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authorPaul Berry <[email protected]>2013-02-23 07:22:01 -0800
committerPaul Berry <[email protected]>2013-03-15 09:24:54 -0700
commit36b252e94724b2512ea941eff2b3a3abeb80be79 (patch)
tree3f904073b430eed86b128b73e6142fbc4ad458b2 /src/glsl/builtin_variables.cpp
parent9e729a79b0d5c7f2bf42262d57f6e0994c625dbe (diff)
Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 53c4c51cd14..531effd6a32 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -47,8 +47,8 @@ struct builtin_variable {
};
static const builtin_variable builtin_core_vs_variables[] = {
- { ir_var_shader_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
- { ir_var_shader_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },
+ { ir_var_shader_out, VARYING_SLOT_POS, "vec4", "gl_Position" },
+ { ir_var_shader_out, VARYING_SLOT_PSIZ, "float", "gl_PointSize" },
};
static const builtin_variable builtin_core_fs_variables[] = {
@@ -96,12 +96,12 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = {
{ ir_var_shader_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" },
{ ir_var_shader_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" },
{ ir_var_shader_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" },
- { ir_var_shader_out, VERT_RESULT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
- { ir_var_shader_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" },
- { ir_var_shader_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" },
- { ir_var_shader_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" },
- { ir_var_shader_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" },
- { ir_var_shader_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" },
+ { ir_var_shader_out, VARYING_SLOT_CLIP_VERTEX, "vec4", "gl_ClipVertex" },
+ { ir_var_shader_out, VARYING_SLOT_COL0, "vec4", "gl_FrontColor" },
+ { ir_var_shader_out, VARYING_SLOT_BFC0, "vec4", "gl_BackColor" },
+ { ir_var_shader_out, VARYING_SLOT_COL1, "vec4", "gl_FrontSecondaryColor" },
+ { ir_var_shader_out, VARYING_SLOT_BFC1, "vec4", "gl_BackSecondaryColor" },
+ { ir_var_shader_out, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" },
};
static const builtin_variable builtin_120_fs_variables[] = {
@@ -755,7 +755,7 @@ generate_110_vs_variables(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_TexCoord", vec4_array_type, ir_var_shader_out,
- VERT_RESULT_TEX0);
+ VARYING_SLOT_TEX0);
generate_ARB_draw_buffers_variables(instructions, state, false,
vertex_shader);
@@ -816,7 +816,7 @@ generate_130_vs_variables(exec_list *instructions,
add_variable(instructions, state->symbols,
"gl_ClipDistance", clip_distance_array_type, ir_var_shader_out,
- VERT_RESULT_CLIP_DIST0);
+ VARYING_SLOT_CLIP_DIST0);
}