diff options
author | Dave Airlie <[email protected]> | 2012-11-03 20:43:17 +1000 |
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committer | Dave Airlie <[email protected]> | 2012-11-09 10:26:33 +1000 |
commit | 4c8750015b23207de0b44f39bd33bb556268b51d (patch) | |
tree | 202b207646da88a745b46ebaf15ae0cc378da180 /src/glsl/builtins/profiles | |
parent | 2c52c0e1cec60003c03b6f6a61ead0c12b5ece25 (diff) |
glsl: add ARB_texture_cube_map_array support (v2)
This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.
v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl new file mode 100644 index 00000000000..0f53212953f --- /dev/null +++ b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl @@ -0,0 +1,19 @@ +#version 130 +#extension GL_ARB_texture_cube_map_array : enable + +ivec3 textureSize(samplerCubeArray sampler, int lod); +ivec3 textureSize(isamplerCubeArray sampler, int lod); +ivec3 textureSize(usamplerCubeArray sampler, int lod); +ivec3 textureSize(samplerCubeArrayShadow sampler, int lod); + + vec4 texture( samplerCubeArray sampler, vec4 coord); + vec4 texture( samplerCubeArray sampler, vec4 coord, float bias); +float texture( samplerCubeArrayShadow sampler, vec4 P, float compare); + + vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); +ivec4 textureGrad( isamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); +uvec4 textureGrad( usamplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy); + + vec4 textureLod( samplerCubeArray sampler, vec4 P, float lod); +ivec4 textureLod( isamplerCubeArray sampler, vec4 P, float lod); +uvec4 textureLod( usamplerCubeArray sampler, vec4 P, float lod); |