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authorCarl Worth <[email protected]>2012-11-29 14:49:46 -0800
committerCarl Worth <[email protected]>2013-01-11 13:55:41 -0800
commit2483039aca78078f21a57e8e950a0bc0181fbd3d (patch)
treec422c7ee9f4d58ca5c5fb424bd8afa2340ab48c9 /src/glsl/builtins/profiles/110.glsl
parent63d156900ffeab0740698c6404aabac9f7a98dba (diff)
glcpp: Rewrite line-continuation support to act globally.
Previously, we were only supporting line-continuation backslash characters within lines of pre-processor directives, (as per the specification). With OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a shader. While changing this, also fix a bug where the preprocessor was ignoring line continuation characters when a line ended in multiple backslash characters. The new code is also more efficient than the old. Previously, we would perform a ralloc copy at each newline. We now perform copies only at each occurrence of a line-continuation. This commit fixes the line-continuation.vert test in piglit. Reviewed-by: Kenneth Graunke <[email protected]>
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