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authorIlia Mirkin <[email protected]>2014-07-02 12:12:51 -0400
committerIlia Mirkin <[email protected]>2014-07-02 21:59:38 -0400
commitdf61553070319660bd6a74f1ae6b251700dd17db (patch)
tree918e452ef44b1361830d59f6de0a5e7ec8e2baa6 /src/glsl/builtin_variables.cpp
parente593953b50883541e7dc137e59a53253a2f76c23 (diff)
glsl: add support for AMD_vertex_shader_viewport_index
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Tested-by: Tobias Droste <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 9f9571619ba..34973023fe9 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -815,6 +815,8 @@ builtin_variable_generator::generate_vs_special_vars()
add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceID");
if (state->AMD_vertex_shader_layer_enable)
add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+ if (state->AMD_vertex_shader_viewport_index_enable)
+ add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
if (compatibility) {
add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal");