diff options
author | Eric Anholt <[email protected]> | 2010-09-22 11:47:03 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-09-22 13:09:51 -0700 |
commit | b39e6f33b60ef9bbaf81f320aaca6a440d8a6a8f (patch) | |
tree | c3547819e402b729d84a4847aed95b81ec09fdbf /src/glsl/builtins/ir/noise2 | |
parent | 38da5c9cb636387539daaf5688c2a3badee32447 (diff) |
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an
assignment to (say) 3 components on the LHS takes 4 components on the
RHS. It also makes for quite strange IR output:
(assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) ))
(assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) ))
(assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) ))
But even worse, even we get it wrong, as shown by this line of our
current step(float, vec4):
(assign (constant bool (1)) (w)
(var_ref t)
(expression float b2f (expression bool >=
(swiz w (var_ref x))(var_ref edge))))
where we try to assign a float to the writemasked-out x channel and
don't supply anything for the actual w channel we're writing. Drivers
right now just get lucky since ir_to_mesa spams the float value across
all the source channels of a vec4.
Instead, the RHS will now have a number of components equal to the
number of components actually being written. Hopefully this confuses
everyone less, and it also makes codegen for a scalar target simpler.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtins/ir/noise2')
-rw-r--r-- | src/glsl/builtins/ir/noise2 | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/builtins/ir/noise2 b/src/glsl/builtins/ir/noise2 index 008f8b00f1f..383fccfadfb 100644 --- a/src/glsl/builtins/ir/noise2 +++ b/src/glsl/builtins/ir/noise2 @@ -8,8 +8,8 @@ (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0))))) - (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a))) - (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b))) + (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) + (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -22,8 +22,8 @@ (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0))))) - (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a))) - (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b))) + (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) + (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -38,8 +38,8 @@ (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0))))) - (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a))) - (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b))) + (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) + (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) @@ -54,8 +54,8 @@ (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p))) (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0))))) - (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a))) - (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b))) + (assign (constant bool (1)) (x) (var_ref t) (var_ref a)) + (assign (constant bool (1)) (y) (var_ref t) (var_ref b)) (return (var_ref t)) )) )) |