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author | Ben Skeggs <[email protected]> | 2012-04-13 17:50:37 +1000 |
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committer | Ben Skeggs <[email protected]> | 2012-04-14 02:56:12 +1000 |
commit | f3d8bd3f7b9f5c6387cd5e629a82db9ad9a1e652 (patch) | |
tree | 7708f8b86ab74d0d62585e0c2a8eb3321e7c81c8 /src/glsl/builtins/ir/sin.ir | |
parent | 2e47d01c9e5325906cf3bb979279599991c6328e (diff) |
nouveau: rework and simplify nv04/nv05 driver a bit
TEXTURED_TRIANGLE and MULTITEX_TRIANGLE are both a bit special in that if
you use any other graph object in the meantime they'll forget their state
and spew a lovely METHOD_CNT error at you when you try to draw.
The pre-newlib driver has a flush_notify() hook which does this state
re-emit, and a number of random workarounds like extra flushes and state
dirtying after various operations to solve this issue.
I'm taking a slightly different approach to things instead, which has the
nice side-effect of removing the divergent code-paths for ttri/mtri, the
flush/dirty workarounds and the need for flush_notify. Also gives a few
FPS boost in OA, yay.
Diffstat (limited to 'src/glsl/builtins/ir/sin.ir')
0 files changed, 0 insertions, 0 deletions