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authorKenneth Graunke <[email protected]>2015-10-26 01:03:12 -0700
committerKenneth Graunke <[email protected]>2015-10-28 22:05:08 -0700
commitb94cdcdada251bb8e866cb7af0f2ff222b55a918 (patch)
treed0ffa2100911d8481fe7dab8c65556e814cd39d5 /src/glsl/builtin_variables.cpp
parent6ae47a3eb4e30fa92dd60e4a16e016e8585c3c48 (diff)
i965/fs: Properly check for PAD in fragment shaders with > 16 varyings.
Commit 268008f98c3810b9f276df985dc93efc0c49f33e changed unused VUE map slots to be initialized with BRW_VARYING_SLOT_PAD, not COUNT. I missed updating this. It also means that commit message was wrong, as some code *did* rely slots being initialized to COUNT. This may fix a bug with SSO programs with > 16 FS input varyings. I think we probably just emitted extra pointless code, but probably didn't break anything. We might also just have no tests for that. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
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