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authorKenneth Graunke <[email protected]>2011-02-25 14:29:36 -0800
committerKenneth Graunke <[email protected]>2011-03-14 13:03:50 -0700
commit233b88eab9d8095523ebae3c4be1dbf2e2bd856a (patch)
tree7e39ea474572d67c90e82b16ae6cd029224e28d4 /src/glsl/builtins
parentcb3317b85a9b8916317cb733ef4e6f13eaf0d890 (diff)
glsl: Explicitly specify a type when reading/printing ir_texture.
This is necessary for GLSL 1.30+ shadow sampling functions, which return a single float rather than splatting the value to a vec4 based on GL_DEPTH_TEXTURE_MODE.
Diffstat (limited to 'src/glsl/builtins')
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
index 2792dd8d097..2fbe79010f9 100755
--- a/src/glsl/builtins/tools/texture_builtins.py
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -49,12 +49,13 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields)
offset_dim = get_sampler_dim(sampler_type)
- # Print parameters
- print " (signature",
if variant & Single:
- print "float"
+ return_type = "float"
else:
- print g + "vec4"
+ return_type = g + "vec4"
+
+ # Print parameters
+ print " (signature", return_type
print " (parameters"
print " (declare (in) " + g + "sampler" + sampler_type + " sampler)"
print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
@@ -72,7 +73,7 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
if tex_inst == "txb":
print "\n (declare (in) float bias)",
- print ")\n ((return (" + tex_inst + " (var_ref sampler)",
+ print ")\n ((return (" + tex_inst, return_type, "(var_ref sampler)",
# Coordinate
if extra_dim > 0: