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authorFrancisco Jerez <[email protected]>2014-02-12 17:15:21 +0100
committerFrancisco Jerez <[email protected]>2014-02-12 18:44:05 +0100
commit87acc7c650e765751eb787db7d23cc242670c68a (patch)
tree0ccd1816bcf00d176021e43be133a9044deba451 /src/glsl/builtin_variables.cpp
parent6057300ec68be3cbccdd3e6512aba833c63c2bb8 (diff)
glsl: Add built-in constants for ARB_shader_image_load_store.
v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index cc423383df8..2fa509f2765 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -711,6 +711,26 @@ builtin_variable_generator::generate_constants()
* in ast_cs_input_layout::hir().
*/
}
+
+ if (state->is_version(420, 0) ||
+ state->ARB_shader_image_load_store_enable) {
+ add_const("gl_MaxImageUnits",
+ state->Const.MaxImageUnits);
+ add_const("gl_MaxCombinedImageUnitsAndFragmentOutputs",
+ state->Const.MaxCombinedImageUnitsAndFragmentOutputs);
+ add_const("gl_MaxImageSamples",
+ state->Const.MaxImageSamples);
+ add_const("gl_MaxVertexImageUniforms",
+ state->Const.MaxVertexImageUniforms);
+ add_const("gl_MaxTessControlImageUniforms", 0);
+ add_const("gl_MaxTessEvaluationImageUniforms", 0);
+ add_const("gl_MaxGeometryImageUniforms",
+ state->Const.MaxGeometryImageUniforms);
+ add_const("gl_MaxFragmentImageUniforms",
+ state->Const.MaxFragmentImageUniforms);
+ add_const("gl_MaxCombinedImageUniforms",
+ state->Const.MaxCombinedImageUniforms);
+ }
}