diff options
author | Kenneth Graunke <[email protected]> | 2010-08-17 23:47:11 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2010-08-17 23:50:15 -0700 |
commit | f70ce12529cf76b8eefae9599b35323d87d3dbaa (patch) | |
tree | 7ee56c8f6548b9d19131e741b62f90ea456f2bb0 /src/glsl/builtins/profiles | |
parent | 9751b4ec60291a5fc48fe9ef27324350d148f36e (diff) |
glsl2: Fix cut and paste error in EXT_texture_array builtins.
Fixes fd.o bug #29629.
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/EXT_texture_array.frag | 4 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/EXT_texture_array.vert | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/profiles/EXT_texture_array.frag b/src/glsl/builtins/profiles/EXT_texture_array.frag index d133132191b..d0ce981dd93 100644 --- a/src/glsl/builtins/profiles/EXT_texture_array.frag +++ b/src/glsl/builtins/profiles/EXT_texture_array.frag @@ -2,8 +2,8 @@ vec4 texture1DArray(sampler1DArray sampler, vec2 coord); vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias); -vec4 texture2DArray(sampler1DArray sampler, vec2 coord); -vec4 texture2DArray(sampler1DArray sampler, vec2 coord, float bias); +vec4 texture2DArray(sampler2DArray sampler, vec3 coord); +vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias); vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias); diff --git a/src/glsl/builtins/profiles/EXT_texture_array.vert b/src/glsl/builtins/profiles/EXT_texture_array.vert index 4f7b2b5f8b1..6b1b7f2f169 100644 --- a/src/glsl/builtins/profiles/EXT_texture_array.vert +++ b/src/glsl/builtins/profiles/EXT_texture_array.vert @@ -2,8 +2,8 @@ vec4 texture1DArray(sampler1DArray sampler, vec2 coord); vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); -vec4 texture2DArray(sampler1DArray sampler, vec2 coord); -vec4 texture2DArrayLod(sampler1DArray sampler, vec2 coord, float lod); +vec4 texture2DArray(sampler2DArray sampler, vec3 coord); +vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); |