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authorJason Ekstrand <[email protected]>2015-11-23 14:03:47 -0800
committerJason Ekstrand <[email protected]>2015-11-23 14:03:47 -0800
commit179fc4aae8f782453f0488e8dd508f9a01117376 (patch)
tree5f0cc77b30d86b581fb968a71ba83c5e4c2546d7 /src/glsl/builtin_variables.cpp
parente14b2c76b40398a61f45f5d058079641661a66cb (diff)
parentd9b8fde963a53d4e06570d8bece97f806714507a (diff)
Merge remote-tracking branch 'mesa-public/master' into vulkan
This pulls in nir cloning and some much-needed upstream refactors.
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index b06c1bc5c12..e8eab808a19 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type,
this->fields[this->num_fields].centroid = 0;
this->fields[this->num_fields].sample = 0;
this->fields[this->num_fields].patch = 0;
+ this->fields[this->num_fields].precision = GLSL_PRECISION_NONE;
this->num_fields++;
}
@@ -376,6 +377,11 @@ private:
return add_variable(name, type, ir_var_shader_out, slot);
}
+ ir_variable *add_index_output(int slot, int index, const glsl_type *type, const char *name)
+ {
+ return add_index_variable(name, type, ir_var_shader_out, slot, index);
+ }
+
ir_variable *add_system_value(int slot, const glsl_type *type,
const char *name)
{
@@ -384,6 +390,8 @@ private:
ir_variable *add_variable(const char *name, const glsl_type *type,
enum ir_variable_mode mode, int slot);
+ ir_variable *add_index_variable(const char *name, const glsl_type *type,
+ enum ir_variable_mode mode, int slot, int index);
ir_variable *add_uniform(const glsl_type *type, const char *name);
ir_variable *add_const(const char *name, int value);
ir_variable *add_const_ivec3(const char *name, int x, int y, int z);
@@ -429,6 +437,46 @@ builtin_variable_generator::builtin_variable_generator(
{
}
+ir_variable *
+builtin_variable_generator::add_index_variable(const char *name,
+ const glsl_type *type,
+ enum ir_variable_mode mode, int slot, int index)
+{
+ ir_variable *var = new(symtab) ir_variable(type, name, mode);
+ var->data.how_declared = ir_var_declared_implicitly;
+
+ switch (var->data.mode) {
+ case ir_var_auto:
+ case ir_var_shader_in:
+ case ir_var_uniform:
+ case ir_var_system_value:
+ var->data.read_only = true;
+ break;
+ case ir_var_shader_out:
+ case ir_var_shader_storage:
+ break;
+ default:
+ /* The only variables that are added using this function should be
+ * uniforms, shader storage, shader inputs, and shader outputs, constants
+ * (which use ir_var_auto), and system values.
+ */
+ assert(0);
+ break;
+ }
+
+ var->data.location = slot;
+ var->data.explicit_location = (slot >= 0);
+ var->data.explicit_index = 1;
+ var->data.index = index;
+
+ /* Once the variable is created an initialized, add it to the symbol table
+ * and add the declaration to the IR stream.
+ */
+ instructions->push_tail(var);
+
+ symtab->add_variable(var);
+ return var;
+}
ir_variable *
builtin_variable_generator::add_variable(const char *name,
@@ -580,6 +628,14 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxVaryingVectors",
state->ctx->Const.MaxVarying);
}
+
+ /* EXT_blend_func_extended brings a built in constant
+ * for determining number of dual source draw buffers
+ */
+ if (state->EXT_blend_func_extended_enable) {
+ add_const("gl_MaxDualSourceDrawBuffersEXT",
+ state->Const.MaxDualSourceDrawBuffers);
+ }
} else {
add_const("gl_MaxVertexUniformComponents",
state->Const.MaxVertexUniformComponents);
@@ -1016,6 +1072,19 @@ builtin_variable_generator::generate_fs_special_vars()
array(vec4_t, state->Const.MaxDrawBuffers), "gl_FragData");
}
+ if (state->es_shader && state->language_version == 100 && state->EXT_blend_func_extended_enable) {
+ /* We make an assumption here that there will only ever be one dual-source draw buffer
+ * In case this assumption is ever proven to be false, make sure to assert here
+ * since we don't handle this case.
+ * In practice, this issue will never arise since no hardware will support it.
+ */
+ assert(state->Const.MaxDualSourceDrawBuffers <= 1);
+ add_index_output(FRAG_RESULT_DATA0, 1, vec4_t, "gl_SecondaryFragColorEXT");
+ add_index_output(FRAG_RESULT_DATA0, 1,
+ array(vec4_t, state->Const.MaxDualSourceDrawBuffers),
+ "gl_SecondaryFragDataEXT");
+ }
+
/* gl_FragDepth has always been in desktop GLSL, but did not appear in GLSL
* ES 1.00.
*/
@@ -1186,6 +1255,7 @@ builtin_variable_generator::generate_varyings()
var->data.centroid = fields[i].centroid;
var->data.sample = fields[i].sample;
var->data.patch = fields[i].patch;
+ var->data.precision = fields[i].precision;
var->init_interface_type(per_vertex_out_type);
}
}