diff options
author | Eric Anholt <[email protected]> | 2010-06-24 15:32:15 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-24 15:36:00 -0700 |
commit | 29285882676388aacff123e8bdf025904abf8ea9 (patch) | |
tree | a830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/builtins/tools | |
parent | 0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff) |
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/builtins/tools')
-rwxr-xr-x | src/glsl/builtins/tools/generate_builtins.pl | 123 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_matrixCompMultGLSL.py | 28 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_outerProductGLSL.py | 23 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/generate_transposeGLSL.py | 28 | ||||
-rwxr-xr-x | src/glsl/builtins/tools/texture_builtins.py | 298 |
5 files changed, 500 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.pl b/src/glsl/builtins/tools/generate_builtins.pl new file mode 100755 index 00000000000..8b640ab8ff9 --- /dev/null +++ b/src/glsl/builtins/tools/generate_builtins.pl @@ -0,0 +1,123 @@ +#!/usr/bin/env perl + +sub process_version { + my ($version) = @_; + my @vars; + print "/* $version builtins */\n\n"; + + my @files = <builtins/$version/*>; + foreach $file (@files) { + push(@vars, process_file($file)); + } + + print "static const char *functions_for_$version [] = {\n"; + foreach $var (@vars) { + print " $var,\n"; + } + print "};\n\n" +} + +sub process_file { + my ($file) = @_; + + # Change from builtins/110/foo to builtins_110_foo + my $var = $file; $var =~ s!/!_!g; + + print "static const char *$var = {\n"; + open SRC, "<", "$file" or die $!; + while (<SRC>) { + s/\\/\\\\/g; + s/\"/\\\"/g; + s/\n/\\n/g; + print " \"$_\"\n"; + } + print "};\n\n"; + close SRC or die $!; + return $var; +} + +print << 'EOF'; +/* DO NOT MODIFY - automatically generated by generate_builtins.pl */ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <stdio.h> +#include "glsl_parser_extras.h" +#include "ir_reader.h" + +void +read_builtins(_mesa_glsl_parse_state *st, exec_list *instructions, + const char **functions, unsigned count) +{ + if (st->error) + return; + + for (unsigned i = 0; i < count; i++) { + _mesa_glsl_read_ir(st, instructions, functions[i]); + + if (st->error) { + printf("error reading builtin: %.35s ...\n", functions[i]); + return; + } + } +} + +EOF + +@versions = sort(<builtins/[1-9A-Z]*>); +foreach $version (@versions) { + $version =~ s!builtins/!!g; + process_version($version); +} + +print << 'EOF'; +void +_mesa_glsl_initialize_functions(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ +EOF + +foreach $version_xs (@versions) { + $check = ""; + if ($version_xs =~ /_vs/) { + $check = "state->target == vertex_shader && "; + } elsif ($version_xs =~ /_fs/) { + $check = "state->target == fragment_shader && "; + } + $version = $version_xs; + $version =~ s/_[vf]s//g; + + if ($version =~ /^[1-9][0-9][0-9]/) { + $check = "${check}state->language_version >= $version"; + } else { + # Not a version...an extension name + $check = "${check}state->${version}_enable"; + } + print " if ($check)\n"; + print " read_builtins(state, instructions,\n"; + print " functions_for_$version_xs,\n"; + print " sizeof(functions_for_$version_xs) / "; + print "sizeof(const char *));\n\n" +} + +print "}\n"; diff --git a/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py new file mode 100755 index 00000000000..391ad110d37 --- /dev/null +++ b/src/glsl/builtins/tools/generate_matrixCompMultGLSL.py @@ -0,0 +1,28 @@ +#!/usr/bin/python + +def gen_matrix(x, y = 0): + if y == 0: + y = x + type = "mat" + str(x) + if x != y: + type = type + "x" + str(y) + print type + " matrixCompMult(" + type + " x, " + type + " y)\n{" + print " " + type + " z;" + + for i in range(x): + print " z[" + str(i) + "] = x[" + str(i) + "] * y[" + str(i) + "];" + print " return z;\n}" + +print "#version 120" +# 1.10 +gen_matrix(2) +gen_matrix(3) +gen_matrix(4) + +# 1.20 +gen_matrix(2,3) # mat2x3 means 2 columns, 3 rows +gen_matrix(3,2) +gen_matrix(2,4) +gen_matrix(4,2) +gen_matrix(3,4) +gen_matrix(4,3) diff --git a/src/glsl/builtins/tools/generate_outerProductGLSL.py b/src/glsl/builtins/tools/generate_outerProductGLSL.py new file mode 100755 index 00000000000..48fb72197c3 --- /dev/null +++ b/src/glsl/builtins/tools/generate_outerProductGLSL.py @@ -0,0 +1,23 @@ +#!/usr/bin/python + +def gen(x, y): + type = "mat" + str(x) + if x != y: + type = type + "x" + str(y) + print type + " outerProduct(vec" + str(x) + " u, vec" + str(y) + " v)\n{" + print " " + type + " m;" + + for i in range(x): + print " m[" + str(i) + "] = v * u[" + str(i) + "];" + print " return m;\n}" + +print "#version 120" +gen(2,2) +gen(2,3) # mat2x3 means 2 columns, 3 rows +gen(2,4) +gen(3,2) +gen(3,3) +gen(3,4) +gen(4,2) +gen(4,3) +gen(4,4) diff --git a/src/glsl/builtins/tools/generate_transposeGLSL.py b/src/glsl/builtins/tools/generate_transposeGLSL.py new file mode 100755 index 00000000000..8f669ce9839 --- /dev/null +++ b/src/glsl/builtins/tools/generate_transposeGLSL.py @@ -0,0 +1,28 @@ +#!/usr/bin/python + +def gen(x, y): + origtype = "mat" + str(x) + trantype = "mat" + str(y) + if x != y: + origtype = origtype + "x" + str(y) + trantype = trantype + "x" + str(x) + print trantype + " transpose(" + origtype + " m)\n{" + print " " + trantype + " t;" + + # The obvious implementation of transpose + for i in range(x): + for j in range(y): + print " t[" + str(j) + "][" + str(i) + "] =", + print "m[" + str(i) + "][" + str(j) + "];" + print " return t;\n}" + +print "#version 120" +gen(2,2) +gen(2,3) # mat2x3 means 2 columns, 3 rows +gen(2,4) +gen(3,2) +gen(3,3) +gen(3,4) +gen(4,2) +gen(4,3) +gen(4,4) diff --git a/src/glsl/builtins/tools/texture_builtins.py b/src/glsl/builtins/tools/texture_builtins.py new file mode 100755 index 00000000000..23d53149161 --- /dev/null +++ b/src/glsl/builtins/tools/texture_builtins.py @@ -0,0 +1,298 @@ +#!/usr/bin/python + +from os import path +import sys + +def vec_type(g, size): + if size == 1: + if g == "i": + return "int" + elif g == "u": + return "uint" + return "float" + return g + "vec" + str(size) + +# Get the base dimension - i.e. sampler3D gives 3 +# Array samplers also get +1 here since the layer is really an extra coordinate +def get_coord_dim(sampler_type): + if sampler_type[0].isdigit(): + coord_dim = int(sampler_type[0]) + elif sampler_type.startswith("Cube"): + coord_dim = 3 + else: + assert False ("coord_dim: invalid sampler_type: " + sampler_type) + + if sampler_type.find("Array") != -1: + coord_dim += 1 + return coord_dim + +# Get the number of extra vector components (i.e. shadow comparitor) +def get_extra_dim(sampler_type, use_proj, unused_fields): + extra_dim = unused_fields + if sampler_type.find("Shadow") != -1: + extra_dim += 1 + if use_proj: + extra_dim += 1 + return extra_dim + +def generate_sigs(g, tex_inst, sampler_type, use_proj = False, unused_fields = 0): + coord_dim = get_coord_dim(sampler_type) + extra_dim = get_extra_dim(sampler_type, use_proj, unused_fields) + + # Print parameters + print " (signature " + g + "vec4" + print " (parameters" + print " (declare (in) " + g + "sampler" + sampler_type + " sampler)" + print " (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)", + if tex_inst == "txb": + print "\n (declare (in) float bias)", + elif tex_inst == "txl": + print "\n (declare (in) float lod)", + elif tex_inst == "txf": + print "\n (declare (in) int lod)", + elif tex_inst == "txd": + grad_type = vec_type("", coord_dim) + print "\n (declare (in) " + grad_type + " dPdx)", + print "\n (declare (in) " + grad_type + " dPdy)", + + print ")\n ((return (" + tex_inst + " (var_ref sampler)", + + # Coordinate + if extra_dim > 0: + print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))", + else: + print "(var_ref P)", + + # Offset + print "(0 0 0)", + + if tex_inst != "txf": + # Projective divisor + if use_proj: + print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", + else: + print "1", + + # Shadow comparitor + if sampler_type == "2DArrayShadow": # a special case: + print "(swiz w (var_ref P))", # ...array layer is z; shadow is w + elif sampler_type.endswith("Shadow"): + print "(swiz z (var_ref P))", + else: + print "()", + + # Bias/explicit LOD/gradient: + if tex_inst == "txb": + print "(var_ref bias)", + elif tex_inst == "txl" or tex_inst == "txf": + print "(var_ref lod)", + elif tex_inst == "txd": + print "((var_ref dPdx) (var_ref dPdy))", + print "))))\n" + +def generate_fiu_sigs(tex_inst, sampler_type, use_proj = False, unused_fields = 0): + generate_sigs("", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("i", tex_inst, sampler_type, use_proj, unused_fields) + generate_sigs("u", tex_inst, sampler_type, use_proj, unused_fields) + +builtins_dir = path.join(path.dirname(path.abspath(__file__)), "..") + +with open(path.join(builtins_dir, "130", "texture"), 'w') as sys.stdout: + print "((function texture" + generate_fiu_sigs("tex", "1D") + generate_fiu_sigs("tex", "2D") + generate_fiu_sigs("tex", "3D") + generate_fiu_sigs("tex", "Cube") + generate_fiu_sigs("tex", "1DArray") + generate_fiu_sigs("tex", "2DArray") + print "))" + +# txb variants are only allowed within a fragment shader (GLSL 1.30 p. 86) +with open(path.join(builtins_dir, "130_fs", "texture"), 'w') as sys.stdout: + print "((function texture" + generate_fiu_sigs("txb", "1D") + generate_fiu_sigs("txb", "2D") + generate_fiu_sigs("txb", "3D") + generate_fiu_sigs("txb", "Cube") + generate_fiu_sigs("txb", "1DArray") + generate_fiu_sigs("txb", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "textureProj"), 'w') as sys.stdout: + print "((function textureProj" + generate_fiu_sigs("tex", "1D", True) + generate_fiu_sigs("tex", "1D", True, 2) + generate_fiu_sigs("tex", "2D", True) + generate_fiu_sigs("tex", "2D", True, 1) + generate_fiu_sigs("tex", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130_fs", "textureProj"), 'w') as sys.stdout: + print "((function textureProj" + generate_fiu_sigs("txb", "1D", True) + generate_fiu_sigs("txb", "1D", True, 2) + generate_fiu_sigs("txb", "2D", True) + generate_fiu_sigs("txb", "2D", True, 1) + generate_fiu_sigs("txb", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130", "textureLod"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txl", "1D") + generate_fiu_sigs("txl", "2D") + generate_fiu_sigs("txl", "3D") + generate_fiu_sigs("txl", "Cube") + generate_fiu_sigs("txl", "1DArray") + generate_fiu_sigs("txl", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "texelFetch"), 'w') as sys.stdout: + print "((function texelFetch" + generate_fiu_sigs("txf", "1D") + generate_fiu_sigs("txf", "2D") + generate_fiu_sigs("txf", "3D") + generate_fiu_sigs("txf", "1DArray") + generate_fiu_sigs("txf", "2DArray") + print "))" + +with open(path.join(builtins_dir, "130", "textureProjLod"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txl", "1D", True) + generate_fiu_sigs("txl", "1D", True, 2) + generate_fiu_sigs("txl", "2D", True) + generate_fiu_sigs("txl", "2D", True, 1) + generate_fiu_sigs("txl", "3D", True) + print "))" + +with open(path.join(builtins_dir, "130", "textureGrad"), 'w') as sys.stdout: + print "((function textureGrad" + generate_fiu_sigs("txd", "1D") + generate_fiu_sigs("txd", "2D") + generate_fiu_sigs("txd", "3D") + generate_fiu_sigs("txd", "Cube") + generate_fiu_sigs("txd", "1DArray") + generate_fiu_sigs("txd", "2DArray") + print ")\n)" + +with open(path.join(builtins_dir, "130", "textureProjGrad"), 'w') as sys.stdout: + print "((function textureLod" + generate_fiu_sigs("txd", "1D", True) + generate_fiu_sigs("txd", "1D", True, 2) + generate_fiu_sigs("txd", "2D", True) + generate_fiu_sigs("txd", "2D", True, 1) + generate_fiu_sigs("txd", "3D", True) + print "))" + +# ARB_texture_rectangle extension +with open(path.join(builtins_dir, "ARB_texture_rectangle", "textures"), 'w') as sys.stdout: + print "((function texture2DRect" + generate_sigs("", "tex", "2DRect") + print ")\n (function shadow2DRect" + generate_sigs("", "tex", "2DRectShadow") + print "))" + +# EXT_texture_array extension +with open(path.join(builtins_dir, "EXT_texture_array", "textures"), 'w') as sys.stdout: + print "((function texture1DArray" + generate_sigs("", "tex", "1DArray") + print ")\n (function texture1DArrayLod" + generate_sigs("", "txl", "1DArray") + print ")\n (function texture2DArray" + generate_sigs("", "tex", "2DArray") + print ")\n (function texture2DArrayLod" + generate_sigs("", "txl", "2DArray") + print ")\n (function shadow1DArray" + generate_sigs("", "tex", "1DArrayShadow") + print ")\n (function shadow1DArrayLod" + generate_sigs("", "txl", "1DArrayShadow") + print ")\n (function shadow2DArray" + generate_sigs("", "tex", "2DArrayShadow") + print "))" + +with open(path.join(builtins_dir, "EXT_texture_array_fs", "textures"), 'w') as sys.stdout: + print "((function texture1DArray" + generate_sigs("", "txb", "1DArray") # MOVE TO _fs + print ")\n (function texture2DArray" + generate_sigs("", "txb", "2DArray") # MOVE TO _fs + print ")\n (function shadow1DArray" + generate_sigs("", "txb", "1DArrayShadow") + print "))" + +# Deprecated (110/120 style) functions with silly names: +with open(path.join(builtins_dir, "110", "textures"), 'w') as sys.stdout: + print "((function texture1D" + generate_sigs("", "tex", "1D") + print ")\n (function texture1DLod" + generate_sigs("", "txl", "1D") + print ")\n (function texture1DProj" + generate_sigs("", "tex", "1D", True) + generate_sigs("", "tex", "1D", True, 2) + print ")\n (function texture1DProjLod" + generate_sigs("", "txl", "1D", True) + generate_sigs("", "txl", "1D", True, 2) + print ")\n (function texture2D" + generate_sigs("", "tex", "2D") + print ")\n(function texture2DLod" + generate_sigs("", "txl", "2D") + print ")\n (function texture2DProj" + generate_sigs("", "tex", "2D", True) + generate_sigs("", "tex", "2D", True, 1) + print ")\n (function texture2DProjLod" + generate_sigs("", "txl", "2D", True) + generate_sigs("", "txl", "2D", True, 1) + print ")\n (function texture3D" + generate_sigs("", "tex", "3D") + print ")\n (function texture3DLod" + generate_sigs("", "txl", "3D") + print ")\n (function texture3DProj" + generate_sigs("", "tex", "3D", True) + print ")\n (function texture3DProjLod" + generate_sigs("", "txl", "3D", True) + print ")\n (function textureCube" + generate_sigs("", "tex", "Cube") + print ")\n (function textureCubeLod" + generate_sigs("", "txl", "Cube") + print ")\n (function shadow1D" + generate_sigs("", "tex", "1DShadow", False, 1) + print ")\n (function shadow1DLod" + generate_sigs("", "txl", "1DShadow", False, 1) + print ")\n (function shadow1DProj" + generate_sigs("", "tex", "1DShadow", True, 1) + print ")\n (function shadow1DProjLod" + generate_sigs("", "txl", "1DShadow", True, 1) + print ")\n (function shadow2D" + generate_sigs("", "tex", "2DShadow") + print ")\n (function shadow2DLod" + generate_sigs("", "txl", "2DShadow") + print ")\n (function shadow2DProj" + generate_sigs("", "tex", "2DShadow", True) + print ")\n (function shadow2DProjLod" + generate_sigs("", "txl", "2DShadow", True) + print "))" + +with open(path.join(builtins_dir, "110_fs", "textures"), 'w') as sys.stdout: + print "((function texture1D" + generate_sigs("", "txb", "1D") + print ")\n (function texture1DProj" + generate_sigs("", "txb", "1D", True) + generate_sigs("", "txb", "1D", True, 2) + print ")\n (function texture2D" + generate_sigs("", "txb", "2D") + print ")\n (function texture2DProj" + generate_sigs("", "txb", "2D", True) + generate_sigs("", "txb", "2D", True, 1) + print ")\n (function texture3D" + generate_sigs("", "txb", "3D") + print ")\n (function texture3DProj" + generate_sigs("", "txb", "3D", True) + print ")\n (function textureCube" + generate_sigs("", "txb", "Cube") + print ")\n (function shadow1D" + generate_sigs("", "txb", "1DShadow", False, 1) + print ")\n (function shadow1DProj" + generate_sigs("", "txb", "1DShadow", True, 1) + print ")\n (function shadow2D" + generate_sigs("", "txb", "2DShadow") + print ")\n (function shadow2DProj" + generate_sigs("", "txb", "2DShadow", True) + print "))" |