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authorDave Airlie <[email protected]>2011-01-29 21:25:37 +1000
committerDave Airlie <[email protected]>2011-02-01 10:36:57 +1000
commit42b5f6819881e4885ff73a17635eb7d2d341563d (patch)
tree92a8371a3e5edcd36d15ed7b4e1dde209dd87b43 /src/glsl/builtins/tools/texture_builtins.py
parentd171ae086bae37279251a1d6f32e16e333cfc154 (diff)
r600g: start looking at evergreen tiling.
this just adds the ioctl interface and sets the tile type and array mode in the correct place. This seems to bring eg 1D tiling to the same level, and issues as on r600. No idea how to address 2D yet.
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