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authorBen Skeggs <[email protected]>2012-04-13 17:50:37 +1000
committerBen Skeggs <[email protected]>2012-04-14 02:56:12 +1000
commitf3d8bd3f7b9f5c6387cd5e629a82db9ad9a1e652 (patch)
tree7708f8b86ab74d0d62585e0c2a8eb3321e7c81c8 /src/glsl/builtins/ir/sin.ir
parent2e47d01c9e5325906cf3bb979279599991c6328e (diff)
nouveau: rework and simplify nv04/nv05 driver a bit
TEXTURED_TRIANGLE and MULTITEX_TRIANGLE are both a bit special in that if you use any other graph object in the meantime they'll forget their state and spew a lovely METHOD_CNT error at you when you try to draw. The pre-newlib driver has a flush_notify() hook which does this state re-emit, and a number of random workarounds like extra flushes and state dirtying after various operations to solve this issue. I'm taking a slightly different approach to things instead, which has the nice side-effect of removing the divergent code-paths for ttri/mtri, the flush/dirty workarounds and the need for flush_notify. Also gives a few FPS boost in OA, yay.
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