diff options
author | Kenneth Graunke <[email protected]> | 2010-08-11 16:53:52 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-08-13 19:09:36 -0700 |
commit | 43ff8f1a4b90554eae489cebb7e05f983dd9ad66 (patch) | |
tree | d9a63bb1ce1257b45aea4bbcae450959b75cc64c /src/glsl/builtins/ir/tan | |
parent | d802ba110f78c3eee9541867cde819ada1b2c449 (diff) |
glsl2: Rework builtin function generation.
Each language version/extension and target now has a "profile" containing
all of the available builtin function prototypes. These are written in
GLSL, and come directly out of the GLSL spec (except for expanding genType).
A new builtins/ir/ folder contains the hand-written IR for each builtin,
regardless of what version includes it. Only those definitions that have
prototypes in the profile will be included.
The autogenerated IR for texture builtins is no longer written to disk,
so there's no longer any confusion as to what's hand-written or
generated.
All scripts are now in python instead of perl.
Diffstat (limited to 'src/glsl/builtins/ir/tan')
-rw-r--r-- | src/glsl/builtins/ir/tan | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/tan b/src/glsl/builtins/ir/tan new file mode 100644 index 00000000000..99798631859 --- /dev/null +++ b/src/glsl/builtins/ir/tan @@ -0,0 +1,21 @@ +((function tan + (signature float + (parameters + (declare (in) float angle)) + ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle)))))) + + (signature vec2 + (parameters + (declare (in) vec2 angle)) + ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle)))))) + + (signature vec3 + (parameters + (declare (in) vec3 angle)) + ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle)))))) + + (signature vec4 + (parameters + (declare (in) vec4 angle)) + ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle)))))) +)) |