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authorEric Anholt <[email protected]>2010-06-24 15:47:38 -0700
committerEric Anholt <[email protected]>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/floor
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/floor')
-rw-r--r--src/glsl/builtins/110/floor21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/floor b/src/glsl/builtins/110/floor
new file mode 100644
index 00000000000..8dd8052799b
--- /dev/null
+++ b/src/glsl/builtins/110/floor
@@ -0,0 +1,21 @@
+((function floor
+ (signature float
+ (parameters
+ (declare (in) float arg0))
+ ((return (expression float floor (var_ref arg0)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0))
+ ((return (expression vec2 floor (var_ref arg0)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0))
+ ((return (expression vec3 floor (var_ref arg0)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0))
+ ((return (expression vec4 floor (var_ref arg0)))))
+))