summaryrefslogtreecommitdiffstats
path: root/src/glsl/builtins/110/cos
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2010-06-24 15:47:38 -0700
committerEric Anholt <[email protected]>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/cos
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/cos')
-rw-r--r--src/glsl/builtins/110/cos21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/cos b/src/glsl/builtins/110/cos
new file mode 100644
index 00000000000..88f266eccbe
--- /dev/null
+++ b/src/glsl/builtins/110/cos
@@ -0,0 +1,21 @@
+((function cos
+ (signature float
+ (parameters
+ (declare (in) float angle))
+ ((return (expression float cos (var_ref angle)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 angle))
+ ((return (expression vec2 cos (var_ref angle)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 angle))
+ ((return (expression vec3 cos (var_ref angle)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 angle))
+ ((return (expression vec4 cos (var_ref angle)))))
+))