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authorDave Airlie <[email protected]>2011-02-01 13:00:56 +1000
committerDave Airlie <[email protected]>2011-02-01 13:02:56 +1000
commitaee5f1e40ca27149a6226187e855125821d96971 (patch)
treeb0f06e6da06aa628ae28da63a3739780fbafeeee /src/glsl/builtins
parent3ef397dafc80278d48d1385e14d4e500a86e94ac (diff)
r600: only decompress depth when its tile type is wrong.
If the tile type for the buffer is 1 then its been bound to the DB at some point, we need to decompress it, otherwise its only been bound as texture/cb so don't do anything. This fixes 5 piglit tests here on r600g.
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