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authorOlivier Galibert <[email protected]>2012-04-30 13:19:01 +0200
committerKenneth Graunke <[email protected]>2012-06-07 00:06:00 -0700
commit199771bc325900eb1d3acc7fa03808894a94fdb2 (patch)
tree60d51644d9fb9b6616b09a035a3798dbe6af971d /src/glsl/builtins/tools
parentf8d40deea5c4abbbf93c2c572ce668a5a25f95e2 (diff)
glsl: Scaffolding for ARB_shader_bit_encoding.
That adds support for activating the extension. It doesn't actually *do* anything yet, of course. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtins/tools')
-rwxr-xr-xsrc/glsl/builtins/tools/generate_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtins/tools/generate_builtins.py b/src/glsl/builtins/tools/generate_builtins.py
index eada4a65681..86660a9362c 100755
--- a/src/glsl/builtins/tools/generate_builtins.py
+++ b/src/glsl/builtins/tools/generate_builtins.py
@@ -186,6 +186,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;
+ st->ARB_shader_bit_encoding_enable = true;
_mesa_glsl_initialize_types(st);
sh->ir = new(sh) exec_list;