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authorEric Anholt <[email protected]>2010-06-24 15:47:38 -0700
committerEric Anholt <[email protected]>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110_fs/derivatives
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110_fs/derivatives')
-rw-r--r--src/glsl/builtins/110_fs/derivatives73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/glsl/builtins/110_fs/derivatives b/src/glsl/builtins/110_fs/derivatives
new file mode 100644
index 00000000000..b79852ee1ff
--- /dev/null
+++ b/src/glsl/builtins/110_fs/derivatives
@@ -0,0 +1,73 @@
+((function dFdx
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float dFdx (var_ref p)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 dFdx (var_ref p)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 dFdx (var_ref p)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 dFdx (var_ref p)))))
+ )
+
+ (function dFdy
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float dFdy (var_ref p)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 dFdy (var_ref p)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 dFdy (var_ref p)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 dFdy (var_ref p)))))
+ )
+
+ (function fwidth
+ (signature float
+ (parameters
+ (declare (in) float p))
+ ((return (expression float +
+ (expression float abs (expression float dFdx (var_ref p)))
+ (expression float abs (expression float dFdy (var_ref p)))))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 p))
+ ((return (expression vec2 +
+ (expression vec2 abs (expression vec2 dFdx (var_ref p)))
+ (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 p))
+ ((return (expression vec3 +
+ (expression vec3 abs (expression vec3 dFdx (var_ref p)))
+ (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 p))
+ ((return (expression vec4 +
+ (expression vec4 abs (expression vec4 dFdx (var_ref p)))
+ (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
+))