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authorKenneth Graunke <[email protected]>2010-09-03 16:10:57 -0700
committerKenneth Graunke <[email protected]>2010-09-04 02:19:37 -0700
commitbacbf941d25b8c2c22cc991384ac7304bb951a03 (patch)
treef6b9fef73ef46a495f16e2892da170b5854be15e /src/glsl/builtins/ir/distance
parent03a6276477702404f5c7a4f5f2fbb713371c7eed (diff)
glsl/builtins: Convert assignments to new format (with write mask).
Diffstat (limited to 'src/glsl/builtins/ir/distance')
-rw-r--r--src/glsl/builtins/ir/distance8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/ir/distance b/src/glsl/builtins/ir/distance
index a2309c484f9..1595bf669bb 100644
--- a/src/glsl/builtins/ir/distance
+++ b/src/glsl/builtins/ir/distance
@@ -4,7 +4,7 @@
(declare (in) float p0)
(declare (in) float p1))
((declare () float p)
- (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))
+ (assign (constant bool (1)) (x) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
@@ -12,7 +12,7 @@
(declare (in) vec2 p0)
(declare (in) vec2 p1))
((declare () vec2 p)
- (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
+ (assign (constant bool (1)) (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
@@ -20,7 +20,7 @@
(declare (in) vec3 p0)
(declare (in) vec3 p1))
((declare () vec3 p)
- (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
+ (assign (constant bool (1)) (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
(signature float
@@ -28,6 +28,6 @@
(declare (in) vec4 p0)
(declare (in) vec4 p1))
((declare () vec4 p)
- (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
+ (assign (constant bool (1)) (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
(return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
))