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author | Eric Anholt <[email protected]> | 2012-04-18 11:00:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-04-24 10:15:47 -0700 |
commit | e9df9636b986b09ba37095d963b388571f528e1b (patch) | |
tree | ffdcab788c28dfdcb0d9c89e19293c2872deb78a /src/glsl/builtins/ir/exp.ir | |
parent | 7de1331662816d31fb9bed423b1e5372284a260e (diff) |
glsl: Add implementation of inverse() for mat2/3/4.
This is taken from the ogl-math project, with Inverse renamed to adj
(since it's not actually the inverse), transposed, and our types
plugged in. There are potential CSE opportunities in this code
(particularly for hardware with RCP but not DIV), but we should be
doing CSE anyway, so don't hand-optimize.
Fixes piglit inverse tests.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/builtins/ir/exp.ir')
0 files changed, 0 insertions, 0 deletions