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authorEric Anholt <[email protected]>2010-06-24 15:32:15 -0700
committerEric Anholt <[email protected]>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/builtins/tools
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/builtins/tools')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.pl123
-rwxr-xr-xsrc/glsl/builtins/tools/generate_matrixCompMultGLSL.py28
-rwxr-xr-xsrc/glsl/builtins/tools/generate_outerProductGLSL.py23
-rwxr-xr-xsrc/glsl/builtins/tools/generate_transposeGLSL.py28
-rwxr-xr-xsrc/glsl/builtins/tools/texture_builtins.py298
5 files changed, 500 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.pl b/src/glsl/builtins/tools/generate_builtins.pl
new file mode 100755
index 00000000000..8b640ab8ff9
--- /dev/null
+++ b/src/glsl/builtins/tools/generate_builtins.pl
@@ -0,0 +1,123 @@
+#!/usr/bin/env perl
+
+sub process_version {
+ my ($version) = @_;
+ my @vars;
+ print "/* $version builtins */\n\n";
+
+ my @files = <builtins/$version/*>;
+ foreach $file (@files) {
+ push(@vars, process_file($file));
+ }
+
+ print "static const char *functions_for_$version [] = {\n";
+ foreach $var (@vars) {
+ print " $var,\n";
+ }
+ print "};\n\n"
+}
+
+sub process_file {
+ my ($file) = @_;
+
+ # Change from builtins/110/foo to builtins_110_foo
+ my $var = $file; $var =~ s!/!_!g;
+
+ print "static const char *$var = {\n";
+ open SRC, "<", "$file" or die $!;
+ while (<SRC>) {
+ s/\\/\\\\/g;
+ s/\"/\\\"/g;
+ s/\n/\\n/g;
+ print " \"$_\"\n";
+ }
+ print "};\n\n";
+ close SRC or die $!;
+ return $var;
+}
+
+print << 'EOF';
+/* DO NOT MODIFY - automatically generated by generate_builtins.pl */
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include "glsl_parser_extras.h"
+#include "ir_reader.h"
+
+void
+read_builtins(_mesa_glsl_parse_state *st, exec_list *instructions,
+ const char **functions, unsigned count)
+{
+ if (st->error)
+ return;
+
+ for (unsigned i = 0; i < count; i++) {
+ _mesa_glsl_read_ir(st, instructions, functions[i]);
+
+ if (st->error) {
+ printf("error reading builtin: %.35s ...\n", functions[i]);
+ return;
+ }
+ }
+}
+
+EOF
+
+@versions = sort(<builtins/[1-9A-Z]*>);
+foreach $version (@versions) {
+ $version =~ s!builtins/!!g;
+ process_version($version);
+}
+
+print << 'EOF';
+void
+_mesa_glsl_initialize_functions(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+EOF
+
+foreach $version_xs (@versions) {
+ $check = "";
+ if ($version_xs =~ /_vs/) {
+ $check = "state->target == vertex_shader && ";
+ } elsif ($version_xs =~ /_fs/) {
+ $check = "state->target == fragment_shader && ";
+ }
+ $version = $version_xs;
+ $version =~ s/_[vf]s//g;
+
+ if ($version =~ /^[1-9][0-9][0-9]/) {
+ $check = "${check}state->language_version >= $version";
+ } else {
+ # Not a version...an extension name
+ $check = "${check}state->${version}_enable";
+ }
+ print " if ($check)\n";
+ print " read_builtins(state, instructions,\n";
+ print " functions_for_$version_xs,\n";
+ print " sizeof(functions_for_$version_xs) / ";
+ print "sizeof(const char *));\n\n"
+}
+
+print "}\n";
diff --git a/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py
new file mode 100755
index 00000000000..391ad110d37
--- /dev/null
+++ b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py
@@ -0,0 +1,28 @@
+#!/usr/bin/python
+
+def gen_matrix(x, y = 0):
+ if y == 0:
+ y = x
+ type = "mat" + str(x)
+ if x != y:
+ type = type + "x" + str(y)
+ print type + " matrixCompMult(" + type + " x, " + type + " y)\n{"
+ print " " + type + " z;"
+
+ for i in range(x):
+ print " z[" + str(i) + "] = x[" + str(i) + "] * y[" + str(i) + "];"
+ print " return z;\n}"
+
+print "#version 120"
+# 1.10
+gen_matrix(2)
+gen_matrix(3)
+gen_matrix(4)
+
+# 1.20
+gen_matrix(2,3) # mat2x3 means 2 columns, 3 rows
+gen_matrix(3,2)
+gen_matrix(2,4)
+gen_matrix(4,2)
+gen_matrix(3,4)
+gen_matrix(4,3)
diff --git a/src/glsl/builtins/tools/generate_outerProductGLSL.py b/src/glsl/builtins/tools/generate_outerProductGLSL.py
new file mode 100755
index 00000000000..48fb72197c3
--- /dev/null
+++ b/src/glsl/builtins/tools/generate_outerProductGLSL.py
@@ -0,0 +1,23 @@
+#!/usr/bin/python
+
+def gen(x, y):
+ type = "mat" + str(x)
+ if x != y:
+ type = type + "x" + str(y)
+ print type + " outerProduct(vec" + str(x) + " u, vec" + str(y) + " v)\n{"
+ print " " + type + " m;"
+
+ for i in range(x):
+ print " m[" + str(i) + "] = v * u[" + str(i) + "];"
+ print " return m;\n}"
+
+print "#version 120"
+gen(2,2)
+gen(2,3) # mat2x3 means 2 columns, 3 rows
+gen(2,4)
+gen(3,2)
+gen(3,3)
+gen(3,4)
+gen(4,2)
+gen(4,3)
+gen(4,4)
diff --git a/src/glsl/builtins/tools/generate_transposeGLSL.py b/src/glsl/builtins/tools/generate_transposeGLSL.py
new file mode 100755
index 00000000000..8f669ce9839
--- /dev/null
+++ b/src/glsl/builtins/tools/generate_transposeGLSL.py
@@ -0,0 +1,28 @@
+#!/usr/bin/python
+
+def gen(x, y):
+ origtype = "mat" + str(x)
+ trantype = "mat" + str(y)
+ if x != y:
+ origtype = origtype + "x" + str(y)
+ trantype = trantype + "x" + str(x)
+ print trantype + " transpose(" + origtype + " m)\n{"
+ print " " + trantype + " t;"
+
+ # The obvious implementation of transpose
+ for i in range(x):
+ for j in range(y):
+ print " t[" + str(j) + "][" + str(i) + "] =",
+ print "m[" + str(i) + "][" + str(j) + "];"
+ print " return t;\n}"
+
+print "#version 120"
+gen(2,2)
+gen(2,3) # mat2x3 means 2 columns, 3 rows
+gen(2,4)
+gen(3,2)
+gen(3,3)
+gen(3,4)
+gen(4,2)
+gen(4,3)
+gen(4,4)
diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py
new file mode 100755
index 00000000000..23d53149161
--- /dev/null
+++ b/src/glsl/builtins/tools/texture_builtins.py
@@ -0,0 +1,298 @@
+#!/usr/bin/python
+
+from os import path
+import sys
+
+def vec_type(g, size):
+ if size == 1:
+ if g == "i":
+ return "int"
+ elif g == "u":
+ return "uint"
+ return "float"
+ return g + "vec" + str(size)
+
+# Get the base dimension - i.e. sampler3D gives 3
+# Array samplers also get +1 here since the layer is really an extra coordinate
+def get_coord_dim(sampler_type):
+ if sampler_type[0].isdigit():
+ coord_dim = int(sampler_type[0])
+ elif sampler_type.startswith("Cube"):
+ coord_dim = 3
+ else:
+ assert False ("coord_dim: invalid sampler_type: " + sampler_type)
+
+ if sampler_type.find("Array") != -1:
+ coord_dim += 1
+ return coord_dim
+
+# Get the number of extra vector components (i.e. shadow comparitor)
+def get_extra_dim(sampler_type, use_proj, unused_fields):
+ extra_dim = unused_fields
+ if sampler_type.find("Shadow") != -1:
+ extra_dim += 1
+ if use_proj:
+ extra_dim += 1
+ return extra_dim
+
+def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ coord_dim = get_coord_dim(sampler_type)
+ extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields)
+
+ # Print parameters
+ print " (signature " + g + "vec4"
+ print " (parameters"
+ print " (declare (in) " + g + "sampler" + sampler_type + " sampler)"
+ print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
+ if tex_inst == "txb":
+ print "\n (declare (in) float bias)",
+ elif tex_inst == "txl":
+ print "\n (declare (in) float lod)",
+ elif tex_inst == "txf":
+ print "\n (declare (in) int lod)",
+ elif tex_inst == "txd":
+ grad_type = vec_type("", coord_dim)
+ print "\n (declare (in) " + grad_type + " dPdx)",
+ print "\n (declare (in) " + grad_type + " dPdy)",
+
+ print ")\n ((return (" + tex_inst + " (var_ref sampler)",
+
+ # Coordinate
+ if extra_dim > 0:
+ print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))",
+ else:
+ print "(var_ref P)",
+
+ # Offset
+ print "(0 0 0)",
+
+ if tex_inst != "txf":
+ # Projective divisor
+ if use_proj:
+ print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))",
+ else:
+ print "1",
+
+ # Shadow comparitor
+ if sampler_type == "2DArrayShadow": # a special case:
+ print "(swiz w (var_ref P))", # ...array layer is z; shadow is w
+ elif sampler_type.endswith("Shadow"):
+ print "(swiz z (var_ref P))",
+ else:
+ print "()",
+
+ # Bias/explicit LOD/gradient:
+ if tex_inst == "txb":
+ print "(var_ref bias)",
+ elif tex_inst == "txl" or tex_inst == "txf":
+ print "(var_ref lod)",
+ elif tex_inst == "txd":
+ print "((var_ref dPdx) (var_ref dPdy))",
+ print "))))\n"
+
+def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0):
+ generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields)
+ generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields)
+
+builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..")
+
+with open(path.join(builtins_dir, "130", "texture"), 'w') as sys.stdout:
+ print "((function texture"
+ generate_fiu_sigs("tex", "1D")
+ generate_fiu_sigs("tex", "2D")
+ generate_fiu_sigs("tex", "3D")
+ generate_fiu_sigs("tex", "Cube")
+ generate_fiu_sigs("tex", "1DArray")
+ generate_fiu_sigs("tex", "2DArray")
+ print "))"
+
+# txb variants are only allowed within a fragment shader (GLSL 1.30 p. 86)
+with open(path.join(builtins_dir, "130_fs", "texture"), 'w') as sys.stdout:
+ print "((function texture"
+ generate_fiu_sigs("txb", "1D")
+ generate_fiu_sigs("txb", "2D")
+ generate_fiu_sigs("txb", "3D")
+ generate_fiu_sigs("txb", "Cube")
+ generate_fiu_sigs("txb", "1DArray")
+ generate_fiu_sigs("txb", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureProj"), 'w') as sys.stdout:
+ print "((function textureProj"
+ generate_fiu_sigs("tex", "1D", True)
+ generate_fiu_sigs("tex", "1D", True, 2)
+ generate_fiu_sigs("tex", "2D", True)
+ generate_fiu_sigs("tex", "2D", True, 1)
+ generate_fiu_sigs("tex", "3D", True)
+ print "))"
+
+with open(path.join(builtins_dir, "130_fs", "textureProj"), 'w') as sys.stdout:
+ print "((function textureProj"
+ generate_fiu_sigs("txb", "1D", True)
+ generate_fiu_sigs("txb", "1D", True, 2)
+ generate_fiu_sigs("txb", "2D", True)
+ generate_fiu_sigs("txb", "2D", True, 1)
+ generate_fiu_sigs("txb", "3D", True)
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureLod"), 'w') as sys.stdout:
+ print "((function textureLod"
+ generate_fiu_sigs("txl", "1D")
+ generate_fiu_sigs("txl", "2D")
+ generate_fiu_sigs("txl", "3D")
+ generate_fiu_sigs("txl", "Cube")
+ generate_fiu_sigs("txl", "1DArray")
+ generate_fiu_sigs("txl", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "texelFetch"), 'w') as sys.stdout:
+ print "((function texelFetch"
+ generate_fiu_sigs("txf", "1D")
+ generate_fiu_sigs("txf", "2D")
+ generate_fiu_sigs("txf", "3D")
+ generate_fiu_sigs("txf", "1DArray")
+ generate_fiu_sigs("txf", "2DArray")
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureProjLod"), 'w') as sys.stdout:
+ print "((function textureLod"
+ generate_fiu_sigs("txl", "1D", True)
+ generate_fiu_sigs("txl", "1D", True, 2)
+ generate_fiu_sigs("txl", "2D", True)
+ generate_fiu_sigs("txl", "2D", True, 1)
+ generate_fiu_sigs("txl", "3D", True)
+ print "))"
+
+with open(path.join(builtins_dir, "130", "textureGrad"), 'w') as sys.stdout:
+ print "((function textureGrad"
+ generate_fiu_sigs("txd", "1D")
+ generate_fiu_sigs("txd", "2D")
+ generate_fiu_sigs("txd", "3D")
+ generate_fiu_sigs("txd", "Cube")
+ generate_fiu_sigs("txd", "1DArray")
+ generate_fiu_sigs("txd", "2DArray")
+ print ")\n)"
+
+with open(path.join(builtins_dir, "130", "textureProjGrad"), 'w') as sys.stdout:
+ print "((function textureLod"
+ generate_fiu_sigs("txd", "1D", True)
+ generate_fiu_sigs("txd", "1D", True, 2)
+ generate_fiu_sigs("txd", "2D", True)
+ generate_fiu_sigs("txd", "2D", True, 1)
+ generate_fiu_sigs("txd", "3D", True)
+ print "))"
+
+# ARB_texture_rectangle extension
+with open(path.join(builtins_dir, "ARB_texture_rectangle", "textures"), 'w') as sys.stdout:
+ print "((function texture2DRect"
+ generate_sigs("", "tex", "2DRect")
+ print ")\n (function shadow2DRect"
+ generate_sigs("", "tex", "2DRectShadow")
+ print "))"
+
+# EXT_texture_array extension
+with open(path.join(builtins_dir, "EXT_texture_array", "textures"), 'w') as sys.stdout:
+ print "((function texture1DArray"
+ generate_sigs("", "tex", "1DArray")
+ print ")\n (function texture1DArrayLod"
+ generate_sigs("", "txl", "1DArray")
+ print ")\n (function texture2DArray"
+ generate_sigs("", "tex", "2DArray")
+ print ")\n (function texture2DArrayLod"
+ generate_sigs("", "txl", "2DArray")
+ print ")\n (function shadow1DArray"
+ generate_sigs("", "tex", "1DArrayShadow")
+ print ")\n (function shadow1DArrayLod"
+ generate_sigs("", "txl", "1DArrayShadow")
+ print ")\n (function shadow2DArray"
+ generate_sigs("", "tex", "2DArrayShadow")
+ print "))"
+
+with open(path.join(builtins_dir, "EXT_texture_array_fs", "textures"), 'w') as sys.stdout:
+ print "((function texture1DArray"
+ generate_sigs("", "txb", "1DArray") # MOVE TO _fs
+ print ")\n (function texture2DArray"
+ generate_sigs("", "txb", "2DArray") # MOVE TO _fs
+ print ")\n (function shadow1DArray"
+ generate_sigs("", "txb", "1DArrayShadow")
+ print "))"
+
+# Deprecated (110/120 style) functions with silly names:
+with open(path.join(builtins_dir, "110", "textures"), 'w') as sys.stdout:
+ print "((function texture1D"
+ generate_sigs("", "tex", "1D")
+ print ")\n (function texture1DLod"
+ generate_sigs("", "txl", "1D")
+ print ")\n (function texture1DProj"
+ generate_sigs("", "tex", "1D", True)
+ generate_sigs("", "tex", "1D", True, 2)
+ print ")\n (function texture1DProjLod"
+ generate_sigs("", "txl", "1D", True)
+ generate_sigs("", "txl", "1D", True, 2)
+ print ")\n (function texture2D"
+ generate_sigs("", "tex", "2D")
+ print ")\n(function texture2DLod"
+ generate_sigs("", "txl", "2D")
+ print ")\n (function texture2DProj"
+ generate_sigs("", "tex", "2D", True)
+ generate_sigs("", "tex", "2D", True, 1)
+ print ")\n (function texture2DProjLod"
+ generate_sigs("", "txl", "2D", True)
+ generate_sigs("", "txl", "2D", True, 1)
+ print ")\n (function texture3D"
+ generate_sigs("", "tex", "3D")
+ print ")\n (function texture3DLod"
+ generate_sigs("", "txl", "3D")
+ print ")\n (function texture3DProj"
+ generate_sigs("", "tex", "3D", True)
+ print ")\n (function texture3DProjLod"
+ generate_sigs("", "txl", "3D", True)
+ print ")\n (function textureCube"
+ generate_sigs("", "tex", "Cube")
+ print ")\n (function textureCubeLod"
+ generate_sigs("", "txl", "Cube")
+ print ")\n (function shadow1D"
+ generate_sigs("", "tex", "1DShadow", False, 1)
+ print ")\n (function shadow1DLod"
+ generate_sigs("", "txl", "1DShadow", False, 1)
+ print ")\n (function shadow1DProj"
+ generate_sigs("", "tex", "1DShadow", True, 1)
+ print ")\n (function shadow1DProjLod"
+ generate_sigs("", "txl", "1DShadow", True, 1)
+ print ")\n (function shadow2D"
+ generate_sigs("", "tex", "2DShadow")
+ print ")\n (function shadow2DLod"
+ generate_sigs("", "txl", "2DShadow")
+ print ")\n (function shadow2DProj"
+ generate_sigs("", "tex", "2DShadow", True)
+ print ")\n (function shadow2DProjLod"
+ generate_sigs("", "txl", "2DShadow", True)
+ print "))"
+
+with open(path.join(builtins_dir, "110_fs", "textures"), 'w') as sys.stdout:
+ print "((function texture1D"
+ generate_sigs("", "txb", "1D")
+ print ")\n (function texture1DProj"
+ generate_sigs("", "txb", "1D", True)
+ generate_sigs("", "txb", "1D", True, 2)
+ print ")\n (function texture2D"
+ generate_sigs("", "txb", "2D")
+ print ")\n (function texture2DProj"
+ generate_sigs("", "txb", "2D", True)
+ generate_sigs("", "txb", "2D", True, 1)
+ print ")\n (function texture3D"
+ generate_sigs("", "txb", "3D")
+ print ")\n (function texture3DProj"
+ generate_sigs("", "txb", "3D", True)
+ print ")\n (function textureCube"
+ generate_sigs("", "txb", "Cube")
+ print ")\n (function shadow1D"
+ generate_sigs("", "txb", "1DShadow", False, 1)
+ print ")\n (function shadow1DProj"
+ generate_sigs("", "txb", "1DShadow", True, 1)
+ print ")\n (function shadow2D"
+ generate_sigs("", "txb", "2DShadow")
+ print ")\n (function shadow2DProj"
+ generate_sigs("", "txb", "2DShadow", True)
+ print "))"