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author | José Fonseca <[email protected]> | 2011-10-05 11:31:15 +0100 |
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committer | José Fonseca <[email protected]> | 2011-10-05 18:07:05 +0100 |
commit | c620087432b2055aa9301f19f8b6444080698c90 (patch) | |
tree | 7950a03f39959a41913dded80267a19b0e316faa /src/glsl/builtin_variables.h | |
parent | 9c697a9d004da4aa7a26d3bda17cc473f50345ea (diff) |
llvmpipe: Ensure the 16x16 special rasterization path does not touch outside the tile.
llvmpipe has a few special rasterization paths for triangles contained in
16x16 blocks, but it allows the 16x16 block to be aligned only to a 4x4
grid.
Some 16x16 blocks could actually intersect the tile
if the triangle is 16 pixels in one dimension but 4 in the other, causing
a buffer overflow.
The fix consists of budging the 16x16 blocks back inside the tile.
Diffstat (limited to 'src/glsl/builtin_variables.h')
0 files changed, 0 insertions, 0 deletions