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authorChris Forbes <[email protected]>2014-01-25 18:29:38 +1300
committerChris Forbes <[email protected]>2014-06-22 16:52:19 +1200
commitb2c1f3a0198d2abf98e965a7a022ad8c9ec4f43c (patch)
treecbf3e31b9133ed6c6da26e485ca794ead16645de /src/glsl/builtin_variables.cpp
parentcc18b1ec2161c846109e921d7821dfeef7a06f3a (diff)
glsl: Add gl_Layer and gl_ViewportIndex builtins to fragment shader
Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/builtin_variables.cpp')
-rw-r--r--src/glsl/builtin_variables.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index e22b08349b3..b9c69d23c7c 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -938,6 +938,11 @@ builtin_variable_generator::generate_fs_special_vars()
if (state->ARB_gpu_shader5_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1), "gl_SampleMaskIn");
}
+
+ if (state->ARB_fragment_layer_viewport_enable) {
+ add_input(VARYING_SLOT_LAYER, int_t, "gl_Layer");
+ add_input(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
+ }
}