 x, int minVal, int maxVal); -ivec4 clamp(ivec4 x, int minVal, int maxVal); - -uint clamp(uint x, uint minVal, uint maxVal); -uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal); -uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal); -uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal); - -uvec2 clamp(uvec2 x, uint minVal, uint maxVal); -uvec3 clamp(uvec3 x, uint minVal, uint maxVal); -uvec4 clamp(uvec4 x, uint minVal, uint maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float mix(float x, float y, bool a); -vec2 mix(vec2 x, vec2 y, bvec2 a); -vec3 mix(vec3 x, vec3 y, bvec3 a); -vec4 mix(vec4 x, vec4 y, bvec4 a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -bool isnan(float x); -bvec2 isnan(vec2 x); -bvec3 isnan(vec3 x); -bvec4 isnan(vec4 x); - -bool isinf(float x); -bvec2 isinf(vec2 x); -bvec3 isinf(vec3 x); -bvec4 isinf(vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); -bvec2 lessThan(uvec2 x, uvec2 y); -bvec3 lessThan(uvec3 x, uvec3 y); -bvec4 lessThan(uvec4 x, uvec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); -bvec2 lessThanEqual(uvec2 x, uvec2 y); -bvec3 lessThanEqual(uvec3 x, uvec3 y); -bvec4 lessThanEqual(uvec4 x, uvec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); -bvec2 greaterThan(uvec2 x, uvec2 y); -bvec3 greaterThan(uvec3 x, uvec3 y); -bvec4 greaterThan(uvec4 x, uvec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); -bvec2 greaterThanEqual(uvec2 x, uvec2 y); -bvec3 greaterThanEqual(uvec3 x, uvec3 y); -bvec4 greaterThanEqual(uvec4 x, uvec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(uvec2 x, uvec2 y); -bvec3 equal(uvec3 x, uvec3 y); -bvec4 equal(uvec4 x, uvec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(uvec2 x, uvec2 y); -bvec3 notEqual(uvec3 x, uvec3 y); -bvec4 notEqual(uvec4 x, uvec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ - -/* textureSize */ -int textureSize( sampler1D sampler, int lod); -int textureSize(isampler1D sampler, int lod); -int textureSize(usampler1D sampler, int lod); - -ivec2 textureSize( sampler2D sampler, int lod); -ivec2 textureSize(isampler2D sampler, int lod); -ivec2 textureSize(usampler2D sampler, int lod); - -ivec3 textureSize( sampler3D sampler, int lod); -ivec3 textureSize(isampler3D sampler, int lod); -ivec3 textureSize(usampler3D sampler, int lod); - -ivec2 textureSize( samplerCube sampler, int lod); -ivec2 textureSize(isamplerCube sampler, int lod); -ivec2 textureSize(usamplerCube sampler, int lod); - -int textureSize(sampler1DShadow sampler, int lod); -ivec2 textureSize(sampler2DShadow sampler, int lod); -ivec2 textureSize(samplerCubeShadow sampler, int lod); - -ivec2 textureSize( sampler1DArray sampler, int lod); -ivec2 textureSize(isampler1DArray sampler, int lod); -ivec2 textureSize(usampler1DArray sampler, int lod); -ivec3 textureSize( sampler2DArray sampler, int lod); -ivec3 textureSize(isampler2DArray sampler, int lod); -ivec3 textureSize(usampler2DArray sampler, int lod); - -ivec2 textureSize(sampler1DArrayShadow sampler, int lod); -ivec3 textureSize(sampler2DArrayShadow sampler, int lod); - -/* texture - no bias */ - vec4 texture( sampler1D sampler, float P); -ivec4 texture(isampler1D sampler, float P); -uvec4 texture(usampler1D sampler, float P); - - vec4 texture( sampler2D sampler, vec2 P); -ivec4 texture(isampler2D sampler, vec2 P); -uvec4 texture(usampler2D sampler, vec2 P); - - vec4 texture( sampler3D sampler, vec3 P); -ivec4 texture(isampler3D sampler, vec3 P); -uvec4 texture(usampler3D sampler, vec3 P); - - vec4 texture( samplerCube sampler, vec3 P); -ivec4 texture(isamplerCube sampler, vec3 P); -uvec4 texture(usamplerCube sampler, vec3 P); - -float texture(sampler1DShadow sampler, vec3 P); -float texture(sampler2DShadow sampler, vec3 P); -float texture(samplerCubeShadow sampler, vec4 P); - - vec4 texture( sampler1DArray sampler, vec2 P); -ivec4 texture(isampler1DArray sampler, vec2 P); -uvec4 texture(usampler1DArray sampler, vec2 P); - - vec4 texture( sampler2DArray sampler, vec3 P); -ivec4 texture(isampler2DArray sampler, vec3 P); -uvec4 texture(usampler2DArray sampler, vec3 P); - -float texture(sampler1DArrayShadow sampler, vec3 P); -float texture(sampler2DArrayShadow sampler, vec4 P); - -/* textureProj - no bias */ - vec4 textureProj( sampler1D sampler, vec2 P); -ivec4 textureProj(isampler1D sampler, vec2 P); -uvec4 textureProj(usampler1D sampler, vec2 P); - vec4 textureProj( sampler1D sampler, vec4 P); -ivec4 textureProj(isampler1D sampler, vec4 P); -uvec4 textureProj(usampler1D sampler, vec4 P); - - vec4 textureProj( sampler2D sampler, vec3 P); -ivec4 textureProj(isampler2D sampler, vec3 P); -uvec4 textureProj(usampler2D sampler, vec3 P); - vec4 textureProj( sampler2D sampler, vec4 P); -ivec4 textureProj(isampler2D sampler, vec4 P); -uvec4 textureProj(usampler2D sampler, vec4 P); - - vec4 textureProj( sampler3D sampler, vec4 P); -ivec4 textureProj(isampler3D sampler, vec4 P); -uvec4 textureProj(usampler3D sampler, vec4 P); - -float textureProj(sampler1DShadow sampler, vec4 P); -float textureProj(sampler2DShadow sampler, vec4 P); - -/* textureLod */ - vec4 textureLod( sampler1D sampler, float P, float lod); -ivec4 textureLod(isampler1D sampler, float P, float lod); -uvec4 textureLod(usampler1D sampler, float P, float lod); - - vec4 textureLod( sampler2D sampler, vec2 P, float lod); -ivec4 textureLod(isampler2D sampler, vec2 P, float lod); -uvec4 textureLod(usampler2D sampler, vec2 P, float lod); - - vec4 textureLod( sampler3D sampler, vec3 P, float lod); -ivec4 textureLod(isampler3D sampler, vec3 P, float lod); -uvec4 textureLod(usampler3D sampler, vec3 P, float lod); - - vec4 textureLod( samplerCube sampler, vec3 P, float lod); -ivec4 textureLod(isamplerCube sampler, vec3 P, float lod); -uvec4 textureLod(usamplerCube sampler, vec3 P, float lod); - -float textureLod(sampler1DShadow sampler, vec3 P, float lod); -float textureLod(sampler2DShadow sampler, vec3 P, float lod); - - vec4 textureLod( sampler1DArray sampler, vec2 P, float lod); -ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod); -uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod); - - vec4 textureLod( sampler2DArray sampler, vec3 P, float lod); -ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod); -uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); - -float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); - -/* textureOffset - no bias */ - vec4 textureOffset( sampler1D sampler, float P, int offset); -ivec4 textureOffset(isampler1D sampler, float P, int offset); -uvec4 textureOffset(usampler1D sampler, float P, int offset); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DArrayShadow sampler, vec3 P, int offset); - -/* texelFetch */ - vec4 texelFetch( sampler1D sampler, int P, int lod); -ivec4 texelFetch(isampler1D sampler, int P, int lod); -uvec4 texelFetch(usampler1D sampler, int P, int lod); - - vec4 texelFetch( sampler2D sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod); - - vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); - -/* texelFetchOffset */ - vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); -ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); -uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset); - - vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset); - - vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); -ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset); -uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset); - - vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset); -ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset); -uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset); - - vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset); - -/* textureProjOffset - no bias */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset); - -float textureProjOffset(sampler1DShadow sampler, vec4 P, int offset); -float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); - -/* textureLodOffset */ - vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset); -ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset); -uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset); - - vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); -ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset); -uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset); - -float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset); -float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset); -ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset); -uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset); - - vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); - -float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); - -/* textureProjLod */ - vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod); - vec4 textureProjLod( sampler1D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler2D sampler, vec3 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod); - vec4 textureProjLod( sampler2D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); - -float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); -float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); - -/* textureProjLodOffset */ - vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset); - vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset); - - vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset); - vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset); - - vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset); -ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset); -uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); - -float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); -float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); - -/* textureGrad */ - vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); - - vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); - -float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); -float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureGradOffset */ - vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); -uvec4 textureGradOffset(usampler1D s, float P, float dx, float dy, int offset); - - vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - - vec4 textureGradOffset( sampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - -float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); -float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureGradOffset( sampler1DArray s, vec2 P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1DArray s, vec2 P, float dx, float dy, int off); -uvec4 textureGradOffset(usampler1DArray s, vec2 P, float dx, float dy, int off); - - vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); -float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* textureProjGrad */ - vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy); - vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy); - - vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); - - vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); - -float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); -float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureProjGradOffset */ - vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec2 P, float dx, float dy, int off); - vec4 textureProjGradOffset( sampler1D s, vec4 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec4 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec4 P, float dx, float dy, int off); - - vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); - -float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCube (samplerCube sampler, vec3 coord); -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert deleted file mode 100644 index 99d127eb8c3..00000000000 --- a/src/glsl/builtins/profiles/130.vert +++ /dev/null @@ -1,2 +0,0 @@ -#version 130 -vec4 ftransform(); diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag deleted file mode 100644 index 2e50a1567c3..00000000000 --- a/src/glsl/builtins/profiles/140.frag +++ /dev/null @@ -1,140 +0,0 @@ -#version 140 -/* texture - bias variants */ - vec4 texture( sampler1D sampler, float P, float bias); -ivec4 texture(isampler1D sampler, float P, float bias); -uvec4 texture(usampler1D sampler, float P, float bias); - - vec4 texture( sampler2D sampler, vec2 P, float bias); -ivec4 texture(isampler2D sampler, vec2 P, float bias); -uvec4 texture(usampler2D sampler, vec2 P, float bias); - - vec4 texture( sampler3D sampler, vec3 P, float bias); -ivec4 texture(isampler3D sampler, vec3 P, float bias); -uvec4 texture(usampler3D sampler, vec3 P, float bias); - - vec4 texture( samplerCube sampler, vec3 P, float bias); -ivec4 texture(isamplerCube sampler, vec3 P, float bias); -uvec4 texture(usamplerCube sampler, vec3 P, float bias); - -float texture(sampler1DShadow sampler, vec3 P, float bias); -float texture(sampler2DShadow sampler, vec3 P, float bias); -float texture(samplerCubeShadow sampler, vec4 P, float bias); - - vec4 texture( sampler1DArray sampler, vec2 P, float bias); -ivec4 texture(isampler1DArray sampler, vec2 P, float bias); -uvec4 texture(usampler1DArray sampler, vec2 P, float bias); - - vec4 texture( sampler2DArray sampler, vec3 P, float bias); -ivec4 texture(isampler2DArray sampler, vec3 P, float bias); -uvec4 texture(usampler2DArray sampler, vec3 P, float bias); - -float texture(sampler1DArrayShadow sampler, vec3 P, float bias); - -/* textureProj - bias variants */ - vec4 textureProj( sampler1D sampler, vec2 P, float bias); -ivec4 textureProj(isampler1D sampler, vec2 P, float bias); -uvec4 textureProj(usampler1D sampler, vec2 P, float bias); - vec4 textureProj( sampler1D sampler, vec4 P, float bias); -ivec4 textureProj(isampler1D sampler, vec4 P, float bias); -uvec4 textureProj(usampler1D sampler, vec4 P, float bias); - - vec4 textureProj( sampler2D sampler, vec3 P, float bias); -ivec4 textureProj(isampler2D sampler, vec3 P, float bias); -uvec4 textureProj(usampler2D sampler, vec3 P, float bias); - vec4 textureProj( sampler2D sampler, vec4 P, float bias); -ivec4 textureProj(isampler2D sampler, vec4 P, float bias); -uvec4 textureProj(usampler2D sampler, vec4 P, float bias); - - vec4 textureProj( sampler3D sampler, vec4 P, float bias); -ivec4 textureProj(isampler3D sampler, vec4 P, float bias); -uvec4 textureProj(usampler3D sampler, vec4 P, float bias); - -float textureProj(sampler1DShadow sampler, vec4 P, float bias); -float textureProj(sampler2DShadow sampler, vec4 P, float bias); - -/* textureOffset - bias variants */ - vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); -ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); -uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); - -float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); - -/* textureProjOffsetOffset - bias variants */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias); - -float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias); -float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/140.glsl b/src/glsl/builtins/profiles/140.glsl deleted file mode 100644 index 90e04816d4e..00000000000 --- a/src/glsl/builtins/profiles/140.glsl +++ /dev/null @@ -1,989 +0,0 @@ -#version 140 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -float sinh(float x); -vec2 sinh(vec2 x); -vec3 sinh(vec3 x); -vec4 sinh(vec4 x); - -float cosh(float x); -vec2 cosh(vec2 x); -vec3 cosh(vec3 x); -vec4 cosh(vec4 x); - -float tanh(float x); -vec2 tanh(vec2 x); -vec3 tanh(vec3 x); -vec4 tanh(vec4 x); - -float asinh(float x); -vec2 asinh(vec2 x); -vec3 asinh(vec3 x); -vec4 asinh(vec4 x); - -float acosh(float x); -vec2 acosh(vec2 x); -vec3 acosh(vec3 x); -vec4 acosh(vec4 x); - -float atanh(float x); -vec2 atanh(vec2 x); -vec3 atanh(vec3 x); -vec4 atanh(vec4 x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); -int abs(int x); -ivec2 abs(ivec2 x); -ivec3 abs(ivec3 x); -ivec4 abs(ivec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); -int sign(int x); -ivec2 sign(ivec2 x); -ivec3 sign(ivec3 x); -ivec4 sign(ivec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float trunc(float x); -vec2 trunc(vec2 x); -vec3 trunc(vec3 x); -vec4 trunc(vec4 x); - -float round(float x); -vec2 round(vec2 x); -vec3 round(vec3 x); -vec4 round(vec4 x); - -float roundEven(float x); -vec2 roundEven(vec2 x); -vec3 roundEven(vec3 x); -vec4 roundEven(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float modf(float x, out float i); -vec2 modf(vec2 x, out vec2 i); -vec3 modf(vec3 x, out vec3 i); -vec4 modf(vec4 x, out vec4 i); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -int min(int x, int y); -ivec2 min(ivec2 x, ivec2 y); -ivec3 min(ivec3 x, ivec3 y); -ivec4 min(ivec4 x, ivec4 y); - -ivec2 min(ivec2 x, int y); -ivec3 min(ivec3 x, int y); -ivec4 min(ivec4 x, int y); - -uint min(uint x, uint y); -uvec2 min(uvec2 x, uvec2 y); -uvec3 min(uvec3 x, uvec3 y); -uvec4 min(uvec4 x, uvec4 y); - -uvec2 min(uvec2 x, uint y); -uvec3 min(uvec3 x, uint y); -uvec4 min(uvec4 x, uint y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -int max(int x, int y); -ivec2 max(ivec2 x, ivec2 y); -ivec3 max(ivec3 x, ivec3 y); -ivec4 max(ivec4 x, ivec4 y); - -ivec2 max(ivec2 x, int y); -ivec3 max(ivec3 x, int y); -ivec4 max(ivec4 x, int y); - -uint max(uint x, uint y); -uvec2 max(uvec2 x, uvec2 y); -uvec3 max(uvec3 x, uvec3 y); -uvec4 max(uvec4 x, uvec4 y); - -uvec2 max(uvec2 x, uint y); -uvec3 max(uvec3 x, uint y); -uvec4 max(uvec4 x, uint y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -int clamp(int x, int minVal, int maxVal); -ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); -ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal); -ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal); - -ivec2 clamp(ivec2 x, int minVal, int maxVal); -ivec3 clamp(ivec3 x, int minVal, int maxVal); -ivec4 clamp(ivec4 x, int minVal, int maxVal); - -uint clamp(uint x, uint minVal, uint maxVal); -uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal); -uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal); -uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal); - -uvec2 clamp(uvec2 x, uint minVal, uint maxVal); -uvec3 clamp(uvec3 x, uint minVal, uint maxVal); -uvec4 clamp(uvec4 x, uint minVal, uint maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float mix(float x, float y, bool a); -vec2 mix(vec2 x, vec2 y, bvec2 a); -vec3 mix(vec3 x, vec3 y, bvec3 a); -vec4 mix(vec4 x, vec4 y, bvec4 a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -bool isnan(float x); -bvec2 isnan(vec2 x); -bvec3 isnan(vec3 x); -bvec4 isnan(vec4 x); - -bool isinf(float x); -bvec2 isinf(vec2 x); -bvec3 isinf(vec3 x); -bvec4 isinf(vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -mat2 inverse(mat2 m); -mat3 inverse(mat3 m); -mat4 inverse(mat4 m); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); -bvec2 lessThan(uvec2 x, uvec2 y); -bvec3 lessThan(uvec3 x, uvec3 y); -bvec4 lessThan(uvec4 x, uvec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); -bvec2 lessThanEqual(uvec2 x, uvec2 y); -bvec3 lessThanEqual(uvec3 x, uvec3 y); -bvec4 lessThanEqual(uvec4 x, uvec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); -bvec2 greaterThan(uvec2 x, uvec2 y); -bvec3 greaterThan(uvec3 x, uvec3 y); -bvec4 greaterThan(uvec4 x, uvec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); -bvec2 greaterThanEqual(uvec2 x, uvec2 y); -bvec3 greaterThanEqual(uvec3 x, uvec3 y); -bvec4 greaterThanEqual(uvec4 x, uvec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(uvec2 x, uvec2 y); -bvec3 equal(uvec3 x, uvec3 y); -bvec4 equal(uvec4 x, uvec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(uvec2 x, uvec2 y); -bvec3 notEqual(uvec3 x, uvec3 y); -bvec4 notEqual(uvec4 x, uvec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ - -/* textureSize */ -int textureSize( sampler1D sampler, int lod); -int textureSize(isampler1D sampler, int lod); -int textureSize(usampler1D sampler, int lod); - -ivec2 textureSize( sampler2D sampler, int lod); -ivec2 textureSize(isampler2D sampler, int lod); -ivec2 textureSize(usampler2D sampler, int lod); - -ivec3 textureSize( sampler3D sampler, int lod); -ivec3 textureSize(isampler3D sampler, int lod); -ivec3 textureSize(usampler3D sampler, int lod); - -ivec2 textureSize( samplerCube sampler, int lod); -ivec2 textureSize(isamplerCube sampler, int lod); -ivec2 textureSize(usamplerCube sampler, int lod); - -int textureSize(sampler1DShadow sampler, int lod); -ivec2 textureSize(sampler2DShadow sampler, int lod); -ivec2 textureSize(samplerCubeShadow sampler, int lod); - -ivec2 textureSize( sampler1DArray sampler, int lod); -ivec2 textureSize(isampler1DArray sampler, int lod); -ivec2 textureSize(usampler1DArray sampler, int lod); -ivec3 textureSize( sampler2DArray sampler, int lod); -ivec3 textureSize(isampler2DArray sampler, int lod); -ivec3 textureSize(usampler2DArray sampler, int lod); - -ivec2 textureSize(sampler1DArrayShadow sampler, int lod); -ivec3 textureSize(sampler2DArrayShadow sampler, int lod); - -ivec2 textureSize(sampler2DRect sampler); -ivec2 textureSize(isampler2DRect sampler); -ivec2 textureSize(usampler2DRect sampler); -ivec2 textureSize(sampler2DRectShadow sampler); - -int textureSize( samplerBuffer sampler); -int textureSize(isamplerBuffer sampler); -int textureSize(usamplerBuffer sampler); - -/* texture - no bias */ - vec4 texture( sampler1D sampler, float P); -ivec4 texture(isampler1D sampler, float P); -uvec4 texture(usampler1D sampler, float P); - - vec4 texture( sampler2D sampler, vec2 P); -ivec4 texture(isampler2D sampler, vec2 P); -uvec4 texture(usampler2D sampler, vec2 P); - - vec4 texture( sampler3D sampler, vec3 P); -ivec4 texture(isampler3D sampler, vec3 P); -uvec4 texture(usampler3D sampler, vec3 P); - - vec4 texture( samplerCube sampler, vec3 P); -ivec4 texture(isamplerCube sampler, vec3 P); -uvec4 texture(usamplerCube sampler, vec3 P); - -float texture(sampler1DShadow sampler, vec3 P); -float texture(sampler2DShadow sampler, vec3 P); -float texture(samplerCubeShadow sampler, vec4 P); - - vec4 texture( sampler1DArray sampler, vec2 P); -ivec4 texture(isampler1DArray sampler, vec2 P); -uvec4 texture(usampler1DArray sampler, vec2 P); - - vec4 texture( sampler2DArray sampler, vec3 P); -ivec4 texture(isampler2DArray sampler, vec3 P); -uvec4 texture(usampler2DArray sampler, vec3 P); - -float texture(sampler1DArrayShadow sampler, vec3 P); -float texture(sampler2DArrayShadow sampler, vec4 P); - - vec4 texture( sampler2DRect sampler, vec2 P); -ivec4 texture(isampler2DRect sampler, vec2 P); -uvec4 texture(usampler2DRect sampler, vec2 P); - -float texture(sampler2DRectShadow sampler, vec3 P); - -/* textureProj - no bias */ - vec4 textureProj( sampler1D sampler, vec2 P); -ivec4 textureProj(isampler1D sampler, vec2 P); -uvec4 textureProj(usampler1D sampler, vec2 P); - vec4 textureProj( sampler1D sampler, vec4 P); -ivec4 textureProj(isampler1D sampler, vec4 P); -uvec4 textureProj(usampler1D sampler, vec4 P); - - vec4 textureProj( sampler2D sampler, vec3 P); -ivec4 textureProj(isampler2D sampler, vec3 P); -uvec4 textureProj(usampler2D sampler, vec3 P); - vec4 textureProj( sampler2D sampler, vec4 P); -ivec4 textureProj(isampler2D sampler, vec4 P); -uvec4 textureProj(usampler2D sampler, vec4 P); - - vec4 textureProj( sampler3D sampler, vec4 P); -ivec4 textureProj(isampler3D sampler, vec4 P); -uvec4 textureProj(usampler3D sampler, vec4 P); - -float textureProj(sampler1DShadow sampler, vec4 P); -float textureProj(sampler2DShadow sampler, vec4 P); - - vec4 textureProj( sampler2DRect sampler, vec3 P); -ivec4 textureProj(isampler2DRect sampler, vec3 P); -uvec4 textureProj(usampler2DRect sampler, vec3 P); - vec4 textureProj( sampler2DRect sampler, vec4 P); -ivec4 textureProj(isampler2DRect sampler, vec4 P); -uvec4 textureProj(usampler2DRect sampler, vec4 P); - -float textureProj(sampler2DRectShadow sampler, vec4 P); - -/* textureLod */ - vec4 textureLod( sampler1D sampler, float P, float lod); -ivec4 textureLod(isampler1D sampler, float P, float lod); -uvec4 textureLod(usampler1D sampler, float P, float lod); - - vec4 textureLod( sampler2D sampler, vec2 P, float lod); -ivec4 textureLod(isampler2D sampler, vec2 P, float lod); -uvec4 textureLod(usampler2D sampler, vec2 P, float lod); - - vec4 textureLod( sampler3D sampler, vec3 P, float lod); -ivec4 textureLod(isampler3D sampler, vec3 P, float lod); -uvec4 textureLod(usampler3D sampler, vec3 P, float lod); - - vec4 textureLod( samplerCube sampler, vec3 P, float lod); -ivec4 textureLod(isamplerCube sampler, vec3 P, float lod); -uvec4 textureLod(usamplerCube sampler, vec3 P, float lod); - -float textureLod(sampler1DShadow sampler, vec3 P, float lod); -float textureLod(sampler2DShadow sampler, vec3 P, float lod); - - vec4 textureLod( sampler1DArray sampler, vec2 P, float lod); -ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod); -uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod); - - vec4 textureLod( sampler2DArray sampler, vec3 P, float lod); -ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod); -uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); - -float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); - -/* textureOffset - no bias */ - vec4 textureOffset( sampler1D sampler, float P, int offset); -ivec4 textureOffset(isampler1D sampler, float P, int offset); -uvec4 textureOffset(usampler1D sampler, float P, int offset); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); - - vec4 textureOffset( sampler2DRect sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2DRect sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2DRect sampler, vec2 P, ivec2 offset); - -float textureOffset(sampler2DRectShadow sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DArrayShadow sampler, vec3 P, int offset); - -/* texelFetch */ - vec4 texelFetch( sampler1D sampler, int P, int lod); -ivec4 texelFetch(isampler1D sampler, int P, int lod); -uvec4 texelFetch(usampler1D sampler, int P, int lod); - - vec4 texelFetch( sampler2D sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod); - - vec4 texelFetch( sampler2DRect sampler, ivec2 P); -ivec4 texelFetch(isampler2DRect sampler, ivec2 P); -uvec4 texelFetch(usampler2DRect sampler, ivec2 P); - - vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); - - vec4 texelFetch( samplerBuffer sampler, int P); -ivec4 texelFetch(isamplerBuffer sampler, int P); -uvec4 texelFetch(usamplerBuffer sampler, int P); - -/* texelFetchOffset */ - vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); -ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); -uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset); - - vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset); - - vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); -ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset); -uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset); - - vec4 texelFetchOffset( sampler2DRect sampler, ivec2 P, ivec2 offset); -ivec4 texelFetchOffset(isampler2DRect sampler, ivec2 P, ivec2 offset); -uvec4 texelFetchOffset(usampler2DRect sampler, ivec2 P, ivec2 offset); - - vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset); -ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset); -uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset); - - vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset); - -/* textureProjOffset - no bias */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset); - - vec4 textureProjOffset( sampler2DRect sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2DRect sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler2DRectShadow sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler1DShadow sampler, vec4 P, int offset); -float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); - -/* textureLodOffset */ - vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset); -ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset); -uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset); - - vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); -ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset); -uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset); - -float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset); -float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset); -ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset); -uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset); - - vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); - -float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); - -/* textureProjLod */ - vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod); - vec4 textureProjLod( sampler1D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler2D sampler, vec3 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod); - vec4 textureProjLod( sampler2D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); - -float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); -float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); - -/* textureProjLodOffset */ - vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset); - vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset); - - vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset); - vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset); - - vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset); -ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset); -uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); - -float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); -float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); - -/* textureGrad */ - vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); - - vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler2DRectShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); -float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureGradOffset */ - vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); -uvec4 textureGradOffset(usampler1D s, float P, float dx, float dy, int offset); - - vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - - vec4 textureGradOffset( sampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - - vec4 textureGradOffset( sampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - -float textureGradOffset(sampler2DRectShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); -float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureGradOffset( sampler1DArray s, vec2 P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1DArray s, vec2 P, float dx, float dy, int off); -uvec4 textureGradOffset(usampler1DArray s, vec2 P, float dx, float dy, int off); - - vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); -float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* textureProjGrad */ - vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy); - vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy); - - vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); - - vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureProjGrad( sampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); -float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureProjGradOffset */ - vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec2 P, float dx, float dy, int off); - vec4 textureProjGradOffset( sampler1D s, vec4 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec4 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec4 P, float dx, float dy, int off); - - vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureProjGradOffset( sampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - -float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - - vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); - -float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCube (samplerCube sampler, vec3 coord); -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/150.frag b/src/glsl/builtins/profiles/150.frag deleted file mode 100644 index 7798e25782e..00000000000 --- a/src/glsl/builtins/profiles/150.frag +++ /dev/null @@ -1,140 +0,0 @@ -#version 150 -/* texture - bias variants */ - vec4 texture( sampler1D sampler, float P, float bias); -ivec4 texture(isampler1D sampler, float P, float bias); -uvec4 texture(usampler1D sampler, float P, float bias); - - vec4 texture( sampler2D sampler, vec2 P, float bias); -ivec4 texture(isampler2D sampler, vec2 P, float bias); -uvec4 texture(usampler2D sampler, vec2 P, float bias); - - vec4 texture( sampler3D sampler, vec3 P, float bias); -ivec4 texture(isampler3D sampler, vec3 P, float bias); -uvec4 texture(usampler3D sampler, vec3 P, float bias); - - vec4 texture( samplerCube sampler, vec3 P, float bias); -ivec4 texture(isamplerCube sampler, vec3 P, float bias); -uvec4 texture(usamplerCube sampler, vec3 P, float bias); - -float texture(sampler1DShadow sampler, vec3 P, float bias); -float texture(sampler2DShadow sampler, vec3 P, float bias); -float texture(samplerCubeShadow sampler, vec4 P, float bias); - - vec4 texture( sampler1DArray sampler, vec2 P, float bias); -ivec4 texture(isampler1DArray sampler, vec2 P, float bias); -uvec4 texture(usampler1DArray sampler, vec2 P, float bias); - - vec4 texture( sampler2DArray sampler, vec3 P, float bias); -ivec4 texture(isampler2DArray sampler, vec3 P, float bias); -uvec4 texture(usampler2DArray sampler, vec3 P, float bias); - -float texture(sampler1DArrayShadow sampler, vec3 P, float bias); - -/* textureProj - bias variants */ - vec4 textureProj( sampler1D sampler, vec2 P, float bias); -ivec4 textureProj(isampler1D sampler, vec2 P, float bias); -uvec4 textureProj(usampler1D sampler, vec2 P, float bias); - vec4 textureProj( sampler1D sampler, vec4 P, float bias); -ivec4 textureProj(isampler1D sampler, vec4 P, float bias); -uvec4 textureProj(usampler1D sampler, vec4 P, float bias); - - vec4 textureProj( sampler2D sampler, vec3 P, float bias); -ivec4 textureProj(isampler2D sampler, vec3 P, float bias); -uvec4 textureProj(usampler2D sampler, vec3 P, float bias); - vec4 textureProj( sampler2D sampler, vec4 P, float bias); -ivec4 textureProj(isampler2D sampler, vec4 P, float bias); -uvec4 textureProj(usampler2D sampler, vec4 P, float bias); - - vec4 textureProj( sampler3D sampler, vec4 P, float bias); -ivec4 textureProj(isampler3D sampler, vec4 P, float bias); -uvec4 textureProj(usampler3D sampler, vec4 P, float bias); - -float textureProj(sampler1DShadow sampler, vec4 P, float bias); -float textureProj(sampler2DShadow sampler, vec4 P, float bias); - -/* textureOffset - bias variants */ - vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); -ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); -uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); - -float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); - -/* textureProjOffsetOffset - bias variants */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias); - -float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias); -float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/150.geom b/src/glsl/builtins/profiles/150.geom deleted file mode 100644 index d2ab89113c4..00000000000 --- a/src/glsl/builtins/profiles/150.geom +++ /dev/null @@ -1,3 +0,0 @@ -#version 150 -void EmitVertex(); -void EndPrimitive(); diff --git a/src/glsl/builtins/profiles/150.glsl b/src/glsl/builtins/profiles/150.glsl deleted file mode 100644 index 70c65f22c14..00000000000 --- a/src/glsl/builtins/profiles/150.glsl +++ /dev/null @@ -1,1009 +0,0 @@ -#version 150 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -float sinh(float x); -vec2 sinh(vec2 x); -vec3 sinh(vec3 x); -vec4 sinh(vec4 x); - -float cosh(float x); -vec2 cosh(vec2 x); -vec3 cosh(vec3 x); -vec4 cosh(vec4 x); - -float tanh(float x); -vec2 tanh(vec2 x); -vec3 tanh(vec3 x); -vec4 tanh(vec4 x); - -float asinh(float x); -vec2 asinh(vec2 x); -vec3 asinh(vec3 x); -vec4 asinh(vec4 x); - -float acosh(float x); -vec2 acosh(vec2 x); -vec3 acosh(vec3 x); -vec4 acosh(vec4 x); - -float atanh(float x); -vec2 atanh(vec2 x); -vec3 atanh(vec3 x); -vec4 atanh(vec4 x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); -int abs(int x); -ivec2 abs(ivec2 x); -ivec3 abs(ivec3 x); -ivec4 abs(ivec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); -int sign(int x); -ivec2 sign(ivec2 x); -ivec3 sign(ivec3 x); -ivec4 sign(ivec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float trunc(float x); -vec2 trunc(vec2 x); -vec3 trunc(vec3 x); -vec4 trunc(vec4 x); - -float round(float x); -vec2 round(vec2 x); -vec3 round(vec3 x); -vec4 round(vec4 x); - -float roundEven(float x); -vec2 roundEven(vec2 x); -vec3 roundEven(vec3 x); -vec4 roundEven(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float modf(float x, out float i); -vec2 modf(vec2 x, out vec2 i); -vec3 modf(vec3 x, out vec3 i); -vec4 modf(vec4 x, out vec4 i); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -int min(int x, int y); -ivec2 min(ivec2 x, ivec2 y); -ivec3 min(ivec3 x, ivec3 y); -ivec4 min(ivec4 x, ivec4 y); - -ivec2 min(ivec2 x, int y); -ivec3 min(ivec3 x, int y); -ivec4 min(ivec4 x, int y); - -uint min(uint x, uint y); -uvec2 min(uvec2 x, uvec2 y); -uvec3 min(uvec3 x, uvec3 y); -uvec4 min(uvec4 x, uvec4 y); - -uvec2 min(uvec2 x, uint y); -uvec3 min(uvec3 x, uint y); -uvec4 min(uvec4 x, uint y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -int max(int x, int y); -ivec2 max(ivec2 x, ivec2 y); -ivec3 max(ivec3 x, ivec3 y); -ivec4 max(ivec4 x, ivec4 y); - -ivec2 max(ivec2 x, int y); -ivec3 max(ivec3 x, int y); -ivec4 max(ivec4 x, int y); - -uint max(uint x, uint y); -uvec2 max(uvec2 x, uvec2 y); -uvec3 max(uvec3 x, uvec3 y); -uvec4 max(uvec4 x, uvec4 y); - -uvec2 max(uvec2 x, uint y); -uvec3 max(uvec3 x, uint y); -uvec4 max(uvec4 x, uint y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -int clamp(int x, int minVal, int maxVal); -ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); -ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal); -ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal); - -ivec2 clamp(ivec2 x, int minVal, int maxVal); -ivec3 clamp(ivec3 x, int minVal, int maxVal); -ivec4 clamp(ivec4 x, int minVal, int maxVal); - -uint clamp(uint x, uint minVal, uint maxVal); -uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal); -uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal); -uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal); - -uvec2 clamp(uvec2 x, uint minVal, uint maxVal); -uvec3 clamp(uvec3 x, uint minVal, uint maxVal); -uvec4 clamp(uvec4 x, uint minVal, uint maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float mix(float x, float y, bool a); -vec2 mix(vec2 x, vec2 y, bvec2 a); -vec3 mix(vec3 x, vec3 y, bvec3 a); -vec4 mix(vec4 x, vec4 y, bvec4 a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -bool isnan(float x); -bvec2 isnan(vec2 x); -bvec3 isnan(vec3 x); -bvec4 isnan(vec4 x); - -bool isinf(float x); -bvec2 isinf(vec2 x); -bvec3 isinf(vec3 x); -bvec4 isinf(vec4 x); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -float determinant(mat2 m); -float determinant(mat3 m); -float determinant(mat4 m); - -mat2 inverse(mat2 m); -mat3 inverse(mat3 m); -mat4 inverse(mat4 m); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); -bvec2 lessThan(uvec2 x, uvec2 y); -bvec3 lessThan(uvec3 x, uvec3 y); -bvec4 lessThan(uvec4 x, uvec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); -bvec2 lessThanEqual(uvec2 x, uvec2 y); -bvec3 lessThanEqual(uvec3 x, uvec3 y); -bvec4 lessThanEqual(uvec4 x, uvec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); -bvec2 greaterThan(uvec2 x, uvec2 y); -bvec3 greaterThan(uvec3 x, uvec3 y); -bvec4 greaterThan(uvec4 x, uvec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); -bvec2 greaterThanEqual(uvec2 x, uvec2 y); -bvec3 greaterThanEqual(uvec3 x, uvec3 y); -bvec4 greaterThanEqual(uvec4 x, uvec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(uvec2 x, uvec2 y); -bvec3 equal(uvec3 x, uvec3 y); -bvec4 equal(uvec4 x, uvec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(uvec2 x, uvec2 y); -bvec3 notEqual(uvec3 x, uvec3 y); -bvec4 notEqual(uvec4 x, uvec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ - -/* textureSize */ -int textureSize( sampler1D sampler, int lod); -int textureSize(isampler1D sampler, int lod); -int textureSize(usampler1D sampler, int lod); - -ivec2 textureSize( sampler2D sampler, int lod); -ivec2 textureSize(isampler2D sampler, int lod); -ivec2 textureSize(usampler2D sampler, int lod); - -ivec3 textureSize( sampler3D sampler, int lod); -ivec3 textureSize(isampler3D sampler, int lod); -ivec3 textureSize(usampler3D sampler, int lod); - -ivec2 textureSize( samplerCube sampler, int lod); -ivec2 textureSize(isamplerCube sampler, int lod); -ivec2 textureSize(usamplerCube sampler, int lod); - -int textureSize(sampler1DShadow sampler, int lod); -ivec2 textureSize(sampler2DShadow sampler, int lod); -ivec2 textureSize(samplerCubeShadow sampler, int lod); - -ivec2 textureSize( sampler1DArray sampler, int lod); -ivec2 textureSize(isampler1DArray sampler, int lod); -ivec2 textureSize(usampler1DArray sampler, int lod); -ivec3 textureSize( sampler2DArray sampler, int lod); -ivec3 textureSize(isampler2DArray sampler, int lod); -ivec3 textureSize(usampler2DArray sampler, int lod); - -ivec2 textureSize(sampler1DArrayShadow sampler, int lod); -ivec3 textureSize(sampler2DArrayShadow sampler, int lod); - -ivec2 textureSize(sampler2DRect sampler); -ivec2 textureSize(isampler2DRect sampler); -ivec2 textureSize(usampler2DRect sampler); -ivec2 textureSize(sampler2DRectShadow sampler); - -int textureSize( samplerBuffer sampler); -int textureSize(isamplerBuffer sampler); -int textureSize(usamplerBuffer sampler); - -ivec2 textureSize( sampler2DMS sampler); -ivec2 textureSize(isampler2DMS sampler); -ivec2 textureSize(usampler2DMS sampler); - -ivec3 textureSize( sampler2DMSArray sampler); -ivec3 textureSize(isampler2DMSArray sampler); -ivec3 textureSize(usampler2DMSArray sampler); - -/* texture - no bias */ - vec4 texture( sampler1D sampler, float P); -ivec4 texture(isampler1D sampler, float P); -uvec4 texture(usampler1D sampler, float P); - - vec4 texture( sampler2D sampler, vec2 P); -ivec4 texture(isampler2D sampler, vec2 P); -uvec4 texture(usampler2D sampler, vec2 P); - - vec4 texture( sampler3D sampler, vec3 P); -ivec4 texture(isampler3D sampler, vec3 P); -uvec4 texture(usampler3D sampler, vec3 P); - - vec4 texture( samplerCube sampler, vec3 P); -ivec4 texture(isamplerCube sampler, vec3 P); -uvec4 texture(usamplerCube sampler, vec3 P); - -float texture(sampler1DShadow sampler, vec3 P); -float texture(sampler2DShadow sampler, vec3 P); -float texture(samplerCubeShadow sampler, vec4 P); - - vec4 texture( sampler1DArray sampler, vec2 P); -ivec4 texture(isampler1DArray sampler, vec2 P); -uvec4 texture(usampler1DArray sampler, vec2 P); - - vec4 texture( sampler2DArray sampler, vec3 P); -ivec4 texture(isampler2DArray sampler, vec3 P); -uvec4 texture(usampler2DArray sampler, vec3 P); - -float texture(sampler1DArrayShadow sampler, vec3 P); -float texture(sampler2DArrayShadow sampler, vec4 P); - - vec4 texture( sampler2DRect sampler, vec2 P); -ivec4 texture(isampler2DRect sampler, vec2 P); -uvec4 texture(usampler2DRect sampler, vec2 P); - -float texture(sampler2DRectShadow sampler, vec3 P); - -/* textureProj - no bias */ - vec4 textureProj( sampler1D sampler, vec2 P); -ivec4 textureProj(isampler1D sampler, vec2 P); -uvec4 textureProj(usampler1D sampler, vec2 P); - vec4 textureProj( sampler1D sampler, vec4 P); -ivec4 textureProj(isampler1D sampler, vec4 P); -uvec4 textureProj(usampler1D sampler, vec4 P); - - vec4 textureProj( sampler2D sampler, vec3 P); -ivec4 textureProj(isampler2D sampler, vec3 P); -uvec4 textureProj(usampler2D sampler, vec3 P); - vec4 textureProj( sampler2D sampler, vec4 P); -ivec4 textureProj(isampler2D sampler, vec4 P); -uvec4 textureProj(usampler2D sampler, vec4 P); - - vec4 textureProj( sampler3D sampler, vec4 P); -ivec4 textureProj(isampler3D sampler, vec4 P); -uvec4 textureProj(usampler3D sampler, vec4 P); - -float textureProj(sampler1DShadow sampler, vec4 P); -float textureProj(sampler2DShadow sampler, vec4 P); - - vec4 textureProj( sampler2DRect sampler, vec3 P); -ivec4 textureProj(isampler2DRect sampler, vec3 P); -uvec4 textureProj(usampler2DRect sampler, vec3 P); - vec4 textureProj( sampler2DRect sampler, vec4 P); -ivec4 textureProj(isampler2DRect sampler, vec4 P); -uvec4 textureProj(usampler2DRect sampler, vec4 P); - -float textureProj(sampler2DRectShadow sampler, vec4 P); - -/* textureLod */ - vec4 textureLod( sampler1D sampler, float P, float lod); -ivec4 textureLod(isampler1D sampler, float P, float lod); -uvec4 textureLod(usampler1D sampler, float P, float lod); - - vec4 textureLod( sampler2D sampler, vec2 P, float lod); -ivec4 textureLod(isampler2D sampler, vec2 P, float lod); -uvec4 textureLod(usampler2D sampler, vec2 P, float lod); - - vec4 textureLod( sampler3D sampler, vec3 P, float lod); -ivec4 textureLod(isampler3D sampler, vec3 P, float lod); -uvec4 textureLod(usampler3D sampler, vec3 P, float lod); - - vec4 textureLod( samplerCube sampler, vec3 P, float lod); -ivec4 textureLod(isamplerCube sampler, vec3 P, float lod); -uvec4 textureLod(usamplerCube sampler, vec3 P, float lod); - -float textureLod(sampler1DShadow sampler, vec3 P, float lod); -float textureLod(sampler2DShadow sampler, vec3 P, float lod); - - vec4 textureLod( sampler1DArray sampler, vec2 P, float lod); -ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod); -uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod); - - vec4 textureLod( sampler2DArray sampler, vec3 P, float lod); -ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod); -uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); - -float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); - -/* textureOffset - no bias */ - vec4 textureOffset( sampler1D sampler, float P, int offset); -ivec4 textureOffset(isampler1D sampler, float P, int offset); -uvec4 textureOffset(usampler1D sampler, float P, int offset); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); - - vec4 textureOffset( sampler2DRect sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2DRect sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2DRect sampler, vec2 P, ivec2 offset); - -float textureOffset(sampler2DRectShadow sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DArrayShadow sampler, vec3 P, int offset); - -/* texelFetch */ - vec4 texelFetch( sampler1D sampler, int P, int lod); -ivec4 texelFetch(isampler1D sampler, int P, int lod); -uvec4 texelFetch(usampler1D sampler, int P, int lod); - - vec4 texelFetch( sampler2D sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod); - - vec4 texelFetch( sampler2DRect sampler, ivec2 P); -ivec4 texelFetch(isampler2DRect sampler, ivec2 P); -uvec4 texelFetch(usampler2DRect sampler, ivec2 P); - - vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); - - vec4 texelFetch( samplerBuffer sampler, int P); -ivec4 texelFetch(isamplerBuffer sampler, int P); -uvec4 texelFetch(usamplerBuffer sampler, int P); - - vec4 texelFetch( sampler2DMS sampler, ivec2 P, int sample); -ivec4 texelFetch(isampler2DMS sampler, ivec2 P, int sample); -uvec4 texelFetch(usampler2DMS sampler, ivec2 P, int sample); - - vec4 texelFetch( sampler2DMSArray sampler, ivec3 P, int sample); -ivec4 texelFetch(isampler2DMSArray sampler, ivec3 P, int sample); -uvec4 texelFetch(usampler2DMSArray sampler, ivec3 P, int sample); - -/* texelFetchOffset */ - vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); -ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); -uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset); - - vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset); - - vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); -ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset); -uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset); - - vec4 texelFetchOffset( sampler2DRect sampler, ivec2 P, ivec2 offset); -ivec4 texelFetchOffset(isampler2DRect sampler, ivec2 P, ivec2 offset); -uvec4 texelFetchOffset(usampler2DRect sampler, ivec2 P, ivec2 offset); - - vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset); -ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset); -uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset); - - vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset); - -/* textureProjOffset - no bias */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset); - - vec4 textureProjOffset( sampler2DRect sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2DRect sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler2DRectShadow sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler1DShadow sampler, vec4 P, int offset); -float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); - -/* textureLodOffset */ - vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset); -ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset); -uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset); - - vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); -ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset); -uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset); - -float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset); -float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset); -ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset); -uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset); - - vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); - -float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); - -/* textureProjLod */ - vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod); - vec4 textureProjLod( sampler1D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler2D sampler, vec3 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod); - vec4 textureProjLod( sampler2D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); - -float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); -float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); - -/* textureProjLodOffset */ - vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset); - vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset); - - vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset); - vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset); - - vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset); -ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset); -uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); - -float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); -float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); - -/* textureGrad */ - vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); - - vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler2DRectShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); -float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureGradOffset */ - vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); -uvec4 textureGradOffset(usampler1D s, float P, float dx, float dy, int offset); - - vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - - vec4 textureGradOffset( sampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - - vec4 textureGradOffset( sampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - -float textureGradOffset(sampler2DRectShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); -float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureGradOffset( sampler1DArray s, vec2 P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1DArray s, vec2 P, float dx, float dy, int off); -uvec4 textureGradOffset(usampler1DArray s, vec2 P, float dx, float dy, int off); - - vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); -float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* textureProjGrad */ - vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy); - vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy); - - vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); - - vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureProjGrad( sampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); -float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureProjGradOffset */ - vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec2 P, float dx, float dy, int off); - vec4 textureProjGradOffset( sampler1D s, vec4 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec4 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec4 P, float dx, float dy, int off); - - vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureProjGradOffset( sampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - -float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - - vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); - -float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCube (samplerCube sampler, vec3 coord); -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/300es.frag b/src/glsl/builtins/profiles/300es.frag deleted file mode 100644 index ef412d88282..00000000000 --- a/src/glsl/builtins/profiles/300es.frag +++ /dev/null @@ -1,85 +0,0 @@ -#version 300 es -precision highp float; - -/* texture - bias variants */ - vec4 texture( sampler2D sampler, vec2 P, float bias); -ivec4 texture(isampler2D sampler, vec2 P, float bias); -uvec4 texture(usampler2D sampler, vec2 P, float bias); - - vec4 texture( sampler3D sampler, vec3 P, float bias); -ivec4 texture(isampler3D sampler, vec3 P, float bias); -uvec4 texture(usampler3D sampler, vec3 P, float bias); - - vec4 texture( samplerCube sampler, vec3 P, float bias); -ivec4 texture(isamplerCube sampler, vec3 P, float bias); -uvec4 texture(usamplerCube sampler, vec3 P, float bias); - -float texture(sampler2DShadow sampler, vec3 P, float bias); -float texture(samplerCubeShadow sampler, vec4 P, float bias); - - vec4 texture( sampler2DArray sampler, vec3 P, float bias); -ivec4 texture(isampler2DArray sampler, vec3 P, float bias); -uvec4 texture(usampler2DArray sampler, vec3 P, float bias); - -float texture(sampler2DArrayShadow sampler, vec4 P, float bias); - -/* textureProj - bias variants */ - vec4 textureProj( sampler2D sampler, vec3 P, float bias); -ivec4 textureProj(isampler2D sampler, vec3 P, float bias); -uvec4 textureProj(usampler2D sampler, vec3 P, float bias); - vec4 textureProj( sampler2D sampler, vec4 P, float bias); -ivec4 textureProj(isampler2D sampler, vec4 P, float bias); -uvec4 textureProj(usampler2D sampler, vec4 P, float bias); - - vec4 textureProj( sampler3D sampler, vec4 P, float bias); -ivec4 textureProj(isampler3D sampler, vec4 P, float bias); -uvec4 textureProj(usampler3D sampler, vec4 P, float bias); - -float textureProj(sampler2DShadow sampler, vec4 P, float bias); - -/* textureOffset - bias variants */ - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); - -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); - -/* textureProjOffsetOffset - bias variants */ - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias); - -float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); - -/* - * 8.9 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/300es.glsl b/src/glsl/builtins/profiles/300es.glsl deleted file mode 100644 index 4b7160dd2c2..00000000000 --- a/src/glsl/builtins/profiles/300es.glsl +++ /dev/null @@ -1,749 +0,0 @@ -#version 300 es -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -float sinh(float x); -vec2 sinh(vec2 x); -vec3 sinh(vec3 x); -vec4 sinh(vec4 x); - -float cosh(float x); -vec2 cosh(vec2 x); -vec3 cosh(vec3 x); -vec4 cosh(vec4 x); - -float tanh(float x); -vec2 tanh(vec2 x); -vec3 tanh(vec3 x); -vec4 tanh(vec4 x); - -float asinh(float x); -vec2 asinh(vec2 x); -vec3 asinh(vec3 x); -vec4 asinh(vec4 x); - -float acosh(float x); -vec2 acosh(vec2 x); -vec3 acosh(vec3 x); -vec4 acosh(vec4 x); - -float atanh(float x); -vec2 atanh(vec2 x); -vec3 atanh(vec3 x); -vec4 atanh(vec4 x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); -int abs(int x); -ivec2 abs(ivec2 x); -ivec3 abs(ivec3 x); -ivec4 abs(ivec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); -int sign(int x); -ivec2 sign(ivec2 x); -ivec3 sign(ivec3 x); -ivec4 sign(ivec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float trunc(float x); -vec2 trunc(vec2 x); -vec3 trunc(vec3 x); -vec4 trunc(vec4 x); - -float round(float x); -vec2 round(vec2 x); -vec3 round(vec3 x); -vec4 round(vec4 x); - -float roundEven(float x); -vec2 roundEven(vec2 x); -vec3 roundEven(vec3 x); -vec4 roundEven(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float modf(float x, out float i); -vec2 modf(vec2 x, out vec2 i); -vec3 modf(vec3 x, out vec3 i); -vec4 modf(vec4 x, out vec4 i); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -int min(int x, int y); -ivec2 min(ivec2 x, ivec2 y); -ivec3 min(ivec3 x, ivec3 y); -ivec4 min(ivec4 x, ivec4 y); - -ivec2 min(ivec2 x, int y); -ivec3 min(ivec3 x, int y); -ivec4 min(ivec4 x, int y); - -uint min(uint x, uint y); -uvec2 min(uvec2 x, uvec2 y); -uvec3 min(uvec3 x, uvec3 y); -uvec4 min(uvec4 x, uvec4 y); - -uvec2 min(uvec2 x, uint y); -uvec3 min(uvec3 x, uint y); -uvec4 min(uvec4 x, uint y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -int max(int x, int y); -ivec2 max(ivec2 x, ivec2 y); -ivec3 max(ivec3 x, ivec3 y); -ivec4 max(ivec4 x, ivec4 y); - -ivec2 max(ivec2 x, int y); -ivec3 max(ivec3 x, int y); -ivec4 max(ivec4 x, int y); - -uint max(uint x, uint y); -uvec2 max(uvec2 x, uvec2 y); -uvec3 max(uvec3 x, uvec3 y); -uvec4 max(uvec4 x, uvec4 y); - -uvec2 max(uvec2 x, uint y); -uvec3 max(uvec3 x, uint y); -uvec4 max(uvec4 x, uint y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -int clamp(int x, int minVal, int maxVal); -ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); -ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal); -ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal); - -ivec2 clamp(ivec2 x, int minVal, int maxVal); -ivec3 clamp(ivec3 x, int minVal, int maxVal); -ivec4 clamp(ivec4 x, int minVal, int maxVal); - -uint clamp(uint x, uint minVal, uint maxVal); -uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal); -uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal); -uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal); - -uvec2 clamp(uvec2 x, uint minVal, uint maxVal); -uvec3 clamp(uvec3 x, uint minVal, uint maxVal); -uvec4 clamp(uvec4 x, uint minVal, uint maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float mix(float x, float y, bool a); -vec2 mix(vec2 x, vec2 y, bvec2 a); -vec3 mix(vec3 x, vec3 y, bvec3 a); -vec4 mix(vec4 x, vec4 y, bvec4 a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -bool isnan(float x); -bvec2 isnan(vec2 x); -bvec3 isnan(vec3 x); -bvec4 isnan(vec4 x); - -bool isinf(float x); -bvec2 isinf(vec2 x); -bvec3 isinf(vec3 x); -bvec4 isinf(vec4 x); - -int floatBitsToInt(float value); -ivec2 floatBitsToInt(vec2 value); -ivec3 floatBitsToInt(vec3 value); -ivec4 floatBitsToInt(vec4 value); - -uint floatBitsToUint(float value); -uvec2 floatBitsToUint(vec2 value); -uvec3 floatBitsToUint(vec3 value); -uvec4 floatBitsToUint(vec4 value); - -float intBitsToFloat(int value); -vec2 intBitsToFloat(ivec2 value); -vec3 intBitsToFloat(ivec3 value); -vec4 intBitsToFloat(ivec4 value); - -float uintBitsToFloat(uint value); -vec2 uintBitsToFloat(uvec2 value); -vec3 uintBitsToFloat(uvec3 value); -vec4 uintBitsToFloat(uvec4 value); - -/* - * 8.4 - Floating-Point Pack and Unpack Functions - */ -highp uint packSnorm2x16( vec2 v); -highp uint packUnorm2x16( vec2 v); -highp uint packHalf2x16 (mediump vec2 v); - -highp vec2 unpackSnorm2x16(highp uint p); -highp vec2 unpackUnorm2x16(highp uint p); -mediump vec2 unpackHalf2x16 (highp uint p); - -/* - * 8.5 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - -/* - * 8.6 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -float determinant(mat2 m); -float determinant(mat3 m); -float determinant(mat4 m); - -mat2 inverse(mat2 m); -mat3 inverse(mat3 m); -mat4 inverse(mat4 m); - -/* - * 8.7 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); -bvec2 lessThan(uvec2 x, uvec2 y); -bvec3 lessThan(uvec3 x, uvec3 y); -bvec4 lessThan(uvec4 x, uvec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); -bvec2 lessThanEqual(uvec2 x, uvec2 y); -bvec3 lessThanEqual(uvec3 x, uvec3 y); -bvec4 lessThanEqual(uvec4 x, uvec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); -bvec2 greaterThan(uvec2 x, uvec2 y); -bvec3 greaterThan(uvec3 x, uvec3 y); -bvec4 greaterThan(uvec4 x, uvec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); -bvec2 greaterThanEqual(uvec2 x, uvec2 y); -bvec3 greaterThanEqual(uvec3 x, uvec3 y); -bvec4 greaterThanEqual(uvec4 x, uvec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(uvec2 x, uvec2 y); -bvec3 equal(uvec3 x, uvec3 y); -bvec4 equal(uvec4 x, uvec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(uvec2 x, uvec2 y); -bvec3 notEqual(uvec3 x, uvec3 y); -bvec4 notEqual(uvec4 x, uvec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.8 - Texture Lookup Functions - */ - -/* textureSize */ -ivec2 textureSize( sampler2D sampler, int lod); -ivec2 textureSize(isampler2D sampler, int lod); -ivec2 textureSize(usampler2D sampler, int lod); - -ivec3 textureSize( sampler3D sampler, int lod); -ivec3 textureSize(isampler3D sampler, int lod); -ivec3 textureSize(usampler3D sampler, int lod); - -ivec2 textureSize( samplerCube sampler, int lod); -ivec2 textureSize(isamplerCube sampler, int lod); -ivec2 textureSize(usamplerCube sampler, int lod); - -ivec2 textureSize(sampler2DShadow sampler, int lod); -ivec2 textureSize(samplerCubeShadow sampler, int lod); - -ivec3 textureSize( sampler2DArray sampler, int lod); -ivec3 textureSize(isampler2DArray sampler, int lod); -ivec3 textureSize(usampler2DArray sampler, int lod); - -ivec3 textureSize(sampler2DArrayShadow sampler, int lod); - -/* texture - no bias */ - vec4 texture( sampler2D sampler, vec2 P); -ivec4 texture(isampler2D sampler, vec2 P); -uvec4 texture(usampler2D sampler, vec2 P); - - vec4 texture( sampler3D sampler, vec3 P); -ivec4 texture(isampler3D sampler, vec3 P); -uvec4 texture(usampler3D sampler, vec3 P); - - vec4 texture( samplerCube sampler, vec3 P); -ivec4 texture(isamplerCube sampler, vec3 P); -uvec4 texture(usamplerCube sampler, vec3 P); - -float texture(sampler2DShadow sampler, vec3 P); -float texture(samplerCubeShadow sampler, vec4 P); - - vec4 texture( sampler2DArray sampler, vec3 P); -ivec4 texture(isampler2DArray sampler, vec3 P); -uvec4 texture(usampler2DArray sampler, vec3 P); - -float texture(sampler2DArrayShadow sampler, vec4 P); - -/* textureProj - no bias */ - vec4 textureProj( sampler2D sampler, vec3 P); -ivec4 textureProj(isampler2D sampler, vec3 P); -uvec4 textureProj(usampler2D sampler, vec3 P); - vec4 textureProj( sampler2D sampler, vec4 P); -ivec4 textureProj(isampler2D sampler, vec4 P); -uvec4 textureProj(usampler2D sampler, vec4 P); - - vec4 textureProj( sampler3D sampler, vec4 P); -ivec4 textureProj(isampler3D sampler, vec4 P); -uvec4 textureProj(usampler3D sampler, vec4 P); - -float textureProj(sampler2DShadow sampler, vec4 P); - -/* textureLod */ - vec4 textureLod( sampler2D sampler, vec2 P, float lod); -ivec4 textureLod(isampler2D sampler, vec2 P, float lod); -uvec4 textureLod(usampler2D sampler, vec2 P, float lod); - - vec4 textureLod( sampler3D sampler, vec3 P, float lod); -ivec4 textureLod(isampler3D sampler, vec3 P, float lod); -uvec4 textureLod(usampler3D sampler, vec3 P, float lod); - - vec4 textureLod( samplerCube sampler, vec3 P, float lod); -ivec4 textureLod(isamplerCube sampler, vec3 P, float lod); -uvec4 textureLod(usamplerCube sampler, vec3 P, float lod); - -float textureLod(sampler2DShadow sampler, vec3 P, float lod); - - vec4 textureLod( sampler2DArray sampler, vec3 P, float lod); -ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod); -uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); - -/* textureOffset - no bias */ - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); - -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset); - -/* texelFetch */ - vec4 texelFetch( sampler2D sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod); - - vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); - -/* texelFetchOffset */ - vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset); - - vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); -ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset); -uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset); - - vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset); - -/* textureProjOffset - no bias */ - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset); - -float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); - -/* textureLodOffset */ - vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); -ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset); -uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset); - -float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); - -/* textureProjLod */ - vec4 textureProjLod( sampler2D sampler, vec3 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod); - vec4 textureProjLod( sampler2D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); - -float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); - -/* textureProjLodOffset */ - vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset); - vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset); - - vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset); -ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset); -uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); - -float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); - -/* textureGrad */ - vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); - - vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); - -float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); -float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureGradOffset */ - vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - - vec4 textureGradOffset( sampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - -float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* textureProjGrad */ - vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); - - vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); - -float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureProjGradOffset */ - vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); - -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); diff --git a/src/glsl/builtins/profiles/330.frag b/src/glsl/builtins/profiles/330.frag deleted file mode 100644 index 224854ba925..00000000000 --- a/src/glsl/builtins/profiles/330.frag +++ /dev/null @@ -1,140 +0,0 @@ -#version 330 -/* texture - bias variants */ - vec4 texture( sampler1D sampler, float P, float bias); -ivec4 texture(isampler1D sampler, float P, float bias); -uvec4 texture(usampler1D sampler, float P, float bias); - - vec4 texture( sampler2D sampler, vec2 P, float bias); -ivec4 texture(isampler2D sampler, vec2 P, float bias); -uvec4 texture(usampler2D sampler, vec2 P, float bias); - - vec4 texture( sampler3D sampler, vec3 P, float bias); -ivec4 texture(isampler3D sampler, vec3 P, float bias); -uvec4 texture(usampler3D sampler, vec3 P, float bias); - - vec4 texture( samplerCube sampler, vec3 P, float bias); -ivec4 texture(isamplerCube sampler, vec3 P, float bias); -uvec4 texture(usamplerCube sampler, vec3 P, float bias); - -float texture(sampler1DShadow sampler, vec3 P, float bias); -float texture(sampler2DShadow sampler, vec3 P, float bias); -float texture(samplerCubeShadow sampler, vec4 P, float bias); - - vec4 texture( sampler1DArray sampler, vec2 P, float bias); -ivec4 texture(isampler1DArray sampler, vec2 P, float bias); -uvec4 texture(usampler1DArray sampler, vec2 P, float bias); - - vec4 texture( sampler2DArray sampler, vec3 P, float bias); -ivec4 texture(isampler2DArray sampler, vec3 P, float bias); -uvec4 texture(usampler2DArray sampler, vec3 P, float bias); - -float texture(sampler1DArrayShadow sampler, vec3 P, float bias); - -/* textureProj - bias variants */ - vec4 textureProj( sampler1D sampler, vec2 P, float bias); -ivec4 textureProj(isampler1D sampler, vec2 P, float bias); -uvec4 textureProj(usampler1D sampler, vec2 P, float bias); - vec4 textureProj( sampler1D sampler, vec4 P, float bias); -ivec4 textureProj(isampler1D sampler, vec4 P, float bias); -uvec4 textureProj(usampler1D sampler, vec4 P, float bias); - - vec4 textureProj( sampler2D sampler, vec3 P, float bias); -ivec4 textureProj(isampler2D sampler, vec3 P, float bias); -uvec4 textureProj(usampler2D sampler, vec3 P, float bias); - vec4 textureProj( sampler2D sampler, vec4 P, float bias); -ivec4 textureProj(isampler2D sampler, vec4 P, float bias); -uvec4 textureProj(usampler2D sampler, vec4 P, float bias); - - vec4 textureProj( sampler3D sampler, vec4 P, float bias); -ivec4 textureProj(isampler3D sampler, vec4 P, float bias); -uvec4 textureProj(usampler3D sampler, vec4 P, float bias); - -float textureProj(sampler1DShadow sampler, vec4 P, float bias); -float textureProj(sampler2DShadow sampler, vec4 P, float bias); - -/* textureOffset - bias variants */ - vec4 textureOffset( sampler1D sampler, float P, int offset, float bias); -ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias); -uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias); - -float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias); - -/* textureProjOffsetOffset - bias variants */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias); - -float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias); -float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/330.glsl b/src/glsl/builtins/profiles/330.glsl deleted file mode 100644 index 8f6389701f9..00000000000 --- a/src/glsl/builtins/profiles/330.glsl +++ /dev/null @@ -1,1029 +0,0 @@ -#version 330 -/* - * 8.1 - Angle and Trigonometry Functions - */ -float radians(float degrees); -vec2 radians(vec2 degrees); -vec3 radians(vec3 degrees); -vec4 radians(vec4 degrees); - -float degrees(float radians); -vec2 degrees(vec2 radians); -vec3 degrees(vec3 radians); -vec4 degrees(vec4 radians); - -float sin(float angle); -vec2 sin(vec2 angle); -vec3 sin(vec3 angle); -vec4 sin(vec4 angle); - -float cos(float angle); -vec2 cos(vec2 angle); -vec3 cos(vec3 angle); -vec4 cos(vec4 angle); - -float tan(float angle); -vec2 tan(vec2 angle); -vec3 tan(vec3 angle); -vec4 tan(vec4 angle); - -float asin(float angle); -vec2 asin(vec2 angle); -vec3 asin(vec3 angle); -vec4 asin(vec4 angle); - -float acos(float angle); -vec2 acos(vec2 angle); -vec3 acos(vec3 angle); -vec4 acos(vec4 angle); - -float atan(float y, float x); -vec2 atan(vec2 y, vec2 x); -vec3 atan(vec3 y, vec3 x); -vec4 atan(vec4 y, vec4 x); - -float atan(float y_over_x); -vec2 atan(vec2 y_over_x); -vec3 atan(vec3 y_over_x); -vec4 atan(vec4 y_over_x); - -float sinh(float x); -vec2 sinh(vec2 x); -vec3 sinh(vec3 x); -vec4 sinh(vec4 x); - -float cosh(float x); -vec2 cosh(vec2 x); -vec3 cosh(vec3 x); -vec4 cosh(vec4 x); - -float tanh(float x); -vec2 tanh(vec2 x); -vec3 tanh(vec3 x); -vec4 tanh(vec4 x); - -float asinh(float x); -vec2 asinh(vec2 x); -vec3 asinh(vec3 x); -vec4 asinh(vec4 x); - -float acosh(float x); -vec2 acosh(vec2 x); -vec3 acosh(vec3 x); -vec4 acosh(vec4 x); - -float atanh(float x); -vec2 atanh(vec2 x); -vec3 atanh(vec3 x); -vec4 atanh(vec4 x); - -/* - * 8.2 - Exponential Functions - */ -float pow(float x, float y); -vec2 pow(vec2 x, vec2 y); -vec3 pow(vec3 x, vec3 y); -vec4 pow(vec4 x, vec4 y); - -float exp(float x); -vec2 exp(vec2 x); -vec3 exp(vec3 x); -vec4 exp(vec4 x); - -float log(float x); -vec2 log(vec2 x); -vec3 log(vec3 x); -vec4 log(vec4 x); - -float exp2(float x); -vec2 exp2(vec2 x); -vec3 exp2(vec3 x); -vec4 exp2(vec4 x); - -float log2(float x); -vec2 log2(vec2 x); -vec3 log2(vec3 x); -vec4 log2(vec4 x); - -float sqrt(float x); -vec2 sqrt(vec2 x); -vec3 sqrt(vec3 x); -vec4 sqrt(vec4 x); - -float inversesqrt(float x); -vec2 inversesqrt(vec2 x); -vec3 inversesqrt(vec3 x); -vec4 inversesqrt(vec4 x); - -/* - * 8.3 - Common Functions - */ -float abs(float x); -vec2 abs(vec2 x); -vec3 abs(vec3 x); -vec4 abs(vec4 x); -int abs(int x); -ivec2 abs(ivec2 x); -ivec3 abs(ivec3 x); -ivec4 abs(ivec4 x); - -float sign(float x); -vec2 sign(vec2 x); -vec3 sign(vec3 x); -vec4 sign(vec4 x); -int sign(int x); -ivec2 sign(ivec2 x); -ivec3 sign(ivec3 x); -ivec4 sign(ivec4 x); - -float floor(float x); -vec2 floor(vec2 x); -vec3 floor(vec3 x); -vec4 floor(vec4 x); - -float trunc(float x); -vec2 trunc(vec2 x); -vec3 trunc(vec3 x); -vec4 trunc(vec4 x); - -float round(float x); -vec2 round(vec2 x); -vec3 round(vec3 x); -vec4 round(vec4 x); - -float roundEven(float x); -vec2 roundEven(vec2 x); -vec3 roundEven(vec3 x); -vec4 roundEven(vec4 x); - -float ceil(float x); -vec2 ceil(vec2 x); -vec3 ceil(vec3 x); -vec4 ceil(vec4 x); - -float fract(float x); -vec2 fract(vec2 x); -vec3 fract(vec3 x); -vec4 fract(vec4 x); - -float mod(float x, float y); -vec2 mod(vec2 x, float y); -vec3 mod(vec3 x, float y); -vec4 mod(vec4 x, float y); - -vec2 mod(vec2 x, vec2 y); -vec3 mod(vec3 x, vec3 y); -vec4 mod(vec4 x, vec4 y); - -float modf(float x, out float i); -vec2 modf(vec2 x, out vec2 i); -vec3 modf(vec3 x, out vec3 i); -vec4 modf(vec4 x, out vec4 i); - -float min(float x, float y); -vec2 min(vec2 x, vec2 y); -vec3 min(vec3 x, vec3 y); -vec4 min(vec4 x, vec4 y); - -vec2 min(vec2 x, float y); -vec3 min(vec3 x, float y); -vec4 min(vec4 x, float y); - -int min(int x, int y); -ivec2 min(ivec2 x, ivec2 y); -ivec3 min(ivec3 x, ivec3 y); -ivec4 min(ivec4 x, ivec4 y); - -ivec2 min(ivec2 x, int y); -ivec3 min(ivec3 x, int y); -ivec4 min(ivec4 x, int y); - -uint min(uint x, uint y); -uvec2 min(uvec2 x, uvec2 y); -uvec3 min(uvec3 x, uvec3 y); -uvec4 min(uvec4 x, uvec4 y); - -uvec2 min(uvec2 x, uint y); -uvec3 min(uvec3 x, uint y); -uvec4 min(uvec4 x, uint y); - -float max(float x, float y); -vec2 max(vec2 x, vec2 y); -vec3 max(vec3 x, vec3 y); -vec4 max(vec4 x, vec4 y); - -vec2 max(vec2 x, float y); -vec3 max(vec3 x, float y); -vec4 max(vec4 x, float y); - -int max(int x, int y); -ivec2 max(ivec2 x, ivec2 y); -ivec3 max(ivec3 x, ivec3 y); -ivec4 max(ivec4 x, ivec4 y); - -ivec2 max(ivec2 x, int y); -ivec3 max(ivec3 x, int y); -ivec4 max(ivec4 x, int y); - -uint max(uint x, uint y); -uvec2 max(uvec2 x, uvec2 y); -uvec3 max(uvec3 x, uvec3 y); -uvec4 max(uvec4 x, uvec4 y); - -uvec2 max(uvec2 x, uint y); -uvec3 max(uvec3 x, uint y); -uvec4 max(uvec4 x, uint y); - -float clamp(float x, float minVal, float maxVal); -vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal); -vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal); -vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal); - -vec2 clamp(vec2 x, float minVal, float maxVal); -vec3 clamp(vec3 x, float minVal, float maxVal); -vec4 clamp(vec4 x, float minVal, float maxVal); - -int clamp(int x, int minVal, int maxVal); -ivec2 clamp(ivec2 x, ivec2 minVal, ivec2 maxVal); -ivec3 clamp(ivec3 x, ivec3 minVal, ivec3 maxVal); -ivec4 clamp(ivec4 x, ivec4 minVal, ivec4 maxVal); - -ivec2 clamp(ivec2 x, int minVal, int maxVal); -ivec3 clamp(ivec3 x, int minVal, int maxVal); -ivec4 clamp(ivec4 x, int minVal, int maxVal); - -uint clamp(uint x, uint minVal, uint maxVal); -uvec2 clamp(uvec2 x, uvec2 minVal, uvec2 maxVal); -uvec3 clamp(uvec3 x, uvec3 minVal, uvec3 maxVal); -uvec4 clamp(uvec4 x, uvec4 minVal, uvec4 maxVal); - -uvec2 clamp(uvec2 x, uint minVal, uint maxVal); -uvec3 clamp(uvec3 x, uint minVal, uint maxVal); -uvec4 clamp(uvec4 x, uint minVal, uint maxVal); - -float mix(float x, float y, float a); -vec2 mix(vec2 x, vec2 y, vec2 a); -vec3 mix(vec3 x, vec3 y, vec3 a); -vec4 mix(vec4 x, vec4 y, vec4 a); - -vec2 mix(vec2 x, vec2 y, float a); -vec3 mix(vec3 x, vec3 y, float a); -vec4 mix(vec4 x, vec4 y, float a); - -float mix(float x, float y, bool a); -vec2 mix(vec2 x, vec2 y, bvec2 a); -vec3 mix(vec3 x, vec3 y, bvec3 a); -vec4 mix(vec4 x, vec4 y, bvec4 a); - -float step(float edge, float x); -vec2 step(vec2 edge, vec2 x); -vec3 step(vec3 edge, vec3 x); -vec4 step(vec4 edge, vec4 x); - -vec2 step(float edge, vec2 x); -vec3 step(float edge, vec3 x); -vec4 step(float edge, vec4 x); - -float smoothstep(float edge0, float edge1, float x); -vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); -vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); -vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); - -vec2 smoothstep(float edge0, float edge1, vec2 x); -vec3 smoothstep(float edge0, float edge1, vec3 x); -vec4 smoothstep(float edge0, float edge1, vec4 x); - -bool isnan(float x); -bvec2 isnan(vec2 x); -bvec3 isnan(vec3 x); -bvec4 isnan(vec4 x); - -bool isinf(float x); -bvec2 isinf(vec2 x); -bvec3 isinf(vec3 x); -bvec4 isinf(vec4 x); - -int floatBitsToInt(float value); -ivec2 floatBitsToInt(vec2 value); -ivec3 floatBitsToInt(vec3 value); -ivec4 floatBitsToInt(vec4 value); - -uint floatBitsToUint(float value); -uvec2 floatBitsToUint(vec2 value); -uvec3 floatBitsToUint(vec3 value); -uvec4 floatBitsToUint(vec4 value); - -float intBitsToFloat(int value); -vec2 intBitsToFloat(ivec2 value); -vec3 intBitsToFloat(ivec3 value); -vec4 intBitsToFloat(ivec4 value); - -float uintBitsToFloat(uint value); -vec2 uintBitsToFloat(uvec2 value); -vec3 uintBitsToFloat(uvec3 value); -vec4 uintBitsToFloat(uvec4 value); - -/* - * 8.4 - Geometric Functions - */ -float length(float x); -float length(vec2 x); -float length(vec3 x); -float length(vec4 x); - -float distance(float p0, float p1); -float distance(vec2 p0, vec2 p1); -float distance(vec3 p0, vec3 p1); -float distance(vec4 p0, vec4 p1); - -float dot(float x, float y); -float dot(vec2 x, vec2 y); -float dot(vec3 x, vec3 y); -float dot(vec4 x, vec4 y); - -vec3 cross(vec3 x, vec3 y); - -float normalize(float x); -vec2 normalize(vec2 x); -vec3 normalize(vec3 x); -vec4 normalize(vec4 x); - -float faceforward(float N, float I, float Nref); -vec2 faceforward(vec2 N, vec2 I, vec2 Nref); -vec3 faceforward(vec3 N, vec3 I, vec3 Nref); -vec4 faceforward(vec4 N, vec4 I, vec4 Nref); - -float reflect(float I, float N); -vec2 reflect(vec2 I, vec2 N); -vec3 reflect(vec3 I, vec3 N); -vec4 reflect(vec4 I, vec4 N); - -float refract(float I, float N, float eta); -vec2 refract(vec2 I, vec2 N, float eta); -vec3 refract(vec3 I, vec3 N, float eta); -vec4 refract(vec4 I, vec4 N, float eta); - - -/* - * 8.5 - Matrix Functions - */ -mat2 matrixCompMult(mat2 x, mat2 y); -mat3 matrixCompMult(mat3 x, mat3 y); -mat4 matrixCompMult(mat4 x, mat4 y); -mat2x3 matrixCompMult(mat2x3 x, mat2x3 y); -mat2x4 matrixCompMult(mat2x4 x, mat2x4 y); -mat3x2 matrixCompMult(mat3x2 x, mat3x2 y); -mat3x4 matrixCompMult(mat3x4 x, mat3x4 y); -mat4x2 matrixCompMult(mat4x2 x, mat4x2 y); -mat4x3 matrixCompMult(mat4x3 x, mat4x3 y); - -mat2 outerProduct(vec2 c, vec2 r); -mat3 outerProduct(vec3 c, vec3 r); -mat4 outerProduct(vec4 c, vec4 r); - -mat2x3 outerProduct(vec3 c, vec2 r); -mat3x2 outerProduct(vec2 c, vec3 r); - -mat2x4 outerProduct(vec4 c, vec2 r); -mat4x2 outerProduct(vec2 c, vec4 r); - -mat3x4 outerProduct(vec4 c, vec3 r); -mat4x3 outerProduct(vec3 c, vec4 r); - -mat2 transpose(mat2 m); -mat3 transpose(mat3 m); -mat4 transpose(mat4 m); - -mat2x3 transpose(mat3x2 m); -mat3x2 transpose(mat2x3 m); - -mat2x4 transpose(mat4x2 m); -mat4x2 transpose(mat2x4 m); - -mat3x4 transpose(mat4x3 m); -mat4x3 transpose(mat3x4 m); - -float determinant(mat2 m); -float determinant(mat3 m); -float determinant(mat4 m); - -mat2 inverse(mat2 m); -mat3 inverse(mat3 m); -mat4 inverse(mat4 m); - -/* - * 8.6 - Vector Relational Functions - */ -bvec2 lessThan( vec2 x, vec2 y); -bvec3 lessThan( vec3 x, vec3 y); -bvec4 lessThan( vec4 x, vec4 y); -bvec2 lessThan(ivec2 x, ivec2 y); -bvec3 lessThan(ivec3 x, ivec3 y); -bvec4 lessThan(ivec4 x, ivec4 y); -bvec2 lessThan(uvec2 x, uvec2 y); -bvec3 lessThan(uvec3 x, uvec3 y); -bvec4 lessThan(uvec4 x, uvec4 y); - -bvec2 lessThanEqual( vec2 x, vec2 y); -bvec3 lessThanEqual( vec3 x, vec3 y); -bvec4 lessThanEqual( vec4 x, vec4 y); -bvec2 lessThanEqual(ivec2 x, ivec2 y); -bvec3 lessThanEqual(ivec3 x, ivec3 y); -bvec4 lessThanEqual(ivec4 x, ivec4 y); -bvec2 lessThanEqual(uvec2 x, uvec2 y); -bvec3 lessThanEqual(uvec3 x, uvec3 y); -bvec4 lessThanEqual(uvec4 x, uvec4 y); - -bvec2 greaterThan( vec2 x, vec2 y); -bvec3 greaterThan( vec3 x, vec3 y); -bvec4 greaterThan( vec4 x, vec4 y); -bvec2 greaterThan(ivec2 x, ivec2 y); -bvec3 greaterThan(ivec3 x, ivec3 y); -bvec4 greaterThan(ivec4 x, ivec4 y); -bvec2 greaterThan(uvec2 x, uvec2 y); -bvec3 greaterThan(uvec3 x, uvec3 y); -bvec4 greaterThan(uvec4 x, uvec4 y); - -bvec2 greaterThanEqual( vec2 x, vec2 y); -bvec3 greaterThanEqual( vec3 x, vec3 y); -bvec4 greaterThanEqual( vec4 x, vec4 y); -bvec2 greaterThanEqual(ivec2 x, ivec2 y); -bvec3 greaterThanEqual(ivec3 x, ivec3 y); -bvec4 greaterThanEqual(ivec4 x, ivec4 y); -bvec2 greaterThanEqual(uvec2 x, uvec2 y); -bvec3 greaterThanEqual(uvec3 x, uvec3 y); -bvec4 greaterThanEqual(uvec4 x, uvec4 y); - -bvec2 equal( vec2 x, vec2 y); -bvec3 equal( vec3 x, vec3 y); -bvec4 equal( vec4 x, vec4 y); -bvec2 equal(ivec2 x, ivec2 y); -bvec3 equal(ivec3 x, ivec3 y); -bvec4 equal(ivec4 x, ivec4 y); -bvec2 equal(uvec2 x, uvec2 y); -bvec3 equal(uvec3 x, uvec3 y); -bvec4 equal(uvec4 x, uvec4 y); -bvec2 equal(bvec2 x, bvec2 y); -bvec3 equal(bvec3 x, bvec3 y); -bvec4 equal(bvec4 x, bvec4 y); - -bvec2 notEqual( vec2 x, vec2 y); -bvec3 notEqual( vec3 x, vec3 y); -bvec4 notEqual( vec4 x, vec4 y); -bvec2 notEqual(ivec2 x, ivec2 y); -bvec3 notEqual(ivec3 x, ivec3 y); -bvec4 notEqual(ivec4 x, ivec4 y); -bvec2 notEqual(uvec2 x, uvec2 y); -bvec3 notEqual(uvec3 x, uvec3 y); -bvec4 notEqual(uvec4 x, uvec4 y); -bvec2 notEqual(bvec2 x, bvec2 y); -bvec3 notEqual(bvec3 x, bvec3 y); -bvec4 notEqual(bvec4 x, bvec4 y); - -bool any(bvec2 x); -bool any(bvec3 x); -bool any(bvec4 x); - -bool all(bvec2 x); -bool all(bvec3 x); -bool all(bvec4 x); - -bvec2 not(bvec2 x); -bvec3 not(bvec3 x); -bvec4 not(bvec4 x); - -/* - * 8.7 - Texture Lookup Functions - */ - -/* textureSize */ -int textureSize( sampler1D sampler, int lod); -int textureSize(isampler1D sampler, int lod); -int textureSize(usampler1D sampler, int lod); - -ivec2 textureSize( sampler2D sampler, int lod); -ivec2 textureSize(isampler2D sampler, int lod); -ivec2 textureSize(usampler2D sampler, int lod); - -ivec3 textureSize( sampler3D sampler, int lod); -ivec3 textureSize(isampler3D sampler, int lod); -ivec3 textureSize(usampler3D sampler, int lod); - -ivec2 textureSize( samplerCube sampler, int lod); -ivec2 textureSize(isamplerCube sampler, int lod); -ivec2 textureSize(usamplerCube sampler, int lod); - -int textureSize(sampler1DShadow sampler, int lod); -ivec2 textureSize(sampler2DShadow sampler, int lod); -ivec2 textureSize(samplerCubeShadow sampler, int lod); - -ivec2 textureSize( sampler1DArray sampler, int lod); -ivec2 textureSize(isampler1DArray sampler, int lod); -ivec2 textureSize(usampler1DArray sampler, int lod); -ivec3 textureSize( sampler2DArray sampler, int lod); -ivec3 textureSize(isampler2DArray sampler, int lod); -ivec3 textureSize(usampler2DArray sampler, int lod); - -ivec2 textureSize(sampler1DArrayShadow sampler, int lod); -ivec3 textureSize(sampler2DArrayShadow sampler, int lod); - -ivec2 textureSize(sampler2DRect sampler); -ivec2 textureSize(isampler2DRect sampler); -ivec2 textureSize(usampler2DRect sampler); -ivec2 textureSize(sampler2DRectShadow sampler); - -int textureSize( samplerBuffer sampler); -int textureSize(isamplerBuffer sampler); -int textureSize(usamplerBuffer sampler); - -ivec2 textureSize( sampler2DMS sampler); -ivec2 textureSize(isampler2DMS sampler); -ivec2 textureSize(usampler2DMS sampler); - -ivec3 textureSize( sampler2DMSArray sampler); -ivec3 textureSize(isampler2DMSArray sampler); -ivec3 textureSize(usampler2DMSArray sampler); - -/* texture - no bias */ - vec4 texture( sampler1D sampler, float P); -ivec4 texture(isampler1D sampler, float P); -uvec4 texture(usampler1D sampler, float P); - - vec4 texture( sampler2D sampler, vec2 P); -ivec4 texture(isampler2D sampler, vec2 P); -uvec4 texture(usampler2D sampler, vec2 P); - - vec4 texture( sampler3D sampler, vec3 P); -ivec4 texture(isampler3D sampler, vec3 P); -uvec4 texture(usampler3D sampler, vec3 P); - - vec4 texture( samplerCube sampler, vec3 P); -ivec4 texture(isamplerCube sampler, vec3 P); -uvec4 texture(usamplerCube sampler, vec3 P); - -float texture(sampler1DShadow sampler, vec3 P); -float texture(sampler2DShadow sampler, vec3 P); -float texture(samplerCubeShadow sampler, vec4 P); - - vec4 texture( sampler1DArray sampler, vec2 P); -ivec4 texture(isampler1DArray sampler, vec2 P); -uvec4 texture(usampler1DArray sampler, vec2 P); - - vec4 texture( sampler2DArray sampler, vec3 P); -ivec4 texture(isampler2DArray sampler, vec3 P); -uvec4 texture(usampler2DArray sampler, vec3 P); - -float texture(sampler1DArrayShadow sampler, vec3 P); -float texture(sampler2DArrayShadow sampler, vec4 P); - - vec4 texture( sampler2DRect sampler, vec2 P); -ivec4 texture(isampler2DRect sampler, vec2 P); -uvec4 texture(usampler2DRect sampler, vec2 P); - -float texture(sampler2DRectShadow sampler, vec3 P); - -/* textureProj - no bias */ - vec4 textureProj( sampler1D sampler, vec2 P); -ivec4 textureProj(isampler1D sampler, vec2 P); -uvec4 textureProj(usampler1D sampler, vec2 P); - vec4 textureProj( sampler1D sampler, vec4 P); -ivec4 textureProj(isampler1D sampler, vec4 P); -uvec4 textureProj(usampler1D sampler, vec4 P); - - vec4 textureProj( sampler2D sampler, vec3 P); -ivec4 textureProj(isampler2D sampler, vec3 P); -uvec4 textureProj(usampler2D sampler, vec3 P); - vec4 textureProj( sampler2D sampler, vec4 P); -ivec4 textureProj(isampler2D sampler, vec4 P); -uvec4 textureProj(usampler2D sampler, vec4 P); - - vec4 textureProj( sampler3D sampler, vec4 P); -ivec4 textureProj(isampler3D sampler, vec4 P); -uvec4 textureProj(usampler3D sampler, vec4 P); - -float textureProj(sampler1DShadow sampler, vec4 P); -float textureProj(sampler2DShadow sampler, vec4 P); - - vec4 textureProj( sampler2DRect sampler, vec3 P); -ivec4 textureProj(isampler2DRect sampler, vec3 P); -uvec4 textureProj(usampler2DRect sampler, vec3 P); - vec4 textureProj( sampler2DRect sampler, vec4 P); -ivec4 textureProj(isampler2DRect sampler, vec4 P); -uvec4 textureProj(usampler2DRect sampler, vec4 P); - -float textureProj(sampler2DRectShadow sampler, vec4 P); - -/* textureLod */ - vec4 textureLod( sampler1D sampler, float P, float lod); -ivec4 textureLod(isampler1D sampler, float P, float lod); -uvec4 textureLod(usampler1D sampler, float P, float lod); - - vec4 textureLod( sampler2D sampler, vec2 P, float lod); -ivec4 textureLod(isampler2D sampler, vec2 P, float lod); -uvec4 textureLod(usampler2D sampler, vec2 P, float lod); - - vec4 textureLod( sampler3D sampler, vec3 P, float lod); -ivec4 textureLod(isampler3D sampler, vec3 P, float lod); -uvec4 textureLod(usampler3D sampler, vec3 P, float lod); - - vec4 textureLod( samplerCube sampler, vec3 P, float lod); -ivec4 textureLod(isamplerCube sampler, vec3 P, float lod); -uvec4 textureLod(usamplerCube sampler, vec3 P, float lod); - -float textureLod(sampler1DShadow sampler, vec3 P, float lod); -float textureLod(sampler2DShadow sampler, vec3 P, float lod); - - vec4 textureLod( sampler1DArray sampler, vec2 P, float lod); -ivec4 textureLod(isampler1DArray sampler, vec2 P, float lod); -uvec4 textureLod(usampler1DArray sampler, vec2 P, float lod); - - vec4 textureLod( sampler2DArray sampler, vec3 P, float lod); -ivec4 textureLod(isampler2DArray sampler, vec3 P, float lod); -uvec4 textureLod(usampler2DArray sampler, vec3 P, float lod); - -float textureLod(sampler1DArrayShadow sampler, vec3 P, float lod); - -/* textureOffset - no bias */ - vec4 textureOffset( sampler1D sampler, float P, int offset); -ivec4 textureOffset(isampler1D sampler, float P, int offset); -uvec4 textureOffset(usampler1D sampler, float P, int offset); - - vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset); - - vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset); -ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset); -uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset); - - vec4 textureOffset( sampler2DRect sampler, vec2 P, ivec2 offset); -ivec4 textureOffset(isampler2DRect sampler, vec2 P, ivec2 offset); -uvec4 textureOffset(usampler2DRect sampler, vec2 P, ivec2 offset); - -float textureOffset(sampler2DRectShadow sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DShadow sampler, vec3 P, int offset); -float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset); - - vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset); -ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset); -uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset); - - vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset); -ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset); -uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset); - -float textureOffset(sampler1DArrayShadow sampler, vec3 P, int offset); - -/* texelFetch */ - vec4 texelFetch( sampler1D sampler, int P, int lod); -ivec4 texelFetch(isampler1D sampler, int P, int lod); -uvec4 texelFetch(usampler1D sampler, int P, int lod); - - vec4 texelFetch( sampler2D sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler2D sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler2D sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler3D sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler3D sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler3D sampler, ivec3 P, int lod); - - vec4 texelFetch( sampler2DRect sampler, ivec2 P); -ivec4 texelFetch(isampler2DRect sampler, ivec2 P); -uvec4 texelFetch(usampler2DRect sampler, ivec2 P); - - vec4 texelFetch( sampler1DArray sampler, ivec2 P, int lod); -ivec4 texelFetch(isampler1DArray sampler, ivec2 P, int lod); -uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod); - - vec4 texelFetch( sampler2DArray sampler, ivec3 P, int lod); -ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod); -uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod); - - vec4 texelFetch( samplerBuffer sampler, int P); -ivec4 texelFetch(isamplerBuffer sampler, int P); -uvec4 texelFetch(usamplerBuffer sampler, int P); - - vec4 texelFetch( sampler2DMS sampler, ivec2 P, int sample); -ivec4 texelFetch(isampler2DMS sampler, ivec2 P, int sample); -uvec4 texelFetch(usampler2DMS sampler, ivec2 P, int sample); - - vec4 texelFetch( sampler2DMSArray sampler, ivec3 P, int sample); -ivec4 texelFetch(isampler2DMSArray sampler, ivec3 P, int sample); -uvec4 texelFetch(usampler2DMSArray sampler, ivec3 P, int sample); - -/* texelFetchOffset */ - vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset); -ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset); -uvec4 texelFetchOffset(usampler1D sampler, int P, int lod, int offset); - - vec4 texelFetchOffset( sampler2D sampler, ivec2 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2D sampler, ivec2 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2D sampler, ivec2 P, int lod, ivec2 offset); - - vec4 texelFetchOffset( sampler3D sampler, ivec3 P, int lod, ivec3 offset); -ivec4 texelFetchOffset(isampler3D sampler, ivec3 P, int lod, ivec3 offset); -uvec4 texelFetchOffset(usampler3D sampler, ivec3 P, int lod, ivec3 offset); - - vec4 texelFetchOffset( sampler2DRect sampler, ivec2 P, ivec2 offset); -ivec4 texelFetchOffset(isampler2DRect sampler, ivec2 P, ivec2 offset); -uvec4 texelFetchOffset(usampler2DRect sampler, ivec2 P, ivec2 offset); - - vec4 texelFetchOffset( sampler1DArray sampler, ivec2 P, int lod, int offset); -ivec4 texelFetchOffset(isampler1DArray sampler, ivec2 P, int lod, int offset); -uvec4 texelFetchOffset(usampler1DArray sampler, ivec2 P, int lod, int offset); - - vec4 texelFetchOffset( sampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 P, int lod, ivec2 offset); -uvec4 texelFetchOffset(usampler2DArray sampler, ivec3 P, int lod, ivec2 offset); - -/* textureProjOffset - no bias */ - vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset); - vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset); -ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset); -uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset); - - vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset); - - vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset); -ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset); -uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset); - - vec4 textureProjOffset( sampler2DRect sampler, vec3 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec3 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec3 P, ivec2 offset); - vec4 textureProjOffset( sampler2DRect sampler, vec4 P, ivec2 offset); -ivec4 textureProjOffset(isampler2DRect sampler, vec4 P, ivec2 offset); -uvec4 textureProjOffset(usampler2DRect sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler2DRectShadow sampler, vec4 P, ivec2 offset); - -float textureProjOffset(sampler1DShadow sampler, vec4 P, int offset); -float textureProjOffset(sampler2DShadow sampler, vec4 P, ivec2 offset); - -/* textureLodOffset */ - vec4 textureLodOffset( sampler1D sampler, float P, float lod, int offset); -ivec4 textureLodOffset(isampler1D sampler, float P, float lod, int offset); -uvec4 textureLodOffset(usampler1D sampler, float P, float lod, int offset); - - vec4 textureLodOffset( sampler2D sampler, vec2 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2D sampler, vec2 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2D sampler, vec2 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler3D sampler, vec3 P, float lod, ivec3 offset); -ivec4 textureLodOffset(isampler3D sampler, vec3 P, float lod, ivec3 offset); -uvec4 textureLodOffset(usampler3D sampler, vec3 P, float lod, ivec3 offset); - -float textureLodOffset(sampler1DShadow samp, vec3 P, float lod, int offset); -float textureLodOffset(sampler2DShadow samp, vec3 P, float lod, ivec2 offset); - - vec4 textureLodOffset( sampler1DArray sampler, vec2 P, float lod, int offset); -ivec4 textureLodOffset(isampler1DArray sampler, vec2 P, float lod, int offset); -uvec4 textureLodOffset(usampler1DArray sampler, vec2 P, float lod, int offset); - - vec4 textureLodOffset( sampler2DArray samp, vec3 P, float lod, ivec2 offset); -ivec4 textureLodOffset(isampler2DArray samp, vec3 P, float lod, ivec2 offset); -uvec4 textureLodOffset(usampler2DArray samp, vec3 P, float lod, ivec2 offset); - -float textureLodOffset(sampler1DArrayShadow s, vec3 P, float lod, int offset); - -/* textureProjLod */ - vec4 textureProjLod( sampler1D sampler, vec2 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec2 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec2 P, float lod); - vec4 textureProjLod( sampler1D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler1D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler1D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler2D sampler, vec3 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec3 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec3 P, float lod); - vec4 textureProjLod( sampler2D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler2D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler2D sampler, vec4 P, float lod); - - vec4 textureProjLod( sampler3D sampler, vec4 P, float lod); -ivec4 textureProjLod(isampler3D sampler, vec4 P, float lod); -uvec4 textureProjLod(usampler3D sampler, vec4 P, float lod); - -float textureProjLod(sampler1DShadow sampler, vec4 P, float lod); -float textureProjLod(sampler2DShadow sampler, vec4 P, float lod); - -/* textureProjLodOffset */ - vec4 textureProjLodOffset( sampler1D sampler, vec2 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec2 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec2 P, float lod, int offset); - vec4 textureProjLodOffset( sampler1D sampler, vec4 P, float lod, int offset); -ivec4 textureProjLodOffset(isampler1D sampler, vec4 P, float lod, int offset); -uvec4 textureProjLodOffset(usampler1D sampler, vec4 P, float lod, int offset); - - vec4 textureProjLodOffset( sampler2D sampler, vec3 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec3 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec3 P, float lod, ivec2 offset); - vec4 textureProjLodOffset( sampler2D sampler, vec4 P, float lod, ivec2 offset); -ivec4 textureProjLodOffset(isampler2D sampler, vec4 P, float lod, ivec2 offset); -uvec4 textureProjLodOffset(usampler2D sampler, vec4 P, float lod, ivec2 offset); - - vec4 textureProjLodOffset( sampler3D sampler, vec4 P, float lod, ivec3 offset); -ivec4 textureProjLodOffset(isampler3D sampler, vec4 P, float lod, ivec3 offset); -uvec4 textureProjLodOffset(usampler3D sampler, vec4 P, float lod, ivec3 offset); - -float textureProjLodOffset(sampler1DShadow s, vec4 P, float lod, int offset); -float textureProjLodOffset(sampler2DShadow s, vec4 P, float lod, ivec2 offset); - -/* textureGrad */ - vec4 textureGrad( sampler1D sampler, float P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1D sampler, float P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1D sampler, float P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy); - - vec4 textureGrad( sampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad(isamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad(usamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DRect sampler, vec2 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler2DRectShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy); -float textureGrad(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureGrad( sampler1DArray sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureGrad(isampler1DArray sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureGrad(usampler1DArray sampler, vec2 P, float dPdx, float dPdy); - - vec4 textureGrad( sampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureGrad(isampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureGrad(usampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy); - -float textureGrad(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy); -float textureGrad(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureGradOffset */ - vec4 textureGradOffset( sampler1D s, float P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1D s, float P, float dx, float dy, int offset); -uvec4 textureGradOffset(usampler1D s, float P, float dx, float dy, int offset); - - vec4 textureGradOffset( sampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2D s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - - vec4 textureGradOffset( sampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -ivec4 textureGradOffset(isampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); -uvec4 textureGradOffset(usampler3D s, vec3 P, vec3 dx, vec3 dy, ivec3 offset); - - vec4 textureGradOffset( sampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -ivec4 textureGradOffset(isampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); -uvec4 textureGradOffset(usampler2DRect s, vec2 P, vec2 dx, vec2 dy, ivec2 offset); - -float textureGradOffset(sampler2DRectShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DShadow s, vec3 P, float dx, float dy, int off); -float textureGradOffset(sampler2DShadow s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureGradOffset( sampler1DArray s, vec2 P, float dx, float dy, int off); -ivec4 textureGradOffset(isampler1DArray s, vec2 P, float dx, float dy, int off); -uvec4 textureGradOffset(usampler1DArray s, vec2 P, float dx, float dy, int off); - - vec4 textureGradOffset( sampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureGradOffset(isampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureGradOffset(usampler2DArray s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - -float textureGradOffset(sampler1DArrayShadow s, vec3 P, float dx, float dy, int o); -float textureGradOffset(sampler2DArrayShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* textureProjGrad */ - vec4 textureProjGrad( sampler1D sampler, vec2 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec2 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec2 P, float dPdx, float dPdy); - vec4 textureProjGrad( sampler1D sampler, vec4 P, float dPdx, float dPdy); -ivec4 textureProjGrad(isampler1D sampler, vec4 P, float dPdx, float dPdy); -uvec4 textureProjGrad(usampler1D sampler, vec4 P, float dPdx, float dPdy); - - vec4 textureProjGrad( sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy); - - vec4 textureProjGrad( sampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureProjGrad(isampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureProjGrad(usampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureProjGrad( sampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec3 P, vec2 dPdx, vec2 dPdy); - vec4 textureProjGrad( sampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -ivec4 textureProjGrad(isampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); -uvec4 textureProjGrad(usampler2DRect sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler2DRectShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -float textureProjGrad(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy); -float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy); - -/* textureProjGradOffset */ - vec4 textureProjGradOffset( sampler1D s, vec2 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec2 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec2 P, float dx, float dy, int off); - vec4 textureProjGradOffset( sampler1D s, vec4 P, float dx, float dy, int off); -ivec4 textureProjGradOffset(isampler1D s, vec4 P, float dx, float dy, int off); -uvec4 textureProjGradOffset(usampler1D s, vec4 P, float dx, float dy, int off); - - vec4 textureProjGradOffset( sampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2D s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - - vec4 textureProjGradOffset( sampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 off); - vec4 textureProjGradOffset( sampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); - -float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - - vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); -uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); - -float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); - -/* - * The following texture functions are deprecated: - */ -vec4 texture1D (sampler1D sampler, float coord); -vec4 texture1DProj (sampler1D sampler, vec2 coord); -vec4 texture1DProj (sampler1D sampler, vec4 coord); -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); - -vec4 texture2D (sampler2D sampler, vec2 coord); -vec4 texture2DProj (sampler2D sampler, vec3 coord); -vec4 texture2DProj (sampler2D sampler, vec4 coord); -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); - -vec4 textureCube (samplerCube sampler, vec3 coord); -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord); -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); - -/* - * 8.9 - Noise Functions - */ -float noise1(float x); -float noise1(vec2 x); -float noise1(vec3 x); -float noise1(vec4 x); - -vec2 noise2(float x); -vec2 noise2(vec2 x); -vec2 noise2(vec3 x); -vec2 noise2(vec4 x); - -vec3 noise3(float x); -vec3 noise3(vec2 x); -vec3 noise3(vec3 x); -vec3 noise3(vec4 x); - -vec4 noise4(float x); -vec4 noise4(vec2 x); -vec4 noise4(vec3 x); -vec4 noise4(vec4 x); diff --git a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl b/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl deleted file mode 100644 index 0baea3c7110..00000000000 --- a/src/glsl/builtins/profiles/ARB_gpu_shader5.glsl +++ /dev/null @@ -1,81 +0,0 @@ -#version 150 -#extension GL_ARB_gpu_shader5 : enable - -int bitfieldExtract(int value, int offset, int bits); -ivec2 bitfieldExtract(ivec2 value, int offset, int bits); -ivec3 bitfieldExtract(ivec3 value, int offset, int bits); -ivec4 bitfieldExtract(ivec4 value, int offset, int bits); -uint bitfieldExtract(uint value, int offset, int bits); -uvec2 bitfieldExtract(uvec2 value, int offset, int bits); -uvec3 bitfieldExtract(uvec3 value, int offset, int bits); -uvec4 bitfieldExtract(uvec4 value, int offset, int bits); - -int bitfieldInsert(int base, int insert, int offset, int bits); -ivec2 bitfieldInsert(ivec2 base, ivec2 insert, int offset, int bits); -ivec3 bitfieldInsert(ivec3 base, ivec3 insert, int offset, int bits); -ivec4 bitfieldInsert(ivec4 base, ivec4 insert, int offset, int bits); -uint bitfieldInsert(uint base, uint insert, int offset, int bits); -uvec2 bitfieldInsert(uvec2 base, uvec2 insert, int offset, int bits); -uvec3 bitfieldInsert(uvec3 base, uvec3 insert, int offset, int bits); -uvec4 bitfieldInsert(uvec4 base, uvec4 insert, int offset, int bits); - -int bitfieldReverse(int value); -ivec2 bitfieldReverse(ivec2 value); -ivec3 bitfieldReverse(ivec3 value); -ivec4 bitfieldReverse(ivec4 value); -uint bitfieldReverse(uint value); -uvec2 bitfieldReverse(uvec2 value); -uvec3 bitfieldReverse(uvec3 value); -uvec4 bitfieldReverse(uvec4 value); - -int bitCount(int value); -ivec2 bitCount(ivec2 value); -ivec3 bitCount(ivec3 value); -ivec4 bitCount(ivec4 value); -int bitCount(uint value); -ivec2 bitCount(uvec2 value); -ivec3 bitCount(uvec3 value); -ivec4 bitCount(uvec4 value); - -int findLSB(int value); -ivec2 findLSB(ivec2 value); -ivec3 findLSB(ivec3 value); -ivec4 findLSB(ivec4 value); -int findLSB(uint value); -ivec2 findLSB(uvec2 value); -ivec3 findLSB(uvec3 value); -ivec4 findLSB(uvec4 value); - -int findMSB(int value); -ivec2 findMSB(ivec2 value); -ivec3 findMSB(ivec3 value); -ivec4 findMSB(ivec4 value); -int findMSB(uint value); -ivec2 findMSB(uvec2 value); -ivec3 findMSB(uvec3 value); -ivec4 findMSB(uvec4 value); - -float fma(float a, float b, float c); -vec2 fma(vec2 a, vec2 b, vec2 c); -vec3 fma(vec3 a, vec3 b, vec3 c); -vec4 fma(vec4 a, vec4 b, vec4 c); - -int floatBitsToInt(float value); -ivec2 floatBitsToInt(vec2 value); -ivec3 floatBitsToInt(vec3 value); -ivec4 floatBitsToInt(vec4 value); - -uint floatBitsToUint(float value); -uvec2 floatBitsToUint(vec2 value); -uvec3 floatBitsToUint(vec3 value); -uvec4 floatBitsToUint(vec4 value); - -float intBitsToFloat(int value); -vec2 intBitsToFloat(ivec2 value); -vec3 intBitsToFloat(ivec3 value); -vec4 intBitsToFloat(ivec4 value); - -float uintBitsToFloat(uint value); -vec2 uintBitsToFloat(uvec2 value); -vec3 uintBitsToFloat(uvec3 value); -vec4 uintBitsToFloat(uvec4 value); diff --git a/src/glsl/builtins/profiles/ARB_shader_bit_encoding.glsl b/src/glsl/builtins/profiles/ARB_shader_bit_encoding.glsl deleted file mode 100644 index e0345940157..00000000000 --- a/src/glsl/builtins/profiles/ARB_shader_bit_encoding.glsl +++ /dev/null @@ -1,22 +0,0 @@ -#version 130 -#extension GL_ARB_shader_bit_encoding : enable - -int floatBitsToInt(float value); -ivec2 floatBitsToInt(vec2 value); -ivec3 floatBitsToInt(vec3 value); -ivec4 floatBitsToInt(vec4 value); - -uint floatBitsToUint(float value); -uvec2 floatBitsToUint(vec2 value); -uvec3 floatBitsToUint(vec3 value); -uvec4 floatBitsToUint(vec4 value); - -float intBitsToFloat(int value); -vec2 intBitsToFloat(ivec2 value); -vec3 intBitsToFloat(ivec3 value); -vec4 intBitsToFloat(ivec4 value); - -float uintBitsToFloat(uint value); -vec2 uintBitsToFloat(uvec2 value); -vec3 uintBitsToFloat(uvec3 value); -vec4 uintBitsToFloat(uvec4 value); diff --git a/src/glsl/builtins/profiles/ARB_shader_texture_lod.frag b/src/glsl/builtins/profiles/ARB_shader_texture_lod.frag deleted file mode 100644 index 26e84d0f515..00000000000 --- a/src/glsl/builtins/profiles/ARB_shader_texture_lod.frag +++ /dev/null @@ -1,17 +0,0 @@ -/* - * The existing isotropic vertex texture functions are added to the - * built-in functions for fragment shaders. - */ -vec4 texture1DLod (sampler1D sampler, float coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); -vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); -vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod); -vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod); -vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod); diff --git a/src/glsl/builtins/profiles/ARB_shader_texture_lod.glsl b/src/glsl/builtins/profiles/ARB_shader_texture_lod.glsl deleted file mode 100644 index edfed26fc98..00000000000 --- a/src/glsl/builtins/profiles/ARB_shader_texture_lod.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/* New anisotropic texture functions, providing explicit derivatives: */ -vec4 texture1DGradARB (sampler1D sampler, - float P, float dPdx, float dPdy); -vec4 texture1DProjGradARB (sampler1D sampler, - vec2 P, float dPdx, float dPdy); -vec4 texture1DProjGradARB (sampler1D sampler, - vec4 P, float dPdx, float dPdy); - -vec4 texture2DGradARB (sampler2D sampler, - vec2 P, vec2 dPdx, vec2 dPdy); -vec4 texture2DProjGradARB (sampler2D sampler, - vec3 P, vec2 dPdx, vec2 dPdy); -vec4 texture2DProjGradARB (sampler2D sampler, - vec4 P, vec2 dPdx, vec2 dPdy); - -vec4 texture3DGradARB (sampler3D sampler, - vec3 P, vec3 dPdx, vec3 dPdy); -vec4 texture3DProjGradARB (sampler3D sampler, - vec4 P, vec3 dPdx, vec3 dPdy); - -vec4 textureCubeGradARB (samplerCube sampler, - vec3 P, vec3 dPdx, vec3 dPdy); - -vec4 shadow1DGradARB (sampler1DShadow sampler, - vec3 P, float dPdx, float dPdy); -vec4 shadow1DProjGradARB (sampler1DShadow sampler, - vec4 P, float dPdx, float dPdy); - -vec4 shadow2DGradARB (sampler2DShadow sampler, - vec3 P, vec2 dPdx, vec2 dPdy); -vec4 shadow2DProjGradARB (sampler2DShadow sampler, - vec4 P, vec2 dPdx, vec2 dPdy); - -#ifdef GL_ARB_texture_rectangle -vec4 texture2DRectGradARB (sampler2DRect sampler, - vec2 P, vec2 dPdx, vec2 dPdy); -vec4 texture2DRectProjGradARB(sampler2DRect sampler, - vec3 P, vec2 dPdx, vec2 dPdy); -vec4 texture2DRectProjGradARB(sampler2DRect sampler, - vec4 P, vec2 dPdx, vec2 dPdy); - -vec4 shadow2DRectGradARB (sampler2DRectShadow sampler, - vec3 P, vec2 dPdx, vec2 dPdy); -vec4 shadow2DRectProjGradARB (sampler2DRectShadow sampler, - vec4 P, vec2 dPdx, vec2 dPdy); -#endif diff --git a/src/glsl/builtins/profiles/ARB_shading_language_packing.glsl b/src/glsl/builtins/profiles/ARB_shading_language_packing.glsl deleted file mode 100644 index 210af51630d..00000000000 --- a/src/glsl/builtins/profiles/ARB_shading_language_packing.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#version 130 -#extension GL_ARB_shading_language_packing : enable - -highp uint packSnorm2x16( vec2 v); -highp uint packUnorm2x16( vec2 v); -highp uint packSnorm4x8 ( vec4 v); -highp uint packUnorm4x8 ( vec4 v); -highp uint packHalf2x16 (mediump vec2 v); - -highp vec2 unpackSnorm2x16(highp uint p); -highp vec2 unpackUnorm2x16(highp uint p); -highp vec4 unpackSnorm4x8 (highp uint p); -highp vec4 unpackUnorm4x8 (highp uint p); -mediump vec2 unpackHalf2x16 (highp uint p); diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag deleted file mode 100644 index 0d9f4f66d27..00000000000 --- a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag +++ /dev/null @@ -1,6 +0,0 @@ -#version 130 -#extension GL_ARB_texture_cube_map_array : enable - - vec4 texture( samplerCubeArray sampler, vec4 coord, float bias); -ivec4 texture(isamplerCubeArray sampler, vec4 coord, float bias); -uvec4 texture(usamplerCubeArray sampler, vec4 coord, float bias); diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl deleted file mode 100644 index 73659b3e848..00000000000 --- a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl +++ /dev/null @@ -1,20 +0,0 @@ -#version 130 -#extension GL_ARB_texture_cube_map_array : enable - -ivec3 textureSize(samplerCubeArray sampler, int lod); -ivec3 textureSize(isamplerCubeArray sampler, int lod); -ivec3 textureSize(usamplerCubeArray sampler, int lod); -ivec3 textureSize(samplerCubeArrayShadow sampler, int lod); - - vec4 texture( samplerCubeArray sampler, vec4 coord); -ivec4 texture(isamplerCubeArray sampler, vec4 coord); -uvec4 texture(usamplerCubeArray sampler, vec4 coord); -float texture( samplerCubeArrayShadow sampler, vec4 P, float compare); - - vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); -ivec4 textureGrad( isamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); -uvec4 textureGrad( usamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); - - vec4 textureLod( samplerCubeArray sampler, vec4 P, float lod); -ivec4 textureLod( isamplerCubeArray sampler, vec4 P, float lod); -uvec4 textureLod( usamplerCubeArray sampler, vec4 P, float lod); diff --git a/src/glsl/builtins/profiles/ARB_texture_multisample.glsl b/src/glsl/builtins/profiles/ARB_texture_multisample.glsl deleted file mode 100644 index 4fa67e95e30..00000000000 --- a/src/glsl/builtins/profiles/ARB_texture_multisample.glsl +++ /dev/null @@ -1,18 +0,0 @@ -#version 130 -#extension GL_ARB_texture_multisample : enable - -ivec2 textureSize( sampler2DMS sampler); -ivec2 textureSize(isampler2DMS sampler); -ivec2 textureSize(usampler2DMS sampler); - -ivec3 textureSize( sampler2DMSArray sampler); -ivec3 textureSize(isampler2DMSArray sampler); -ivec3 textureSize(usampler2DMSArray sampler); - - vec4 texelFetch( sampler2DMS sampler, ivec2 P, int sample); -ivec4 texelFetch(isampler2DMS sampler, ivec2 P, int sample); -uvec4 texelFetch(usampler2DMS sampler, ivec2 P, int sample); - - vec4 texelFetch( sampler2DMSArray sampler, ivec3 P, int sample); -ivec4 texelFetch(isampler2DMSArray sampler, ivec3 P, int sample); -uvec4 texelFetch(usampler2DMSArray sampler, ivec3 P, int sample); diff --git a/src/glsl/builtins/profiles/ARB_texture_query_lod.frag b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag deleted file mode 100644 index 5d76127040a..00000000000 --- a/src/glsl/builtins/profiles/ARB_texture_query_lod.frag +++ /dev/null @@ -1,38 +0,0 @@ -#version 130 -#extension GL_ARB_texture_query_lod : enable -#extension GL_ARB_texture_cube_map_array : enable - -vec2 textureQueryLOD( sampler1D sampler, float coord); -vec2 textureQueryLOD(isampler1D sampler, float coord); -vec2 textureQueryLOD(usampler1D sampler, float coord); - -vec2 textureQueryLOD( sampler2D sampler, vec2 coord); -vec2 textureQueryLOD(isampler2D sampler, vec2 coord); -vec2 textureQueryLOD(usampler2D sampler, vec2 coord); - -vec2 textureQueryLOD( sampler3D sampler, vec3 coord); -vec2 textureQueryLOD(isampler3D sampler, vec3 coord); -vec2 textureQueryLOD(usampler3D sampler, vec3 coord); - -vec2 textureQueryLOD( samplerCube sampler, vec3 coord); -vec2 textureQueryLOD(isamplerCube sampler, vec3 coord); -vec2 textureQueryLOD(usamplerCube sampler, vec3 coord); - -vec2 textureQueryLOD( sampler1DArray sampler, float coord); -vec2 textureQueryLOD(isampler1DArray sampler, float coord); -vec2 textureQueryLOD(usampler1DArray sampler, float coord); - -vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord); -vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord); -vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord); - -vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord); -vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord); -vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord); - -vec2 textureQueryLOD(sampler1DShadow sampler, float coord); -vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord); -vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord); -vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord); -vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord); -vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord); diff --git a/src/glsl/builtins/profiles/ARB_texture_rectangle.glsl b/src/glsl/builtins/profiles/ARB_texture_rectangle.glsl deleted file mode 100644 index 8938aa3e97c..00000000000 --- a/src/glsl/builtins/profiles/ARB_texture_rectangle.glsl +++ /dev/null @@ -1,7 +0,0 @@ -#extension GL_ARB_texture_rectangle : enable -vec4 texture2DRect(sampler2DRect sampler, vec2 coord); -vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord); -vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord); - -vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord); -vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord); diff --git a/src/glsl/builtins/profiles/EXT_texture_array.frag b/src/glsl/builtins/profiles/EXT_texture_array.frag deleted file mode 100644 index d0ce981dd93..00000000000 --- a/src/glsl/builtins/profiles/EXT_texture_array.frag +++ /dev/null @@ -1,11 +0,0 @@ -#extension GL_EXT_texture_array : enable -vec4 texture1DArray(sampler1DArray sampler, vec2 coord); -vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias); - -vec4 texture2DArray(sampler2DArray sampler, vec3 coord); -vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias); - -vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); -vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias); - -vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); diff --git a/src/glsl/builtins/profiles/EXT_texture_array.geom b/src/glsl/builtins/profiles/EXT_texture_array.geom deleted file mode 100644 index 2308ba774a1..00000000000 --- a/src/glsl/builtins/profiles/EXT_texture_array.geom +++ /dev/null @@ -1,12 +0,0 @@ -#extension GL_ARB_geometry_shader4 : enable -#extension GL_EXT_texture_array : enable -vec4 texture1DArray(sampler1DArray sampler, vec2 coord); -vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); - -vec4 texture2DArray(sampler2DArray sampler, vec3 coord); -vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); - -vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); -vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); - -vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); diff --git a/src/glsl/builtins/profiles/EXT_texture_array.vert b/src/glsl/builtins/profiles/EXT_texture_array.vert deleted file mode 100644 index 6b1b7f2f169..00000000000 --- a/src/glsl/builtins/profiles/EXT_texture_array.vert +++ /dev/null @@ -1,11 +0,0 @@ -#extension GL_EXT_texture_array : enable -vec4 texture1DArray(sampler1DArray sampler, vec2 coord); -vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); - -vec4 texture2DArray(sampler2DArray sampler, vec3 coord); -vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); - -vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); -vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); - -vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord); diff --git a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl deleted file mode 100644 index 90300ec5f8f..00000000000 --- a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl +++ /dev/null @@ -1,7 +0,0 @@ -#version 100 -#extension GL_OES_EGL_image_external : enable -precision highp float; - -vec4 texture2D(samplerExternalOES sampler, vec2 coord); -vec4 texture2DProj(samplerExternalOES sampler, vec3 coord); -vec4 texture2DProj(samplerExternalOES sampler, vec4 coord); diff --git a/src/glsl/builtins/profiles/OES_standard_derivatives.frag b/src/glsl/builtins/profiles/OES_standard_derivatives.frag deleted file mode 100644 index 44991efd215..00000000000 --- a/src/glsl/builtins/profiles/OES_standard_derivatives.frag +++ /dev/null @@ -1,21 +0,0 @@ -#version 100 -#extension GL_OES_standard_derivatives : enable -precision highp float; - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); diff --git a/src/glsl/builtins/profiles/OES_texture_3D.frag b/src/glsl/builtins/profiles/OES_texture_3D.frag deleted file mode 100644 index c2c3339b92e..00000000000 --- a/src/glsl/builtins/profiles/OES_texture_3D.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 100 -#extension GL_OES_texture_3D : enable -precision highp float; - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); diff --git a/src/glsl/builtins/profiles/OES_texture_3D.vert b/src/glsl/builtins/profiles/OES_texture_3D.vert deleted file mode 100644 index 81d12f51e9f..00000000000 --- a/src/glsl/builtins/profiles/OES_texture_3D.vert +++ /dev/null @@ -1,7 +0,0 @@ -#version 100 -#extension GL_OES_texture_3D : enable - -vec4 texture3D (sampler3D sampler, vec3 coord); -vec4 texture3DProj (sampler3D sampler, vec4 coord); -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); -vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod); diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py deleted file mode 100755 index 70e9d75b2ea..00000000000 --- a/src/glsl/builtins/tools/generate_builtins.py +++ /dev/null @@ -1,306 +0,0 @@ -#!/usr/bin/python -# -*- coding: utf-8 -*- - -from __future__ import with_statement - -import re -import sys -from glob import glob -from os import path -from subprocess import Popen, PIPE -from sys import argv - -# Local module: generator for texture lookup builtins -from texture_builtins import generate_texture_functions - -builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") - -# Get the path to the standalone GLSL compiler -if len(argv) != 2: - print "Usage:", argv[0], "<path to compiler>" - sys.exit(1) - -compiler = argv[1] - -# Read the files in builtins/ir/*...add them to the supplied dictionary. -def read_ir_files(fs): - for filename in glob(path.join(path.join(builtins_dir, 'ir'), '*.ir')): - function_name = path.basename(filename).split('.')[0] - with open(filename) as f: - fs[function_name] = f.read() - -def read_glsl_files(fs): - for filename in glob(path.join(path.join(builtins_dir, 'glsl'), '*.glsl')): - function_name = path.basename(filename).split('.')[0] - (output, returncode) = run_compiler([filename]) - if (returncode): - sys.stderr.write("Failed to compile builtin: " + filename + "\n") - sys.stderr.write("Result:\n") - sys.stderr.write(output) - else: - fs[function_name] = output; - -# Return a dictionary containing all builtin definitions (even generated) -def get_builtin_definitions(): - fs = {} - generate_texture_functions(fs) - read_ir_files(fs) - read_glsl_files(fs) - return fs - -def stringify(s): - # Work around MSVC's 65535 byte limit by outputting an array of characters - # rather than actual string literals. - if len(s) >= 65535: - #t = "/* Warning: length " + repr(len(s)) + " too large */\n" - t = "" - for c in re.sub('\s\s+', ' ', s): - if c == '\n': - t += '\n' - else: - t += "'" + c + "'," - return '{' + t[:-1] + '}' - - t = s.replace('\\', '\\\\').replace('"', '\\"').replace('\n', '\\n"\n "') - return ' "' + t + '"\n' - -def write_function_definitions(): - fs = get_builtin_definitions() - for k, v in sorted(fs.iteritems()): - print 'static const char builtin_' + k + '[] =' - print stringify(v), ';' - -def run_compiler(args): - command = [compiler, '--dump-hir'] + args - p = Popen(command, 1, stdout=PIPE, shell=False) - output = p.communicate()[0] - - if (p.returncode): - sys.stderr.write("Failed to compile builtins with command:\n") - for arg in command: - sys.stderr.write(arg + " ") - sys.stderr.write("\n") - sys.stderr.write("Result:\n") - sys.stderr.write(output) - - # Clean up output a bit by killing whitespace before a closing paren. - kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE) - output = kill_paren_whitespace.sub(')', output) - - # Also toss any duplicate newlines - output = output.replace('\n\n', '\n') - - # Kill any global variable declarations. We don't want them. - kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE) - output = kill_globals.sub('', output) - - return (output, p.returncode) - -def write_profile(filename, profile): - (proto_ir, returncode) = run_compiler([filename]) - - if returncode != 0: - print '#error builtins profile', profile, 'failed to compile' - return - - print 'static const char prototypes_for_' + profile + '[] =' - print stringify(proto_ir), ';' - - # Print a table of all the functions (not signatures) referenced. - # This is done so we can avoid bothering with a hash table in the C++ code. - - function_names = set() - for func in re.finditer(r'\(function (.+)\n', proto_ir): - function_names.add(func.group(1)) - - print 'static const char *functions_for_' + profile + ' [] = {' - for func in sorted(function_names): - print ' builtin_' + func + ',' - print '};' - -def write_profiles(): - profiles = get_profile_list() - for (filename, profile) in profiles: - write_profile(filename, profile) - -def get_profile_list(): - profile_files = [] - for extension in ['glsl', 'frag', 'vert', 'geom']: - path_glob = path.join( - path.join(builtins_dir, 'profiles'), '*.' + extension) - profile_files.extend(glob(path_glob)) - profiles = [] - for pfile in sorted(profile_files): - profiles.append((pfile, path.basename(pfile).replace('.', '_'))) - return profiles - -if __name__ == "__main__": - print """/* DO NOT MODIFY - automatically generated by generate_builtins.py */ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <stdio.h> -#include "main/core.h" /* for struct gl_shader */ -#include "glsl_parser_extras.h" -#include "ir_reader.h" -#include "program.h" -#include "ast.h" - -extern "C" struct gl_shader * -_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); - -gl_shader * -read_builtins(GLenum target, const char *protos, const char **functions, unsigned count) -{ - struct gl_context fakeCtx; - fakeCtx.API = API_OPENGL_COMPAT; - fakeCtx.Const.GLSLVersion = 330; - fakeCtx.Extensions.ARB_ES2_compatibility = true; - fakeCtx.Extensions.ARB_ES3_compatibility = true; - fakeCtx.Const.ForceGLSLExtensionsWarn = false; - gl_shader *sh = _mesa_new_shader(NULL, 0, target); - struct _mesa_glsl_parse_state *st = - new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh); - - st->language_version = 330; - st->symbols->separate_function_namespace = false; - st->ARB_texture_rectangle_enable = true; - st->EXT_texture_array_enable = true; - st->OES_EGL_image_external_enable = true; - st->ARB_shader_bit_encoding_enable = true; - st->ARB_texture_cube_map_array_enable = true; - st->ARB_shading_language_packing_enable = true; - st->ARB_texture_multisample_enable = true; - st->ARB_texture_query_lod_enable = true; - st->ARB_gpu_shader5_enable = true; - _mesa_glsl_initialize_types(st); - - sh->ir = new(sh) exec_list; - sh->symbols = st->symbols; - - /* Read the IR containing the prototypes */ - _mesa_glsl_read_ir(st, sh->ir, protos, true); - - /* Read ALL the function bodies, telling the IR reader not to scan for - * prototypes (we've already created them). The IR reader will skip any - * signature that does not already exist as a prototype. - */ - for (unsigned i = 0; i < count; i++) { - _mesa_glsl_read_ir(st, sh->ir, functions[i], false); - - if (st->error) { - printf("error reading builtin: %.35s ...\\n", functions[i]); - printf("Info log:\\n%s\\n", st->info_log); - ralloc_free(sh); - return NULL; - } - } - - reparent_ir(sh->ir, sh); - delete st; - - return sh; -} -""" - - write_function_definitions() - write_profiles() - - profiles = get_profile_list() - - print 'static gl_shader *builtin_profiles[%d];' % len(profiles) - - print """ -static void *builtin_mem_ctx = NULL; - -void -_mesa_glsl_release_functions(void) -{ - ralloc_free(builtin_mem_ctx); - builtin_mem_ctx = NULL; - memset(builtin_profiles, 0, sizeof(builtin_profiles)); -} - -static void -_mesa_read_profile(struct _mesa_glsl_parse_state *state, - int profile_index, - const char *prototypes, - const char **functions, - int count) -{ - gl_shader *sh = builtin_profiles[profile_index]; - - if (sh == NULL) { - sh = read_builtins(GL_VERTEX_SHADER, prototypes, functions, count); - ralloc_steal(builtin_mem_ctx, sh); - builtin_profiles[profile_index] = sh; - } - - state->builtins_to_link[state->num_builtins_to_link] = sh; - state->num_builtins_to_link++; -} - -void -_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state) -{ - /* If we've already initialized the built-ins, bail early. */ - if (state->num_builtins_to_link > 0) - return; - - if (builtin_mem_ctx == NULL) { - builtin_mem_ctx = ralloc_context(NULL); // "GLSL built-in functions" - memset(&builtin_profiles, 0, sizeof(builtin_profiles)); - } -""" - - i = 0 - for (filename, profile) in profiles: - if profile.endswith('_vert'): - check = 'state->target == vertex_shader && ' - elif profile.endswith('_frag'): - check = 'state->target == fragment_shader && ' - elif profile.endswith('_geom'): - check = 'state->target == geometry_shader && ' - else: - check = '' - - version = re.sub(r'_(glsl|vert|frag|geom)$', '', profile) - if version[0].isdigit(): - is_es = version.endswith('es') - if is_es: - version = version[:-2] - check += 'state->language_version == ' + version - check += ' && {0}state->es_shader'.format('' if is_es else '!') - else: # an extension name - check += 'state->' + version + '_enable' - - print ' if (' + check + ') {' - print ' _mesa_read_profile(state, %d,' % i - print ' prototypes_for_' + profile + ',' - print ' functions_for_' + profile + ',' - print ' Elements(functions_for_' + profile + '));' - print ' }' - print - i = i + 1 - print '}' - diff --git a/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py deleted file mode 100755 index 391ad110d37..00000000000 --- a/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py +++ /dev/null @@ -1,28 +0,0 @@ -#!/usr/bin/python - -def gen_matrix(x, y = 0): - if y == 0: - y = x - type = "mat" + str(x) - if x != y: - type = type + "x" + str(y) - print type + " matrixCompMult(" + type + " x, " + type + " y)\n{" - print " " + type + " z;" - - for i in range(x): - print " z[" + str(i) + "] = x[" + str(i) + "] * y[" + str(i) + "];" - print " return z;\n}" - -print "#version 120" -# 1.10 -gen_matrix(2) -gen_matrix(3) -gen_matrix(4) - -# 1.20 -gen_matrix(2,3) # mat2x3 means 2 columns, 3 rows -gen_matrix(3,2) -gen_matrix(2,4) -gen_matrix(4,2) -gen_matrix(3,4) -gen_matrix(4,3) diff --git a/src/glsl/builtins/tools/generate_outerProductGLSL.py b/src/glsl/builtins/tools/generate_outerProductGLSL.py deleted file mode 100755 index c561cc3ba14..00000000000 --- a/src/glsl/builtins/tools/generate_outerProductGLSL.py +++ /dev/null @@ -1,23 +0,0 @@ -#!/usr/bin/python - -def gen(x, y): - type = "mat" + str(x) - if x != y: - type = type + "x" + str(y) - print type + " outerProduct(vec" + str(y) + " u, vec" + str(x) + " v)\n{" - print " " + type + " m;" - - for i in range(x): - print " m[" + str(i) + "] = u * v[" + str(i) + "];" - print " return m;\n}" - -print "#version 120" -gen(2,2) -gen(2,3) # mat2x3 means 2 columns, 3 rows -gen(2,4) -gen(3,2) -gen(3,3) -gen(3,4) -gen(4,2) -gen(4,3) -gen(4,4) diff --git a/src/glsl/builtins/tools/generate_transposeGLSL.py b/src/glsl/builtins/tools/generate_transposeGLSL.py deleted file mode 100755 index 8f669ce9839..00000000000 --- a/src/glsl/builtins/tools/generate_transposeGLSL.py +++ /dev/null @@ -1,28 +0,0 @@ -#!/usr/bin/python - -def gen(x, y): - origtype = "mat" + str(x) - trantype = "mat" + str(y) - if x != y: - origtype = origtype + "x" + str(y) - trantype = trantype + "x" + str(x) - print trantype + " transpose(" + origtype + " m)\n{" - print " " + trantype + " t;" - - # The obvious implementation of transpose - for i in range(x): - for j in range(y): - print " t[" + str(j) + "][" + str(i) + "] =", - print "m[" + str(i) + "][" + str(j) + "];" - print " return t;\n}" - -print "#version 120" -gen(2,2) -gen(2,3) # mat2x3 means 2 columns, 3 rows -gen(2,4) -gen(3,2) -gen(3,3) -gen(3,4) -gen(4,2) -gen(4,3) -gen(4,4) diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py deleted file mode 100755 index 6ef20d5561b..00000000000 --- a/src/glsl/builtins/tools/texture_builtins.py +++ /dev/null @@ -1,664 +0,0 @@ -#!/usr/bin/python - -import sys -import StringIO - -# Bitfield constants for the 'variant' argument to generate_sigs -Proj = 1 -Offset = 2 -Single = 4 - -def vec_type(g, size): - if size == 1: - if g == "i": - return "int" - elif g == "u": - return "uint" - return "float" - return g + "vec" + str(size) - -# Get the sampler dimension - i.e. sampler3D gives 3 -def get_sampler_dim(sampler_type): - if sampler_type[0].isdigit(): - sampler_dim = int(sampler_type[0]) - elif sampler_type.startswith("Cube"): - sampler_dim = 3 - elif sampler_type == "ExternalOES": - sampler_dim = 2 - elif sampler_type == "Buffer": - sampler_dim = 1 - else: - assert False ("coord_dim: invalid sampler_type: " + sampler_type) - return sampler_dim - -# Get the coordinate dimension for a given sampler type. -# Array samplers also get +1 here since the layer is really an extra coordinate -def get_coord_dim(sampler_type, tex_inst): - coord_dim = get_sampler_dim(sampler_type) - if sampler_type.find("Array") != -1 and tex_inst != "lod": - coord_dim += 1 - return coord_dim - -# Get the number of extra vector components (i.e. shadow comparitor) -def get_extra_dim(sampler_type, use_proj, unused_fields, tex_inst): - extra_dim = unused_fields - if sampler_type == "CubeArrayShadow": - return 0 - if sampler_type.find("Shadow") != -1 and tex_inst != "lod": - extra_dim += 1 - if use_proj: - extra_dim += 1 - return extra_dim - -def get_txs_dim(sampler_type, tex_inst): - if sampler_type.startswith("CubeArray"): - return 3 - if sampler_type.startswith("Cube"): - return 2 - return get_coord_dim(sampler_type, tex_inst) - -def has_lod(sampler_type): - if 'Buffer' in sampler_type: return False - if 'Rect' in sampler_type: return False - if 'MS' in sampler_type: return False - return True - -def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): - coord_dim = get_coord_dim(sampler_type, tex_inst) - extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields, tex_inst) - sampler_dim = get_sampler_dim(sampler_type) - - if variant & Single: - return_type = "float" - elif tex_inst == "txs": - return_type = vec_type("i", get_txs_dim(sampler_type, tex_inst)) - elif tex_inst == "lod": - return_type = "vec2" - else: - return_type = g + "vec4" - - # Print parameters - print " (signature", return_type - print " (parameters" - print " (declare (in) " + g + "sampler" + sampler_type + " sampler)", - if tex_inst != "txs": - print "\n (declare (in) " + vec_type("i" if tex_inst in ['txf','txf_ms'] else "", coord_dim + extra_dim) + " P)", - if tex_inst == "txl": - print "\n (declare (in) float lod)", - elif tex_inst in ['txf', 'txs'] and has_lod(sampler_type): - print "\n (declare (in) int lod)", - elif tex_inst == "txf_ms": - print "\n (declare (in) int sample)", - elif tex_inst == "txd": - grad_type = vec_type("", sampler_dim) - print "\n (declare (in) " + grad_type + " dPdx)", - print "\n (declare (in) " + grad_type + " dPdy)", - if sampler_type == "CubeArrayShadow" and tex_inst == "tex": - print "\n (declare (in) float compare)", - - if variant & Offset: - print "\n (declare (const_in) " + vec_type("i", sampler_dim) + " offset)", - if tex_inst == "txb": - print "\n (declare (in) float bias)", - - print ")\n ((return (" + tex_inst, return_type, "(var_ref sampler)", - - if tex_inst != "txs": - # Coordinate - if extra_dim > 0: - print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))", - else: - print "(var_ref P)", - - if tex_inst not in ['txf_ms', 'txs', 'lod']: - # Coordinate offset - if variant & Offset: - print "(var_ref offset)", - else: - print "0", - - if tex_inst not in ['txf', 'txf_ms', 'txs', 'lod']: - # Projective divisor - if variant & Proj: - print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", - else: - print "1", - - # Shadow comparitor - if sampler_type == "CubeArrayShadow": # a special case - print "(var_ref compare)", - elif sampler_type == "2DArrayShadow" or sampler_type == "CubeShadow": # a special case: - print "(swiz w (var_ref P))", # ...array layer is z; shadow is w - elif sampler_type.endswith("Shadow"): - print "(swiz z (var_ref P))", - else: - print "()", - - # Bias/explicit LOD/gradient: - if tex_inst == "txb": - print "(var_ref bias)", - elif tex_inst in ['txs', 'txf', 'txf_ms']: - if has_lod(sampler_type): - print "(var_ref lod)", - elif tex_inst == 'txf_ms': - print "(var_ref sample)", - else: - print "(constant int (0))", - elif tex_inst == "txl": - print "(var_ref lod)", - elif tex_inst == "txd": - print "((var_ref dPdx) (var_ref dPdy))", - print "))))\n" - -def generate_fiu_sigs(tex_inst, sampler_type, variant = 0, unused_fields = 0): - generate_sigs("", tex_inst, sampler_type, variant, unused_fields) - generate_sigs("i", tex_inst, sampler_type, variant, unused_fields) - generate_sigs("u", tex_inst, sampler_type, variant, unused_fields) - -def start_function(name): - sys.stdout = StringIO.StringIO() - print "((function " + name - -def end_function(fs, name): - print "))" - fs[name] = sys.stdout.getvalue(); - sys.stdout.close() - -# Generate all the functions and store them in the supplied dictionary. -# This is better than writing them to actual files since they should never be -# edited; it'd also be easy to confuse them with the many hand-generated files. -# -# Takes a dictionary as an argument. -def generate_texture_functions(fs): - start_function("textureSize") - generate_fiu_sigs("txs", "1D") - generate_fiu_sigs("txs", "2D") - generate_fiu_sigs("txs", "3D") - generate_fiu_sigs("txs", "Cube") - generate_fiu_sigs("txs", "1DArray") - generate_fiu_sigs("txs", "2DArray") - generate_sigs("", "txs", "1DShadow") - generate_sigs("", "txs", "2DShadow") - generate_sigs("", "txs", "CubeShadow") - generate_sigs("", "txs", "1DArrayShadow") - generate_sigs("", "txs", "2DArrayShadow") - generate_fiu_sigs("txs", "2DRect") - generate_sigs("", "txs", "2DRectShadow") - generate_fiu_sigs("txs", "Buffer") - generate_fiu_sigs("txs", "CubeArray") - generate_sigs("", "txs", "CubeArrayShadow") - generate_fiu_sigs("txs", "2DMS") - generate_fiu_sigs("txs", "2DMSArray") - end_function(fs, "textureSize") - - start_function("texture") - generate_fiu_sigs("tex", "1D") - generate_fiu_sigs("tex", "2D") - generate_fiu_sigs("tex", "3D") - generate_fiu_sigs("tex", "Cube") - generate_fiu_sigs("tex", "1DArray") - generate_fiu_sigs("tex", "2DArray") - generate_sigs("", "tex", "1DShadow", Single, 1); - generate_sigs("", "tex", "2DShadow", Single); - generate_sigs("", "tex", "CubeShadow", Single); - generate_sigs("", "tex", "1DArrayShadow", Single); - generate_sigs("", "tex", "2DArrayShadow", Single); - generate_fiu_sigs("tex", "2DRect") - generate_sigs("", "tex", "2DRectShadow", Single); - # ARB_texture_cube_map_array extension - generate_fiu_sigs("tex", "CubeArray") - generate_sigs("", "tex", "CubeArrayShadow", Single); - - generate_fiu_sigs("txb", "1D") - generate_fiu_sigs("txb", "2D") - generate_fiu_sigs("txb", "3D") - generate_fiu_sigs("txb", "Cube") - generate_fiu_sigs("txb", "1DArray") - generate_fiu_sigs("txb", "2DArray") - generate_fiu_sigs("txb", "CubeArray") - generate_sigs("", "txb", "1DShadow", Single, 1); - generate_sigs("", "txb", "2DShadow", Single); - generate_sigs("", "txb", "CubeShadow", Single); - generate_sigs("", "txb", "1DArrayShadow", Single); - generate_sigs("", "txb", "2DArrayShadow", Single); - end_function(fs, "texture") - - start_function("textureProj") - generate_fiu_sigs("tex", "1D", Proj) - generate_fiu_sigs("tex", "1D", Proj, 2) - generate_fiu_sigs("tex", "2D", Proj) - generate_fiu_sigs("tex", "2D", Proj, 1) - generate_fiu_sigs("tex", "3D", Proj) - generate_sigs("", "tex", "1DShadow", Proj | Single, 1); - generate_sigs("", "tex", "2DShadow", Proj | Single); - generate_fiu_sigs("tex", "2DRect", Proj) - generate_fiu_sigs("tex", "2DRect", Proj, 1) - generate_sigs("", "tex", "2DRectShadow", Proj | Single); - - generate_fiu_sigs("txb", "1D", Proj) - generate_fiu_sigs("txb", "1D", Proj, 2) - generate_fiu_sigs("txb", "2D", Proj) - generate_fiu_sigs("txb", "2D", Proj, 1) - generate_fiu_sigs("txb", "3D", Proj) - generate_sigs("", "txb", "1DShadow", Proj | Single, 1); - generate_sigs("", "txb", "2DShadow", Proj | Single); - end_function(fs, "textureProj") - - start_function("textureLod") - generate_fiu_sigs("txl", "1D") - generate_fiu_sigs("txl", "2D") - generate_fiu_sigs("txl", "3D") - generate_fiu_sigs("txl", "Cube") - generate_fiu_sigs("txl", "1DArray") - generate_fiu_sigs("txl", "2DArray") - generate_sigs("", "txl", "1DShadow", Single, 1); - generate_sigs("", "txl", "2DShadow", Single); - generate_sigs("", "txl", "1DArrayShadow", Single); - # ARB_texture_cube_map_array extension - generate_fiu_sigs("txl", "CubeArray") - end_function(fs, "textureLod") - - start_function("textureLodOffset") - generate_fiu_sigs("txl", "1D", Offset) - generate_fiu_sigs("txl", "2D", Offset) - generate_fiu_sigs("txl", "3D", Offset) - generate_fiu_sigs("txl", "1DArray", Offset) - generate_fiu_sigs("txl", "2DArray", Offset) - generate_sigs("", "txl", "1DShadow", Offset | Single, 1); - generate_sigs("", "txl", "2DShadow", Offset | Single); - generate_sigs("", "txl", "1DArrayShadow", Offset | Single); - end_function(fs, "textureLodOffset") - - start_function("textureOffset") - generate_fiu_sigs("tex", "1D", Offset) - generate_fiu_sigs("tex", "2D", Offset) - generate_fiu_sigs("tex", "3D", Offset) - generate_fiu_sigs("tex", "2DRect", Offset) - generate_sigs("", "tex", "2DRectShadow", Offset | Single); - generate_fiu_sigs("tex", "1DArray", Offset) - generate_fiu_sigs("tex", "2DArray", Offset) - generate_sigs("", "tex", "1DShadow", Offset | Single, 1); - generate_sigs("", "tex", "2DShadow", Offset | Single); - generate_sigs("", "tex", "1DArrayShadow", Offset | Single); - - generate_fiu_sigs("txb", "1D", Offset) - generate_fiu_sigs("txb", "2D", Offset) - generate_fiu_sigs("txb", "3D", Offset) - generate_fiu_sigs("txb", "1DArray", Offset) - generate_fiu_sigs("txb", "2DArray", Offset) - generate_sigs("", "txb", "1DShadow", Offset | Single, 1); - generate_sigs("", "txb", "2DShadow", Offset | Single); - generate_sigs("", "txb", "1DArrayShadow", Offset | Single); - end_function(fs, "textureOffset") - - start_function("texelFetch") - generate_fiu_sigs("txf", "1D") - generate_fiu_sigs("txf", "2D") - generate_fiu_sigs("txf", "3D") - generate_fiu_sigs("txf", "2DRect") - generate_fiu_sigs("txf", "1DArray") - generate_fiu_sigs("txf", "2DArray") - generate_fiu_sigs("txf", "Buffer") - generate_fiu_sigs("txf_ms", "2DMS") - generate_fiu_sigs("txf_ms", "2DMSArray") - end_function(fs, "texelFetch") - - start_function("texelFetchOffset") - generate_fiu_sigs("txf", "1D", Offset) - generate_fiu_sigs("txf", "2D", Offset) - generate_fiu_sigs("txf", "3D", Offset) - generate_fiu_sigs("txf", "2DRect", Offset) - generate_fiu_sigs("txf", "1DArray", Offset) - generate_fiu_sigs("txf", "2DArray", Offset) - end_function(fs, "texelFetchOffset") - - start_function("textureProjOffset") - generate_fiu_sigs("tex", "1D", Proj | Offset) - generate_fiu_sigs("tex", "1D", Proj | Offset, 2) - generate_fiu_sigs("tex", "2D", Proj | Offset) - generate_fiu_sigs("tex", "2D", Proj | Offset, 1) - generate_fiu_sigs("tex", "3D", Proj | Offset) - generate_fiu_sigs("tex", "2DRect", Proj | Offset) - generate_fiu_sigs("tex", "2DRect", Proj | Offset, 1) - generate_sigs("", "tex", "2DRectShadow", Proj | Offset | Single); - generate_sigs("", "tex", "1DShadow", Proj | Offset | Single, 1); - generate_sigs("", "tex", "2DShadow", Proj | Offset | Single); - - generate_fiu_sigs("txb", "1D", Proj | Offset) - generate_fiu_sigs("txb", "1D", Proj | Offset, 2) - generate_fiu_sigs("txb", "2D", Proj | Offset) - generate_fiu_sigs("txb", "2D", Proj | Offset, 1) - generate_fiu_sigs("txb", "3D", Proj | Offset) - generate_sigs("", "txb", "1DShadow", Proj | Offset | Single, 1); - generate_sigs("", "txb", "2DShadow", Proj | Offset | Single); - end_function(fs, "textureProjOffset") - - start_function("textureProjLod") - generate_fiu_sigs("txl", "1D", Proj) - generate_fiu_sigs("txl", "1D", Proj, 2) - generate_fiu_sigs("txl", "2D", Proj) - generate_fiu_sigs("txl", "2D", Proj, 1) - generate_fiu_sigs("txl", "3D", Proj) - generate_sigs("", "txl", "1DShadow", Proj | Single, 1); - generate_sigs("", "txl", "2DShadow", Proj | Single); - end_function(fs, "textureProjLod") - - start_function("textureProjLodOffset") - generate_fiu_sigs("txl", "1D", Proj | Offset) - generate_fiu_sigs("txl", "1D", Proj | Offset, 2) - generate_fiu_sigs("txl", "2D", Proj | Offset) - generate_fiu_sigs("txl", "2D", Proj | Offset, 1) - generate_fiu_sigs("txl", "3D", Proj | Offset) - generate_sigs("", "txl", "1DShadow", Proj | Offset | Single, 1); - generate_sigs("", "txl", "2DShadow", Proj | Offset | Single); - end_function(fs, "textureProjLodOffset") - - start_function("textureGrad") - generate_fiu_sigs("txd", "1D") - generate_fiu_sigs("txd", "2D") - generate_fiu_sigs("txd", "3D") - generate_fiu_sigs("txd", "Cube") - generate_fiu_sigs("txd", "1DArray") - generate_fiu_sigs("txd", "2DArray") - generate_fiu_sigs("txd", "2DRect") - generate_sigs("", "txd", "2DRectShadow", Single); - generate_sigs("", "txd", "1DShadow", Single, 1); - generate_sigs("", "txd", "2DShadow", Single); - generate_sigs("", "txd", "CubeShadow", Single); - generate_sigs("", "txd", "1DArrayShadow", Single); - generate_sigs("", "txd", "2DArrayShadow", Single); - # ARB_texture_cube_map_array extension - generate_fiu_sigs("txd", "CubeArray") - end_function(fs, "textureGrad") - - start_function("textureGradOffset") - generate_fiu_sigs("txd", "1D", Offset) - generate_fiu_sigs("txd", "2D", Offset) - generate_fiu_sigs("txd", "3D", Offset) - generate_fiu_sigs("txd", "2DRect", Offset) - generate_sigs("", "txd", "2DRectShadow", Offset | Single); - generate_fiu_sigs("txd", "1DArray", Offset) - generate_fiu_sigs("txd", "2DArray", Offset) - generate_sigs("", "txd", "1DShadow", Offset | Single, 1); - generate_sigs("", "txd", "2DShadow", Offset | Single); - generate_sigs("", "txd", "1DArrayShadow", Offset | Single); - generate_sigs("", "txd", "2DArrayShadow", Offset | Single); - end_function(fs, "textureGradOffset") - - start_function("textureProjGrad") - generate_fiu_sigs("txd", "1D", Proj) - generate_fiu_sigs("txd", "1D", Proj, 2) - generate_fiu_sigs("txd", "2D", Proj) - generate_fiu_sigs("txd", "2D", Proj, 1) - generate_fiu_sigs("txd", "3D", Proj) - generate_fiu_sigs("txd", "2DRect", Proj) - generate_fiu_sigs("txd", "2DRect", Proj, 1) - generate_sigs("", "txd", "2DRectShadow", Proj | Single); - generate_sigs("", "txd", "1DShadow", Proj | Single, 1); - generate_sigs("", "txd", "2DShadow", Proj | Single); - end_function(fs, "textureProjGrad") - - start_function("textureProjGradOffset") - generate_fiu_sigs("txd", "1D", Proj | Offset) - generate_fiu_sigs("txd", "1D", Proj | Offset, 2) - generate_fiu_sigs("txd", "2D", Proj | Offset) - generate_fiu_sigs("txd", "2D", Proj | Offset, 1) - generate_fiu_sigs("txd", "3D", Proj | Offset) - generate_fiu_sigs("txd", "2DRect", Proj | Offset) - generate_fiu_sigs("txd", "2DRect", Proj | Offset, 1) - generate_sigs("", "txd", "2DRectShadow", Proj | Offset | Single); - generate_sigs("", "txd", "1DShadow", Proj | Offset | Single, 1); - generate_sigs("", "txd", "2DShadow", Proj | Offset | Single); - end_function(fs, "textureProjGradOffset") - - - # ARB_texture_rectangle extension - start_function("texture2DRect") - generate_sigs("", "tex", "2DRect") - end_function(fs, "texture2DRect") - - start_function("texture2DRectProj") - generate_sigs("", "tex", "2DRect", Proj) - generate_sigs("", "tex", "2DRect", Proj, 1) - end_function(fs, "texture2DRectProj") - - start_function("shadow2DRect") - generate_sigs("", "tex", "2DRectShadow") - end_function(fs, "shadow2DRect") - - start_function("shadow2DRectProj") - generate_sigs("", "tex", "2DRectShadow", Proj) - end_function(fs, "shadow2DRectProj") - - # EXT_texture_array extension - start_function("texture1DArray") - generate_sigs("", "tex", "1DArray") - generate_sigs("", "txb", "1DArray") - end_function(fs, "texture1DArray") - - start_function("texture1DArrayLod") - generate_sigs("", "txl", "1DArray") - end_function(fs, "texture1DArrayLod") - - start_function("texture2DArray") - generate_sigs("", "tex", "2DArray") - generate_sigs("", "txb", "2DArray") - end_function(fs, "texture2DArray") - - start_function("texture2DArrayLod") - generate_sigs("", "txl", "2DArray") - end_function(fs, "texture2DArrayLod") - - start_function("shadow1DArray") - generate_sigs("", "tex", "1DArrayShadow") - generate_sigs("", "txb", "1DArrayShadow") - end_function(fs, "shadow1DArray") - - start_function("shadow1DArrayLod") - generate_sigs("", "txl", "1DArrayShadow") - end_function(fs, "shadow1DArrayLod") - - start_function("shadow2DArray") - generate_sigs("", "tex", "2DArrayShadow") - end_function(fs, "shadow2DArray") - - # ARB_shader_texture_lod extension - start_function("texture1DGradARB") - generate_fiu_sigs("txd", "1D") - end_function(fs, "texture1DGradARB") - - start_function("texture2DGradARB") - generate_fiu_sigs("txd", "2D") - end_function(fs, "texture2DGradARB") - - start_function("texture3DGradARB") - generate_fiu_sigs("txd", "3D") - end_function(fs, "texture3DGradARB") - - start_function("textureCubeGradARB") - generate_fiu_sigs("txd", "Cube") - end_function(fs, "textureCubeGradARB") - - start_function("texture1DProjGradARB") - generate_fiu_sigs("txd", "1D", True) - generate_fiu_sigs("txd", "1D", True, 2) - end_function(fs, "texture1DProjGradARB") - - start_function("texture2DProjGradARB") - generate_fiu_sigs("txd", "2D", True) - generate_fiu_sigs("txd", "2D", True, 1) - end_function(fs, "texture2DProjGradARB") - - start_function("texture3DProjGradARB") - generate_fiu_sigs("txd", "3D", True) - end_function(fs, "texture3DProjGradARB") - - start_function("shadow1DGradARB") - generate_sigs("", "txd", "1DShadow", False, 1) - end_function(fs, "shadow1DGradARB") - - start_function("shadow1DProjGradARB") - generate_sigs("", "txd", "1DShadow", True, 1) - end_function(fs, "shadow1DProjGradARB") - - start_function("shadow2DGradARB") - generate_sigs("", "txd", "2DShadow", False) - end_function(fs, "shadow2DGradARB") - - start_function("shadow2DProjGradARB") - generate_sigs("", "txd", "2DShadow", True) - end_function(fs, "shadow2DProjGradARB") - - start_function("texture2DRectGradARB") - generate_sigs("", "txd", "2DRect") - end_function(fs, "texture2DRectGradARB") - - start_function("texture2DRectProjGradARB") - generate_sigs("", "txd", "2DRect", True) - generate_sigs("", "txd", "2DRect", True, 1) - end_function(fs, "texture2DRectProjGradARB") - - start_function("shadow2DRectGradARB") - generate_sigs("", "txd", "2DRectShadow", False) - end_function(fs, "shadow2DRectGradARB") - - start_function("shadow2DRectProjGradARB") - generate_sigs("", "txd", "2DRectShadow", True) - end_function(fs, "shadow2DRectProjGradARB") - - # Deprecated (110/120 style) functions with silly names: - start_function("texture1D") - generate_sigs("", "tex", "1D") - generate_sigs("", "txb", "1D") - end_function(fs, "texture1D") - - start_function("texture1DLod") - generate_sigs("", "txl", "1D") - end_function(fs, "texture1DLod") - - start_function("texture1DProj") - generate_sigs("", "tex", "1D", Proj) - generate_sigs("", "tex", "1D", Proj, 2) - generate_sigs("", "txb", "1D", Proj) - generate_sigs("", "txb", "1D", Proj, 2) - end_function(fs, "texture1DProj") - - start_function("texture1DProjLod") - generate_sigs("", "txl", "1D", Proj) - generate_sigs("", "txl", "1D", Proj, 2) - end_function(fs, "texture1DProjLod") - - start_function("texture2D") - generate_sigs("", "tex", "2D") - generate_sigs("", "txb", "2D") - # OES_EGL_image_external - generate_sigs("", "tex", "ExternalOES") - end_function(fs, "texture2D") - - start_function("texture2DLod") - generate_sigs("", "txl", "2D") - end_function(fs, "texture2DLod") - - start_function("texture2DProj") - generate_sigs("", "tex", "2D", Proj) - generate_sigs("", "tex", "2D", Proj, 1) - generate_sigs("", "txb", "2D", Proj) - generate_sigs("", "txb", "2D", Proj, 1) - # OES_EGL_image_external - generate_sigs("", "tex", "ExternalOES", Proj) - generate_sigs("", "tex", "ExternalOES", Proj, 1) - end_function(fs, "texture2DProj") - - start_function("texture2DProjLod") - generate_sigs("", "txl", "2D", Proj) - generate_sigs("", "txl", "2D", Proj, 1) - end_function(fs, "texture2DProjLod") - - start_function("texture3D") - generate_sigs("", "tex", "3D") - generate_sigs("", "txb", "3D") - end_function(fs, "texture3D") - - start_function("texture3DLod") - generate_sigs("", "txl", "3D") - end_function(fs, "texture3DLod") - - start_function("texture3DProj") - generate_sigs("", "tex", "3D", Proj) - generate_sigs("", "txb", "3D", Proj) - end_function(fs, "texture3DProj") - - start_function("texture3DProjLod") - generate_sigs("", "txl", "3D", Proj) - end_function(fs, "texture3DProjLod") - - start_function("textureCube") - generate_sigs("", "tex", "Cube") - generate_sigs("", "txb", "Cube") - end_function(fs, "textureCube") - - start_function("textureCubeLod") - generate_sigs("", "txl", "Cube") - end_function(fs, "textureCubeLod") - - start_function("shadow1D") - generate_sigs("", "tex", "1DShadow", False, 1) - generate_sigs("", "txb", "1DShadow", False, 1) - end_function(fs, "shadow1D") - - start_function("shadow1DLod") - generate_sigs("", "txl", "1DShadow", False, 1) - end_function(fs, "shadow1DLod") - - start_function("shadow1DProj") - generate_sigs("", "tex", "1DShadow", Proj, 1) - generate_sigs("", "txb", "1DShadow", Proj, 1) - end_function(fs, "shadow1DProj") - - start_function("shadow1DProjLod") - generate_sigs("", "txl", "1DShadow", Proj, 1) - end_function(fs, "shadow1DProjLod") - - start_function("shadow2D") - generate_sigs("", "tex", "2DShadow") - generate_sigs("", "txb", "2DShadow") - end_function(fs, "shadow2D") - - start_function("shadow2DLod") - generate_sigs("", "txl", "2DShadow") - end_function(fs, "shadow2DLod") - - start_function("shadow2DProj") - generate_sigs("", "tex", "2DShadow", Proj) - generate_sigs("", "txb", "2DShadow", Proj) - end_function(fs, "shadow2DProj") - - start_function("shadow2DProjLod") - generate_sigs("", "txl", "2DShadow", Proj) - end_function(fs, "shadow2DProjLod") - - start_function("textureQueryLOD") - generate_fiu_sigs("lod", "1D") - generate_fiu_sigs("lod", "2D") - generate_fiu_sigs("lod", "3D") - generate_fiu_sigs("lod", "Cube") - generate_fiu_sigs("lod", "1DArray") - generate_fiu_sigs("lod", "2DArray") - generate_fiu_sigs("lod", "CubeArray") - generate_sigs("", "lod", "1DShadow") - generate_sigs("", "lod", "2DShadow") - generate_sigs("", "lod", "CubeShadow") - generate_sigs("", "lod", "1DArrayShadow") - generate_sigs("", "lod", "2DArrayShadow") - generate_sigs("", "lod", "CubeArrayShadow") - end_function(fs, "textureQueryLOD") - - sys.stdout = sys.__stdout__ - return fs - -# If you actually run this script, it'll print out all the functions. -if __name__ == "__main__": - fs = {} - generate_texture_functions(fs); - for k, v in fs.iteritems(): - print v |