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authorIan Romanick <[email protected]>2014-05-13 11:59:01 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:41 -0700
commitbaf5a756640fde8cd4d4e704ed8c9c45da3e5407 (patch)
tree0657ef8f218275aae628cd8d006becf66d713161 /src/glsl/builtin_variables.cpp
parent1012e95a40fe08f5d4f6219c1bc9812ad8f91423 (diff)
glsl: Use accessors for ir_variable::warn_extension
The payoff for this will come in the next patch. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 5b6f4ae6220..ddfdc1227c9 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -908,14 +908,14 @@ builtin_variable_generator::generate_fs_special_vars()
ir_variable *const var =
add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
if (state->ARB_shader_stencil_export_warn)
- var->warn_extension = "GL_ARB_shader_stencil_export";
+ var->enable_extension_warning("GL_ARB_shader_stencil_export");
}
if (state->AMD_shader_stencil_export_enable) {
ir_variable *const var =
add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefAMD");
if (state->AMD_shader_stencil_export_warn)
- var->warn_extension = "GL_AMD_shader_stencil_export";
+ var->enable_extension_warning("GL_AMD_shader_stencil_export");
}
if (state->ARB_sample_shading_enable) {