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authorEric Anholt <[email protected]>2010-09-22 11:47:03 -0700
committerEric Anholt <[email protected]>2010-09-22 13:09:51 -0700
commitb39e6f33b60ef9bbaf81f320aaca6a440d8a6a8f (patch)
treec3547819e402b729d84a4847aed95b81ec09fdbf /src/glsl/builtins/ir/noise2
parent38da5c9cb636387539daaf5688c2a3badee32447 (diff)
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtins/ir/noise2')
-rw-r--r--src/glsl/builtins/ir/noise216
1 files changed, 8 insertions, 8 deletions
diff --git a/src/glsl/builtins/ir/noise2 b/src/glsl/builtins/ir/noise2
index 008f8b00f1f..383fccfadfb 100644
--- a/src/glsl/builtins/ir/noise2
+++ b/src/glsl/builtins/ir/noise2
@@ -8,8 +8,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -22,8 +22,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -38,8 +38,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
@@ -54,8 +54,8 @@
(assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))
(assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
- (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))
- (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))
+ (assign (constant bool (1)) (x) (var_ref t) (var_ref a))
+ (assign (constant bool (1)) (y) (var_ref t) (var_ref b))
(return (var_ref t))
))
))