diff options
author | Eric Anholt <[email protected]> | 2010-06-24 15:47:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/cos | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/cos')
-rw-r--r-- | src/glsl/builtins/110/cos | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/cos b/src/glsl/builtins/110/cos new file mode 100644 index 00000000000..88f266eccbe --- /dev/null +++ b/src/glsl/builtins/110/cos @@ -0,0 +1,21 @@ +((function cos + (signature float + (parameters + (declare (in) float angle)) + ((return (expression float cos (var_ref angle))))) + + (signature vec2 + (parameters + (declare (in) vec2 angle)) + ((return (expression vec2 cos (var_ref angle))))) + + (signature vec3 + (parameters + (declare (in) vec3 angle)) + ((return (expression vec3 cos (var_ref angle))))) + + (signature vec4 + (parameters + (declare (in) vec4 angle)) + ((return (expression vec4 cos (var_ref angle))))) +)) |