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authorKenneth Graunke <[email protected]>2013-06-28 13:46:44 -0700
committerKenneth Graunke <[email protected]>2013-07-02 01:01:30 -0700
commit15ca0ca1b6779bcf2d2603153035d3f971c24666 (patch)
treea6e21e4d70ea4b89ec71747f542a680d0abfa077 /src/glsl/builtins/profiles
parent4c859901cebf04b37d8d458d58fc5ac0e24b4471 (diff)
glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
This patch adds texture() for isamplerCubeArray and usamplerCubeArray, which were entirely missing. It also makes texture() with a LOD bias fragment shader specific. The main GLSL specification explicitly says that texturing with LOD bias should not be allowed for vertex shaders. Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert. which tries to use bias in a vertex shader. Currently, it expects this to pass (so this patch regresses the test), but I've sent a patch to reverse the expected behavior (so this patch would fix the updated test): http://lists.freedesktop.org/archives/piglit/2013-June/006123.html NOTE: This is a candidate for stable branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r--src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag6
-rw-r--r--src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl3
2 files changed, 8 insertions, 1 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
new file mode 100644
index 00000000000..0d9f4f66d27
--- /dev/null
+++ b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.frag
@@ -0,0 +1,6 @@
+#version 130
+#extension GL_ARB_texture_cube_map_array : enable
+
+ vec4 texture( samplerCubeArray sampler, vec4 coord, float bias);
+ivec4 texture(isamplerCubeArray sampler, vec4 coord, float bias);
+uvec4 texture(usamplerCubeArray sampler, vec4 coord, float bias);
diff --git a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
index 0f53212953f..73659b3e848 100644
--- a/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
+++ b/src/glsl/builtins/profiles/ARB_texture_cube_map_array.glsl
@@ -7,7 +7,8 @@ ivec3 textureSize(usamplerCubeArray sampler, int lod);
ivec3 textureSize(samplerCubeArrayShadow sampler, int lod);
vec4 texture( samplerCubeArray sampler, vec4 coord);
- vec4 texture( samplerCubeArray sampler, vec4 coord, float bias);
+ivec4 texture(isamplerCubeArray sampler, vec4 coord);
+uvec4 texture(usamplerCubeArray sampler, vec4 coord);
float texture( samplerCubeArrayShadow sampler, vec4 P, float compare);
vec4 textureGrad( samplerCubeArray sampler, vec4 P, vec3 dPdx, vec3 dPdy);