diff options
author | Eric Anholt <[email protected]> | 2010-11-12 12:04:09 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-03-11 12:55:14 -0800 |
commit | 20f7a6f11aef492d5ca13e8ba9525eb2961d483c (patch) | |
tree | 9ab33a32d4c81db4986988207ca86fc49dbfc95f /src/glsl/builtin_variables.h | |
parent | cdacca4868bbfe2e39f72d524556e7b2c7200ba5 (diff) |
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value. gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
Diffstat (limited to 'src/glsl/builtin_variables.h')
-rw-r--r-- | src/glsl/builtin_variables.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h index a34c67e3481..dfc93f39db9 100644 --- a/src/glsl/builtin_variables.h +++ b/src/glsl/builtin_variables.h @@ -101,5 +101,9 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = { { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, { ir_var_uniform, -1, "float", "gl_NormalScale" }, { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, + + /* Mesa-internal ATI_envmap_bumpmap state. */ + { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"}, + { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"}, }; |