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authorKenneth Graunke <[email protected]>2012-06-05 23:51:04 -0700
committerKenneth Graunke <[email protected]>2012-06-07 00:01:40 -0700
commitf8d40deea5c4abbbf93c2c572ce668a5a25f95e2 (patch)
treec466b51e08d6e5c21566e7ed4c325195eec20221 /src/glsl/builtins/profiles
parent3603fdcebfa25e2217f1dbfb0a99261be3e84b02 (diff)
mesa: Return 8 bits for GL_TEXTURE_RED_SIZE on RGTC formats.
From the issues section of the GL_ARB_texture_compression_rgtc extension: 15) What should glGetTexLevelParameter return for GL_TEXTURE_GREEN_SIZE and GL_TEXTURE_BLUE_SIZE for the RGTC1 formats? What should glGetTexLevelParameter return for GL_TEXTURE_BLUE_SIZE for the RGTC2 formats? RESOLVED: Zero bits. These formats always return 0.0 for these respective components and have no bits devoted to these components. Returning 8 bits for red size of RGTC1 and the red and green sizes of RGTC2 makes sense because that's the maximum potential precision for the uncompressed texels. Thus, we need to return 8 bits for GL_TEXTURE_RED_SIZE on all RGTC formats and 8 bits for GL_TEXTURE_GREEN_SIZE on RGTC2 formats. BLUE should be 0. Fixes oglconform/rgtc/advanced.texture_fetch.tex_param. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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