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authorIan Romanick <[email protected]>2014-07-16 16:51:14 -0700
committerIan Romanick <[email protected]>2014-08-04 14:40:07 -0700
commit814d694160da436a2b6218976b212e52478802b7 (patch)
treef561daed5c3a30defa27b156aa0819069c8c83c6 /src/glsl/builtin_variables.cpp
parentab7098c8dfeb0c6de508b02a34c592aa4e343dff (diff)
glsl: Track matrix layout of structure fields using two bits
v2: Rename GLSL_MATRIX_LAYOUT_DEFAULT to GLSL_MATRIX_LAYOUT_INHERITED. Add comments in glsl_types.h explaining the layouts. Suggested by Matt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 4c5b9c07093..5b6f4ae6220 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -317,7 +317,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
assert(this->num_fields < ARRAY_SIZE(this->fields));
this->fields[this->num_fields].type = type;
this->fields[this->num_fields].name = name;
- this->fields[this->num_fields].row_major = false;
+ this->fields[this->num_fields].matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
this->fields[this->num_fields].location = slot;
this->fields[this->num_fields].interpolation = INTERP_QUALIFIER_NONE;
this->fields[this->num_fields].centroid = 0;