diff options
author | Dave Airlie <[email protected]> | 2012-09-23 19:50:41 +1000 |
---|---|---|
committer | Matt Turner <[email protected]> | 2013-03-29 10:20:26 -0700 |
commit | 110ca8b1f31e573210437e359723a4b0c16a5a0c (patch) | |
tree | 72dd7fc05f3318d82253d4d62e3c7e0aff3fc7e9 /src/glsl/builtins/profiles | |
parent | 0e0ab8a071c86b4de1c257c350bfa0e4b7e478c2 (diff) |
glsl: Implement ARB_texture_query_lod
v2 [mattst88]:
- Rebase.
- #define GL_ARB_texture_query_lod to 1.
- Remove comma after ir_lod in ir.h for MSVC.
- Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
opt_tree_grafting.cpp.
- Rename textureQueryLOD to textureQueryLod, see
https://www.khronos.org/bugzilla/show_bug.cgi?id=821
- Fix ir_reader of (lod ...).
v3 [mattst88]:
- Rename textureQueryLod to textureQueryLOD, pending resolution of
Khronos 821.
- Add ir_lod case to ir_to_mesa.cpp.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/ARB_texture_query_lod.frag | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_query_lod.frag b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag new file mode 100644 index 00000000000..5d76127040a --- /dev/null +++ b/src/glsl/builtins/profiles/ARB_texture_query_lod.frag @@ -0,0 +1,38 @@ +#version 130 +#extension GL_ARB_texture_query_lod : enable +#extension GL_ARB_texture_cube_map_array : enable + +vec2 textureQueryLOD( sampler1D sampler, float coord); +vec2 textureQueryLOD(isampler1D sampler, float coord); +vec2 textureQueryLOD(usampler1D sampler, float coord); + +vec2 textureQueryLOD( sampler2D sampler, vec2 coord); +vec2 textureQueryLOD(isampler2D sampler, vec2 coord); +vec2 textureQueryLOD(usampler2D sampler, vec2 coord); + +vec2 textureQueryLOD( sampler3D sampler, vec3 coord); +vec2 textureQueryLOD(isampler3D sampler, vec3 coord); +vec2 textureQueryLOD(usampler3D sampler, vec3 coord); + +vec2 textureQueryLOD( samplerCube sampler, vec3 coord); +vec2 textureQueryLOD(isamplerCube sampler, vec3 coord); +vec2 textureQueryLOD(usamplerCube sampler, vec3 coord); + +vec2 textureQueryLOD( sampler1DArray sampler, float coord); +vec2 textureQueryLOD(isampler1DArray sampler, float coord); +vec2 textureQueryLOD(usampler1DArray sampler, float coord); + +vec2 textureQueryLOD( sampler2DArray sampler, vec2 coord); +vec2 textureQueryLOD(isampler2DArray sampler, vec2 coord); +vec2 textureQueryLOD(usampler2DArray sampler, vec2 coord); + +vec2 textureQueryLOD( samplerCubeArray sampler, vec3 coord); +vec2 textureQueryLOD(isamplerCubeArray sampler, vec3 coord); +vec2 textureQueryLOD(usamplerCubeArray sampler, vec3 coord); + +vec2 textureQueryLOD(sampler1DShadow sampler, float coord); +vec2 textureQueryLOD(sampler2DShadow sampler, vec2 coord); +vec2 textureQueryLOD(samplerCubeShadow sampler, vec3 coord); +vec2 textureQueryLOD(sampler1DArrayShadow sampler, float coord); +vec2 textureQueryLOD(sampler2DArrayShadow sampler, vec2 coord); +vec2 textureQueryLOD(samplerCubeArrayShadow sampler, vec3 coord); |