diff options
author | Paul Berry <[email protected]> | 2011-10-06 10:31:34 -0700 |
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committer | Paul Berry <[email protected]> | 2011-10-31 11:24:03 -0700 |
commit | b6f32bbe12e1082e78951b6ef073bf244ba0b8b7 (patch) | |
tree | fed07bc4fc6b1d5d0a78d1dcb3403e6bf920c9d6 /src/glsl/builtins/ir/noise4.ir | |
parent | b726639e1be0614fb6bbb75a6f07c63eacc6d787 (diff) |
glsl: Add '.ir' extension to builtin IR files
This patch adds the extension '.ir' to all the files in
src/glsl/builtins/ir/, and changes generate_builtins.py so that it no
longer globs on '*' to find the files to build. This prevents
spurious files (such as EMACS' infamous *~ backup files) from breaking
the build.
Diffstat (limited to 'src/glsl/builtins/ir/noise4.ir')
-rw-r--r-- | src/glsl/builtins/ir/noise4.ir | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/noise4.ir b/src/glsl/builtins/ir/noise4.ir new file mode 100644 index 00000000000..4949696546f --- /dev/null +++ b/src/glsl/builtins/ir/noise4.ir @@ -0,0 +1,97 @@ +((function noise4 + (signature vec4 + (parameters (declare (in) vec4 p)) + ( + (declare () float _x) + (declare () float _y) + (declare () float _z) + (declare () float _w) + (declare () vec4 _r) + + (declare () vec4 _p) + (assign (xyzw) (var_ref _p) (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0))) ) + + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0))))) + + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) + (return (var_ref _r)) + )) + + (signature vec4 + (parameters (declare (in) vec3 p)) + ( + (declare () float _x) + (declare () float _y) + (declare () float _z) + (declare () float _w) + (declare () vec4 _r) + + (declare () vec3 _p) + (assign (xyz) (var_ref _p) (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0))) ) + + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0))))) + + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) + (return (var_ref _r)) + )) + + (signature vec4 + (parameters (declare (in) vec2 p)) + ( + (declare () float _x) + (declare () float _y) + (declare () float _z) + (declare () float _w) + (declare () vec4 _r) + + (declare () vec2 _p) + (assign (xy) (var_ref _p) (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0))) ) + + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0))))) + + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) + (return (var_ref _r)) + )) + + (signature vec4 + (parameters (declare (in) float p)) + ( + (declare () float _x) + (declare () float _y) + (declare () float _z) + (declare () float _w) + (declare () vec4 _r) + + (declare () float _p) + (assign (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) ) + + (assign (x) (var_ref _x) (expression float noise(var_ref p))) + (assign (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0))))) + (assign (x) (var_ref _z) (expression float noise(var_ref _p))) + (assign (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0))))) + + (assign (x) (var_ref _r) (var_ref _x)) + (assign (y) (var_ref _r) (var_ref _y)) + (assign (z) (var_ref _r) (var_ref _z)) + (assign (w) (var_ref _r) (var_ref _w)) + (return (var_ref _r)) + )) +)) |