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author | Carl Worth <[email protected]> | 2012-11-29 14:49:46 -0800 |
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committer | Carl Worth <[email protected]> | 2013-01-11 13:55:41 -0800 |
commit | 2483039aca78078f21a57e8e950a0bc0181fbd3d (patch) | |
tree | c422c7ee9f4d58ca5c5fb424bd8afa2340ab48c9 /src/glsl/builtins/profiles/110.frag | |
parent | 63d156900ffeab0740698c6404aabac9f7a98dba (diff) |
glcpp: Rewrite line-continuation support to act globally.
Previously, we were only supporting line-continuation backslash characters
within lines of pre-processor directives, (as per the specification). With
OpenGL 4.2 and GLES3, line continuations are now supported anywhere within a
shader.
While changing this, also fix a bug where the preprocessor was ignoring
line continuation characters when a line ended in multiple backslash
characters.
The new code is also more efficient than the old. Previously, we would
perform a ralloc copy at each newline. We now perform copies only at each
occurrence of a line-continuation.
This commit fixes the line-continuation.vert test in piglit.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtins/profiles/110.frag')
0 files changed, 0 insertions, 0 deletions