diff options
author | Chris Forbes <[email protected]> | 2012-12-21 21:33:37 +1300 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2013-03-02 11:33:54 +1300 |
commit | ffb53b4f0384fc811372644ce35471c0711eef9e (patch) | |
tree | a9600d8e15d97f25a90cec15db64dce44e3f3e86 /src/glsl/builtins/profiles | |
parent | 16af0aca09029e647e4b7ae53ed94b089531c080 (diff) |
glsl: add support for ARB_texture_multisample
V2: - emit `sample` parameter properly for multisample texelFetch()
- fix spurious whitespace change
- introduce a new opcode ir_txf_ms rather than overloading the
existing ir_txf further. This makes doing the right thing in
the driver somewhat simpler.
V3: - fix weird whitespace
V4: - don't forget to include the new opcode in tex_opcode_strs[]
(thanks Kenneth for spotting this)
Signed-off-by: Chris Forbes <[email protected]>
[V2] Reviewed-by: Eric Anholt <[email protected]>
[V2] Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles')
-rw-r--r-- | src/glsl/builtins/profiles/ARB_texture_multisample.glsl | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/ARB_texture_multisample.glsl b/src/glsl/builtins/profiles/ARB_texture_multisample.glsl new file mode 100644 index 00000000000..4fa67e95e30 --- /dev/null +++ b/src/glsl/builtins/profiles/ARB_texture_multisample.glsl @@ -0,0 +1,18 @@ +#version 130 +#extension GL_ARB_texture_multisample : enable + +ivec2 textureSize( sampler2DMS sampler); +ivec2 textureSize(isampler2DMS sampler); +ivec2 textureSize(usampler2DMS sampler); + +ivec3 textureSize( sampler2DMSArray sampler); +ivec3 textureSize(isampler2DMSArray sampler); +ivec3 textureSize(usampler2DMSArray sampler); + + vec4 texelFetch( sampler2DMS sampler, ivec2 P, int sample); +ivec4 texelFetch(isampler2DMS sampler, ivec2 P, int sample); +uvec4 texelFetch(usampler2DMS sampler, ivec2 P, int sample); + + vec4 texelFetch( sampler2DMSArray sampler, ivec3 P, int sample); +ivec4 texelFetch(isampler2DMSArray sampler, ivec3 P, int sample); +uvec4 texelFetch(usampler2DMSArray sampler, ivec3 P, int sample); |