diff options
author | Kenneth Graunke <[email protected]> | 2013-09-03 21:23:18 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-09-09 14:42:33 -0700 |
commit | 722eff674b832e2321f791c68358ef52d2a1ff25 (patch) | |
tree | f50c7cdd2a303bc41307116e58faec1b88d33997 /src/glsl/builtins/profiles/120.frag | |
parent | c845140a20efa6a30a5465301d1f9b4acea79155 (diff) |
glsl: Delete old built-in function generation code.
None of this is used anymore.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Acked-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles/120.frag')
-rw-r--r-- | src/glsl/builtins/profiles/120.frag | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/src/glsl/builtins/profiles/120.frag b/src/glsl/builtins/profiles/120.frag deleted file mode 100644 index 2080792fc23..00000000000 --- a/src/glsl/builtins/profiles/120.frag +++ /dev/null @@ -1,39 +0,0 @@ -#version 120 -/* - * 8.7 - Texture Lookup Functions - */ -vec4 texture1D (sampler1D sampler, float coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias); -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias); - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); - -/* - * 8.8 - Fragment Processing Functions - */ -float dFdx(float p); -vec2 dFdx(vec2 p); -vec3 dFdx(vec3 p); -vec4 dFdx(vec4 p); - -float dFdy(float p); -vec2 dFdy(vec2 p); -vec3 dFdy(vec3 p); -vec4 dFdy(vec4 p); - -float fwidth(float p); -vec2 fwidth(vec2 p); -vec3 fwidth(vec3 p); -vec4 fwidth(vec4 p); |