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authorPaul Berry <[email protected]>2011-10-06 10:31:34 -0700
committerPaul Berry <[email protected]>2011-10-31 11:24:03 -0700
commitb6f32bbe12e1082e78951b6ef073bf244ba0b8b7 (patch)
treefed07bc4fc6b1d5d0a78d1dcb3403e6bf920c9d6 /src/glsl/builtins/ir/step.ir
parentb726639e1be0614fb6bbb75a6f07c63eacc6d787 (diff)
glsl: Add '.ir' extension to builtin IR files
This patch adds the extension '.ir' to all the files in src/glsl/builtins/ir/, and changes generate_builtins.py so that it no longer globs on '*' to find the files to build. This prevents spurious files (such as EMACS' infamous *~ backup files) from breaking the build.
Diffstat (limited to 'src/glsl/builtins/ir/step.ir')
-rw-r--r--src/glsl/builtins/ir/step.ir68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/step.ir b/src/glsl/builtins/ir/step.ir
new file mode 100644
index 00000000000..efcd7bc8023
--- /dev/null
+++ b/src/glsl/builtins/ir/step.ir
@@ -0,0 +1,68 @@
+((function step
+ (signature float
+ (parameters
+ (declare (in) float edge)
+ (declare (in) float x))
+ ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) float edge)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
+ (return (var_ref t))))
+
+ (signature vec3
+ (parameters
+ (declare (in) float edge)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
+ (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
+ (return (var_ref t))))
+
+ (signature vec4
+ (parameters
+ (declare (in) float edge)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
+ (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
+ (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))
+ (return (var_ref t))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 edge)
+ (declare (in) vec2 x))
+ ((declare () vec2 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
+ (return (var_ref t))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 edge)
+ (declare (in) vec3 x))
+ ((declare () vec3 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
+ (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))
+ (return (var_ref t))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 edge)
+ (declare (in) vec4 x))
+ ((declare () vec4 t)
+ (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
+ (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
+ (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))
+ (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))
+ (return (var_ref t))))
+))
+