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authorKenneth Graunke <[email protected]>2013-09-03 21:23:18 -0700
committerKenneth Graunke <[email protected]>2013-09-09 14:42:33 -0700
commit722eff674b832e2321f791c68358ef52d2a1ff25 (patch)
treef50c7cdd2a303bc41307116e58faec1b88d33997 /src/glsl/builtins/profiles/120.frag
parentc845140a20efa6a30a5465301d1f9b4acea79155 (diff)
glsl: Delete old built-in function generation code.
None of this is used anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles/120.frag')
-rw-r--r--src/glsl/builtins/profiles/120.frag39
1 files changed, 0 insertions, 39 deletions
diff --git a/src/glsl/builtins/profiles/120.frag b/src/glsl/builtins/profiles/120.frag
deleted file mode 100644
index 2080792fc23..00000000000
--- a/src/glsl/builtins/profiles/120.frag
+++ /dev/null
@@ -1,39 +0,0 @@
-#version 120
-/*
- * 8.7 - Texture Lookup Functions
- */
-vec4 texture1D (sampler1D sampler, float coord, float bias);
-vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
-vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
-
-vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
-vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
-vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
-
-vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
-vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
-
-vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
-
-vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
-vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
-vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
-
-/*
- * 8.8 - Fragment Processing Functions
- */
-float dFdx(float p);
-vec2 dFdx(vec2 p);
-vec3 dFdx(vec3 p);
-vec4 dFdx(vec4 p);
-
-float dFdy(float p);
-vec2 dFdy(vec2 p);
-vec3 dFdy(vec3 p);
-vec4 dFdy(vec4 p);
-
-float fwidth(float p);
-vec2 fwidth(vec2 p);
-vec3 fwidth(vec3 p);
-vec4 fwidth(vec4 p);