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authorKenneth Graunke <[email protected]>2010-09-07 23:16:26 -0700
committerKenneth Graunke <[email protected]>2010-09-08 12:09:41 -0700
commit84160a0454b17306e6b9bff5b6e50e54959c5680 (patch)
treec97c2cdc6995552d927bb6e13aa6011b9a2623d9 /src/glsl/builtins/ir/distance
parent961f42c9bd795204e031ea6a31a2ae04ba2e4067 (diff)
glsl/builtins: Simplify degenerate scalar float cases.
The code being generated was just stupid, considering that: - normalize(x) = 1.0 - length(x) = x - distance(x, y) = x - y
Diffstat (limited to 'src/glsl/builtins/ir/distance')
-rw-r--r--src/glsl/builtins/ir/distance4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/builtins/ir/distance b/src/glsl/builtins/ir/distance
index 1595bf669bb..f73f755b32b 100644
--- a/src/glsl/builtins/ir/distance
+++ b/src/glsl/builtins/ir/distance
@@ -3,9 +3,7 @@
(parameters
(declare (in) float p0)
(declare (in) float p1))
- ((declare () float p)
- (assign (constant bool (1)) (x) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))
- (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
+ ((return (expression float - (var_ref p0) (var_ref p1)))))
(signature float
(parameters