diff options
author | Kenneth Graunke <[email protected]> | 2012-04-16 13:37:20 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2012-04-17 11:27:51 -0700 |
commit | f4f6e1f5a01ed4e4108dc0c4b94d24bb1d76347f (patch) | |
tree | 1320b48b6c29c33b6b17988018d4a3e5b294e76d /src/glsl/builtins/profiles | |
parent | 48aec56559a0199d8099d9edff8e51312f55f15c (diff) |
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few
overloads of textureProjGradOffset, while most overloads and all other
texturing functions use ivec types.
The GLSL 4.20 specification corrects these to "ivec2", but doesn't
mention this as being a conscious change in behavior. Nor does the
ARB_shading_language_420pack extension. So presumably it was a typo.
At any rate, our builtin functions all use ivec already, so the fact
that these prototypes use plain vecs will only lead to applications
dying in a fire when trying to use them.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 2 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 2 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/140.vert | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index bb330324d74..0dca40a62bb 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -945,7 +945,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); /* * The following texture functions are deprecated: diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index 618ecf29f64..635062e9723 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -846,7 +846,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); /* * The following texture functions are deprecated: diff --git a/src/glsl/builtins/profiles/140.vert b/src/glsl/builtins/profiles/140.vert index ce4c62d7e4a..6d9777f9108 100644 --- a/src/glsl/builtins/profiles/140.vert +++ b/src/glsl/builtins/profiles/140.vert @@ -918,14 +918,14 @@ uvec4 textureProjGradOffset(usampler2DRect s, vec3 P, vec2 dx, vec2 dy, ivec2 of ivec4 textureProjGradOffset(isampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); uvec4 textureProjGradOffset(usampler2DRect s, vec4 P, vec2 dx, vec2 dy, ivec2 off); -float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DRectShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); vec4 textureProjGradOffset( sampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); /* * The following texture functions are deprecated: |