diff options
author | Chia-I Wu <[email protected]> | 2014-04-22 16:58:16 +0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 10:50:14 -0700 |
commit | 267e28bb62bb7ca2ebffc9a713bd5fa5fbd78ac7 (patch) | |
tree | 820373d474f47b0ba87c73a448d751f3e081bba0 /src/glsl/builtin_variables.cpp | |
parent | 6a2d28599f7326d7e40663033d34c32eeb814473 (diff) |
glsl: make static constant variables "static const"
This allows them to be moved to .rodata, and allow us to be sure that they
will not be modified.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 63 |
1 files changed, 32 insertions, 31 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 4176ae6e640..9b35850ee9e 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -30,21 +30,21 @@ #include "program/prog_statevars.h" #include "program/prog_instruction.h" -static struct gl_builtin_uniform_element gl_NumSamples_elements[] = { +static const struct gl_builtin_uniform_element gl_NumSamples_elements[] = { {NULL, {STATE_NUM_SAMPLES, 0, 0}, SWIZZLE_XXXX} }; -static struct gl_builtin_uniform_element gl_DepthRange_elements[] = { +static const struct gl_builtin_uniform_element gl_DepthRange_elements[] = { {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX}, {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY}, {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { +static const struct gl_builtin_uniform_element gl_ClipPlane_elements[] = { {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW} }; -static struct gl_builtin_uniform_element gl_Point_elements[] = { +static const struct gl_builtin_uniform_element gl_Point_elements[] = { {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX}, {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY}, {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ}, @@ -54,7 +54,7 @@ static struct gl_builtin_uniform_element gl_Point_elements[] = { {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW}, {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, @@ -62,7 +62,7 @@ static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = { {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { +static const struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW}, {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, @@ -70,7 +70,7 @@ static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = { {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_LightSource_elements[] = { +static const struct gl_builtin_uniform_element gl_LightSource_elements[] = { {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, @@ -89,67 +89,67 @@ static struct gl_builtin_uniform_element gl_LightSource_elements[] = { {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ}, }; -static struct gl_builtin_uniform_element gl_LightModel_elements[] = { +static const struct gl_builtin_uniform_element gl_LightModel_elements[] = { {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = { {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = { {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = { {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { +static const struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = { {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW}, {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW}, {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { +static const struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = { {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { +static const struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { +static const struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = { {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_Fog_elements[] = { +static const struct gl_builtin_uniform_element gl_Fog_elements[] = { {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW}, {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX}, {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY}, @@ -157,32 +157,32 @@ static struct gl_builtin_uniform_element gl_Fog_elements[] = { {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW}, }; -static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { +static const struct gl_builtin_uniform_element gl_NormalScale_elements[] = { {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = { +static const struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = { +static const struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = { +static const struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW}, }; #define MATRIX(name, statevar, modifier) \ - static struct gl_builtin_uniform_element name ## _elements[] = { \ + static const struct gl_builtin_uniform_element name ## _elements[] = { \ { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \ { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \ { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \ @@ -225,7 +225,7 @@ MATRIX(gl_TextureMatrixTranspose, MATRIX(gl_TextureMatrixInverseTranspose, STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE); -static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { +static const struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, @@ -498,7 +498,8 @@ builtin_variable_generator::add_uniform(const glsl_type *type, for (unsigned a = 0; a < array_count; a++) { for (unsigned j = 0; j < statevar->num_elements; j++) { - struct gl_builtin_uniform_element *element = &statevar->elements[j]; + const struct gl_builtin_uniform_element *element = + &statevar->elements[j]; memcpy(slots->tokens, element->tokens, sizeof(element->tokens)); if (type->is_array()) { |