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authorJordan Justen <[email protected]>2015-09-15 14:01:17 -0700
committerJordan Justen <[email protected]>2015-09-15 15:41:07 -0700
commit47e18a595731c054ac254e26066e6dea804f34e8 (patch)
tree4bb1ba3c93ad60962e546e10cbeae2b488758618 /src/glsl/builtin_variables.cpp
parentcb503c322754dd9dba016e703cf8b30177ed157b (diff)
i965/fs: The barrier send uses only 1 payload register
When preparing the barrier payload, the instructions should operate in simd8 mode since we only use 1 payload register. fs_inst::regs_read is also updated to indicate that it only reads one register for SHADER_OPCODE_BARRIER. These issues were flagged by: commit cadd7dd384b33a779d46bd664f456bed4a21a5b7 Author: Jason Ekstrand <[email protected]> Date: Thu Jul 2 15:41:02 2015 -0700 i965/fs: Add a very basic validation pass Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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