diff options
author | Kenneth Graunke <[email protected]> | 2011-02-25 15:14:47 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-08-23 11:18:03 -0700 |
commit | 2054652796d78996b1f9308ab1a75361d71e864e (patch) | |
tree | 736c74a568eb3782a57c0ef0ddb93471cea1b26d /src/glsl/builtins/profiles | |
parent | 583b295bbf5777ce5ec0d57ce46269ceea4285c1 (diff) |
glsl/builtins: Uncomment textureSize prototypes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 2 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 2 |
2 files changed, 0 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index 0e3c7ac4199..c121859f14c 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -465,7 +465,6 @@ bvec4 not(bvec4 x); * 8.7 - Texture Lookup Functions */ -#if 0 /* textureSize */ int textureSize( sampler1D sampler, int lod); int textureSize(isampler1D sampler, int lod); @@ -496,7 +495,6 @@ ivec3 textureSize(usampler2DArray sampler, int lod); ivec2 textureSize(sampler1DArrayShadow sampler, int lod); ivec3 textureSize(sampler2DArrayShadow sampler, int lod); -#endif /* texture - no bias */ vec4 texture( sampler1D sampler, float P); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index f85b27f8f8c..ebd9a508851 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -467,7 +467,6 @@ bvec4 not(bvec4 x); * 8.7 - Texture Lookup Functions */ -#if 0 /* textureSize */ int textureSize( sampler1D sampler, int lod); int textureSize(isampler1D sampler, int lod); @@ -498,7 +497,6 @@ ivec3 textureSize(usampler2DArray sampler, int lod); ivec2 textureSize(sampler1DArrayShadow sampler, int lod); ivec3 textureSize(sampler2DArrayShadow sampler, int lod); -#endif /* texture - no bias */ vec4 texture( sampler1D sampler, float P); |